New Trail User Region Limits
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-29-2003 11:48
I just learned that trail users are now limited to explore the world in Dore and the connecting sims. They cant go freely around the world and see all the creative content that the residents are working on. I think it is a big mistake to limit their travels, not a lot to see in Dore area.
I was only in world for a few minutes, I may be wrong about this. Please correct me if I am wrong. Seems the limited view of the Dore area will not inspire new users to stay and keep playing.
Thoughts?
~Loki
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Rock Michelson
Junior Member
Join date: 25 Jul 2003
Posts: 12
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07-29-2003 11:52
I hope not. I have still have a couple more days on my trial and I'm in the process of trying to recruit a bunch of people. I've already told them about the places I've seen and am fully intending to show them when they sign up for their trial. There's also quite a few events I'd like to get to!
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
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07-29-2003 12:01
Another thought just occurred to me: Perry isn't "connected" to Dore, is it?
So, trial users won't even be able to attend "building basics" classes, then?
Pardon me for being dense, but imagine the majority of SL's target market have probably never worked with a 3d building tool of any sort. If t'were me, I think I'd just get really, really frustrated with the fact that I couldn't figure anything out.
Don't get me wrong, I realize there are mentors and alot of all-around good people that will answer questions. However, aren't the brand-newbies exactly the people that the building basics classes are for in the first place??
And if the influx gets large, and the questions are numerous, I imagine there'll be a new trend of non-mentors avoiding Dore as much as possible.
Edit: A point. I'm at work, I haven't been to Dore to see exactly what's changed, and what's available to trial users that may not have been there yesterday. But if there hasn't been quite a bit of change, I see frustration being the word of the day. At a minimum, the primary training platform for building basics should be the Dore platform, not the Perry one. (In 2-1/2 weeks, I can't remember a single class being taught at the Dore platform.)
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Grim
"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
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Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
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Intro to Building Classes to be held in Welcome Area
07-29-2003 12:07
Good point - We've added a small platorm within the four region welcome area so trial users can take the Intro to Building classes. It's near the dominos, in Dore.
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Haney Linden
Senior Member
Join date: 3 Oct 2002
Posts: 990
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The four regions are...
07-29-2003 12:17
The four regions that the new trial users are limited to are Ahern, Morris, Dore, and Bonifacio. Check out the new canoes in Ahern, the archery range and sandbox in Morris.
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Empathic Cellardoor
Junior Member
Join date: 21 Jul 2003
Posts: 14
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07-29-2003 12:31
Even though I understand the reasoning behind not allowing trial users to run around all over with 3.5k LB -- I still think it is a shame not to let them explore all the sims. I activated my account around 4 days into the trail period, and if not for being able to explore all the sims and meet people, I probably would of never actived the account.
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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07-29-2003 12:38
i agree with empathic. i think that meeting people is a huge part of what hooks us to SL. not just building.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-29-2003 12:39
What is the thinking behind the region limitations? I am not trying to cause trouble, just trying to understand.
It seems to me that with the removal of the need to have a credit card to play the trial, we are about to see a great number of people coming into the world, and they will all be jammed into four sims. So many newbies wandering around bumping into other newbies, its going to be something to see.
I will be down there to help out as best I can, but I am afraid it is going to get frustrating for all involved. I am afraid not enough residents will venture into the region because they wont want to "deal" with the newbies. And, on the other hand, mentors and those wanting to help out are going to be swamped.
I know most residents dont mind meeting new players in the relaxed atmosphere of their homes, in limited numbers that a free world provides. I think it is ashamed that trial users wont be able to get a real feel for how the world really is. Not being able to meet residents in their homes, working, living, etc.
Please help me understand.
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Rock Michelson
Junior Member
Join date: 25 Jul 2003
Posts: 12
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07-29-2003 13:02
What about those that signed up for trial just a few days ago? Will we be affected?
I admit this is very disappointing since I've really been working on my wife to join and she is just about to do so - and bring a bunch of her friends. Therefore, I won't be able to say, "Hey, come check this out!" And that's even if I'm allowed to go at this point.
And it's not just the building classes that newbies would be interested in. You have to sell them on all aspects of the game. My wife was very impressed when I checked out the Anime contest the other night. But my wife has the luxury of looking over my shoulder, our friends don't.
This makes me wish I would have discovered SL a couple weeks ago.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-29-2003 13:16
Rock, your trial terms should remain the same.
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Rock Michelson
Junior Member
Join date: 25 Jul 2003
Posts: 12
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07-29-2003 13:22
Thanks for clarifying, Loki!
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
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07-29-2003 13:33
From: someone Second Life Release Notes
Version 1.0.4 Released July 29, 2003
With Second Life v1.0.4 we are now able to better support free trials by new users. Beginning today (July 29, 2003), credit cards are no longer required to create free trial accounts. Additionally, we've extended the free trial period from 5 to 7 days.
When they first log into Second Life, trial users will arrive on the Prelude island, where they'll go through the basic Second Life orientation. Then they'll teleport to the Welcome Area on the mainland. They will remain in the region around the Welcome Area throughout their 7-day trial period. Trial users will start their Second Lives with L$300 Linden Dollars.
While in the Welcome Area, trial users will be able to: * Customize their avatar * Experiment with gestures and emotions * Meet and chat with current residents * Take introductory classes -- held frequently in the Welcome Area * Try out building in a new "sandbox" area in the Welcome Area
Once they upgrade from trial to active membership, new residents will receive an additional L$2500 and will have access to the full Second Life experience, including: teleporting throughout the world, attending all events, joining groups, posting on the SL forums, giving and receiving ratings, building, scripting, and uploading textures and sounds.
If you are a current trial user, your trial experience will be unaffected by these changes. You will continue to have full access to Second Life for the duration of your 5-day trial period. Users who sign up for free trial accounts as of July 29, 2003 will experience the new trial experience as described above.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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07-29-2003 14:29
I have to agree that not letting trial users explore the world is a mistake. It wasn't until I started flying around after I got off the tutorial island and saw some of the amazing things that people were doing that I knew I wanted to stick around. Without really seeing what's out there, a new user with no previous 3d experience isn't going to have a clue about what can really be done. Just seeing how the tools work won't do it. It takes seeing the world to fire up the inspiration. Until you see something really impressive there's nothing to make a person think "wow, I can do that here?!" I'm not sure what the reasoning behind this decision is.
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
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07-29-2003 14:52
I think this is a huge mistake. The new trial users have NO idea how large our world is, and they are NOT going to be impressed by a few communities and some canoes.
I am in full agreement that Trial Users shouldn't be able to spend money, nor should they be able to pay users. This prevents mules. I am also in favor of not allowing trial users to script, this prevents griefers.
I see NO reason for keeping users in the welcome area! You are losing business, Linden Lab, and you really need to change your position on this.
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Carrera LeFay
Shopper Extraordinaire
Join date: 2 May 2003
Posts: 275
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Poor Call
07-29-2003 15:02
This truly saddens me. I joined SL in beta and was blown away by the lack of constraints, the total freedom to explore and create. If I were coming in on trial now I'd be highly disappointed at having such limits put upon me. Especially if a friend recommended me to the game and I couldn't even go visit them in their own home. I'm not usually one to voice my opinions on these forums, choosing to keep it light but this just doesn't make any sense to me whatsoever. I'm truly disheartened by this new system. I think this is the first time I've really been disenchanted with this game. 
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Moonlight and Madness
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
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07-29-2003 15:03
We are lucky to have everyone so focused on recruiting new people... thanks!
Actually, our decision to limit motion of trial accounts was partially to protect the existing community, and partially to make the initial experience 'simpler', given that our mapping features are currently so weak.
We want potential new SL'ers to be able to see everyone's great work, but we are equally cautious about folks who aren't yet part of the community being able to go everywhere. This has historically been a big problem for online games - although we are quite different we are trying to be careful.
So anyway - this is good feedback. We'll look very closely at feedback we get from trial users and you guys, and move the restrictions around accordingly. It is easy to change the sims that can be explored, etc.
So keep the comments coming over the next few days.
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Tracey Kato
Royal PITA
Join date: 26 Dec 2002
Posts: 400
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07-29-2003 17:09
Maybe this isn't the thread to ask this question, but it does have a lot to do with trial users.
Do trial users count towards the total population of SL? And if so, do they also count towards lowering the stipends? And if they DO count towards lower stipends, how long does it take for the total number of users to change, once a trial player does not join?
-TK
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Mark Michelson
Particle Man
Join date: 22 Jul 2003
Posts: 93
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Gotta chime in
07-29-2003 18:02
I agree that limiting the trial will probably result in less activations. I didn't activate until day 3, at which point I'd explored a lot of the world.
I bought some land in Lusk my first day and experimented with the building tools on my own before realizing I was gonna need more practice.
The thing that most made we want to register was seeing the amazing scripted stuff other people had made, and my desire to get into scripting myself. I would have quit in a few minutes if I was stuck in a small area with virtually no privileges.
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Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
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07-29-2003 19:48
I think the limiting has it's good points and bad points. The good point being that all the newbies will be in one area, keeps them localized and they can meet a lot of people who decide to go to the welcome area. While they won't be able to explore a lot of the world, the new sandbox area in morris will give them an opprotunity to play with the creator, and if some of us veterns want to get them to stay, we can build stuff there, to give them a taste of some of the stuff they'll find outside the world. Plus, if we talk it up enough, they'll want to activate their accounts to look around, maybe screenshot slideshows of some of the structures outside the welcome areas.
Another question, if the trial users walk to the sim edge, will they be able to see outside the sim, will it look like water all around? Maybe have the sims surrounding the welcome area be seen by them, so they can see some of the actual communities out there. Maybe even let someone offer a tour of the sims, fly over top of some of the sims. Just throwing out a few good ideas.
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
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07-29-2003 19:53
Trial users can see into the other sims, but, if they try to fly into it, it feels like they are trying to fly off world. They get bounced back.
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Oneironaut Escher
Tokin White Guy
Join date: 9 Jul 2003
Posts: 390
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07-29-2003 19:55
 Hmmm, I don't like this either. I thought the point was to encourage more people to play. Essentially, with these limitations, people will mainly just get a sample of the graphics in the game - which are good, but are not gonna encourage people to play the game. What encouraged me and I believe others to play was the sheer diversity and possibilities in the game. Once I started flying around, I literally became dizzy with the possibilities. I'm all for trial users not having money to spend or alter the game. . . but for the love of god, let trial users actually try the game. I can only imagine that this new policy will lead to lots of people not activating their accounts. Imagine! All those people soo close to Nirvana, and never knowing it 
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Sinclair Valen
The One who Was
Join date: 1 May 2003
Posts: 360
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07-29-2003 20:42
On initial reaction, this "limited" area feels like a mistake.
I am wholeheartedly in agreement with the prevailing opinions being voiced here... as a Beta user, I was most struck by the many well-created areas there were in place for me to explore... the Governor's Mansion, Venice, Darkwood, Lusk (in a kind of random, oddball way) - as well as the enthrallment of the experience overall, being able to wander from place to place and just experience the diversity...
I feel that limiting the trial users to a fixed area may lose some of the "gee-whiz" impact needed to get them to sign up for real.
Unless we can devise ways to bring some of that impact TO them... sounds like events a-cooking...
=SV
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
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07-29-2003 21:53
From: someone Originally posted by Sinclair Valen
as a Beta user, I was most struck by the many well-created areas there were in place for me to explore... the Governor's Mansion, Venice, Darkwood, Lusk (in a kind of random, oddball way) This brings up another question: Does this mean that trial users won't even be able to take the teleport tour? If not, then what, exactly, is the point of it? You might as well delete those teleporters and put the resources back into the economy.
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Grim
"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
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Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
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07-29-2003 22:01
Well, one thing i think that would be a good idea would be a tour of SL. If you could let the trial users jump on a ship, and be flown over a lot of the other sims, so they can see what else is out there, but still be restricted to staying on the ship. It could be set up by some of us actual players, we can make the ships, script them (with help from the lindens, to make it so the newbies can't escape, wouldn't want them running amuck, hehe, j/k). And some of us could even fly them, give them a taste of the other sims, so they can get an idea of how massive our world is. Also, it said that the trial users don't have acess to the forums (at least, that's what I read), so are they gonna make a trial users forum, so they can ask questions and discuss things?
If they do have access to the forums, i guess a trial user forum would be pointless.
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
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07-29-2003 22:13
James Miller Taxi Co is fully willing to do Glass Bottom Tours for Newbies, provided the Linden's allow it! 
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