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Could Point 2 Point teleporting completely revolutionize the economy?

blaze Spinnaker
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Join date: 12 Aug 2004
Posts: 5,898
05-23-2005 22:19
For example, let's say you found a billboard that advertised a product and when you clicked on it, it said - "Would you like to go this store now?"

It's kind of like watching a television commercial, except that you can immediately buy the product after seeing the commercial.

Removing barriers between interest and purchase is probably one of the most important tasks in ecommerce.

Perhaps the issue of Point 2 point needs to be fully revisited.

I have really only one question for the Lindens: Did you disable teleport for technical reasons (too much load on the asset server) or because you actually thought it would improve the experience?

(please, no flames)
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-23-2005 22:26
Teleports were disabled due to social reasons rather than any technical ones AFAIK. It's a decision I personally would like to see revisited sometime.

-Adam
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Rainy Everett
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Join date: 18 May 2004
Posts: 3
Yay!
05-23-2005 23:01
I like the idea! Thousands of billboards everywhere!!!

j/k :rolleyes:
Torley Linden
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Join date: 15 Sep 2004
Posts: 16,530
05-23-2005 23:05
Hey, any possibility we can try this out on a trial basis, like so many of the other experiments that go on in here, and see what happens? Who knows, maybe LL will surprise us all. :)

"ONE DAY... I WOKE UP... AND I TELEPORTED RIGHT INTO THE PARK."

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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-23-2005 23:36
http://secondlife.com/vote/index.php?get_id=89

Might be worth reading/voting for that. :)

-Adam
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Hiro Pendragon
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Join date: 22 Jan 2004
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05-23-2005 23:41
I really like the counter-suggestion -> allow landholders to place telepad on their land.
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StoneSelf Karuna
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Join date: 13 Jun 2004
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05-23-2005 23:45
From: Hiro Pendragon
I really like the counter-suggestion -> allow landholders to place telepad on their land.

oh i like that
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blaze Spinnaker
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Join date: 12 Aug 2004
Posts: 5,898
05-24-2005 00:45
Yes, that'd be a better baby step. Plus, it would probably be easier to do a temporary test as Torley suggests.

Ideally, we could use an LSL command to prompt someone to teleport to a telehub as well.

Strange that we can't already do that...

Which prop is the telehub placement one? I'd vote / advocate for that..

Maybe LL could auction off telehubs slowly. This way we can try this without severely disrupting the telehub economy.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
05-24-2005 08:13
If you've seen my prior posts, its probably clear how I feel about the subject :D

Despite that - Prop 89 could theoretically become a moot point in the relatively near future. And what's more - in a way that even a pro-telehub pup like me could warm up to :)

The stuff that Blaze is dreaming about in his initial post may become a reality sooner than you think.

Check this out:

/111/19/47595/1.html
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
05-24-2005 08:26
*envisions a huge picture of Siggy's ass..with built in teleport offering to...Siggy's ass...*

I say we take away all teleporting and flying. We need three day pilgramages to the mall, and you have to plan your attendence to that event on the other side of the mainland about a week in advance. ;)
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Aimee Weber
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Join date: 30 Jan 2004
Posts: 4,286
05-24-2005 08:30
From: David Valentino
*envisions a huge picture of Siggy's ass..with built in teleport offering to...Siggy's ass...*

I say we take away all teleporting and flying. We need three day pilgramages to the mall, and you have to plan your attendence to that event on the other side of the mainland about a week in advance. ;)


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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
05-24-2005 09:09
The problem I see is many people bought land at a premium to be close to a hub for a club or store. Their land value would drop dramaticly to the same price as those places far from a hub. Also, many bought land far from hubs to avoid lag from clubs and stores, this instant tping would create a situation where clubs could pop up in their back yard.
Varian Neutra
Registered User
Join date: 18 Oct 2004
Posts: 56
05-24-2005 09:12
I think there will always be a role of the telehub and its mall. Newbies especially aren't going to know the groovay in kewl places to shop that they need to click and teleport to. Getting the information out about all those 1000-meter-away boutiques is going to be hard unless you simultaneously have better classifieds listings, a resident-based yellow page publication system, whatever. With the capacity for advertising severely repressed in this game, it's hard to imagine how you'll revolutionize the economy just because you made it possible for a few more people to click on billboards. If the billboard isn't in their sim and they can't see it where they are, it is a tree falling in the forest.

One side effect might be that billboard land of 64 m2 will shoot up in price and those hoarding it for just this occasion will become microbaron millionaires.
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
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05-24-2005 11:00
In response to "Getting the information out about all those 1000-meter-away boutiques is going to be hard unless you simultaneously have better classifieds listings, a resident-based yellow page publication system, whatever. With the capacity for advertising severely repressed in this game, it's hard to imagine how you'll revolutionize the economy just because you made it possible for a few more people to click on billboards." .......

If I'm looking for furniture i do a search by hitting the find button, the places tab, and search there. If I want something less popular than what is near the hubs I scroll down to those places that have a low dwell number. It takes longer to fly to these places but often there are hard to find items in these less traveled stores.

So we already have that as a way to advertise, it costs $30L a week to adverise this way.

You can make a billboard into a landmard distributor, a script placed in the billboard will give out a landmark if you touch the billboard.
Siggy Romulus
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Join date: 22 Sep 2003
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05-24-2005 11:25
From: David Valentino
*envisions a huge picture of Siggy's ass..with built in teleport offering to...Siggy's ass...*



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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-24-2005 12:58
I read this:
From: Kevn Klein
The problem I see is many people bought land at a premium to be close to a hub for a club or store. Their land value would drop dramaticly to the same price as those places far from a hub...

and thought "yeah those people with telehub land better follow Anshe's example and unload it while the unloadin's good."

Then I read this:
From: Prok
I think there will always be a role of the telehub and its mall. Newbies especially aren't going to know the groovay in kewl places to shop that they need to click and teleport to...

and thought "oh that's true too." Those poor newbie types have no idea who's what or where's at. They need telehubs to help them orient to the world's possibilities in clothing, weapons, vehicles et cetera and will find those things at telehub malls. Once they've acclimated by shopping for a day or two, they'll find a store selling telesticks and begin to p2p like the rest of us.

As long as there is a steady influx of poor helpless newbies, telehub-based businesses will have a customer stream. The problem becomes one of divided loyalty between praising The Central Grid and bowing to the glory of The Telestick. I'll worship the latter soley.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
05-24-2005 13:15
From: Khamon Fate
Those poor newbie types have no idea who's what or where's at. They need telehubs to help them orient to the world's possibilities in clothing, weapons, vehicles et cetera and will find those things at telehub malls.
YES! Because thank the GOD in Philip Rosedale's pants that the Intarweb has telehubs to take us to Google, Yahoo, Infoseek, Altavista, All The Web, Excite, The Drudge Report, Terranova, Salon, LiveJournal, and the one other -- ONE other -- website that has Hyperlink Technomancy. Otherwise, Firefox would sit as idle on my desktop as that mysterious, green-handed icon.

If it weren't for Telehubs, I would have never found eBay, Amazon, O'Reilly, City of Heroes, Comicbook Resources, Blogger, Brinkster, or the other places online that I like. I have telehubs to thanks for helping me navigate the Intarweb.

From: Khamon Fate
As long as there is a steady influx of poor helpless newbies, telehub-based businesses will have a customer stream. The problem becomes one of divided loyalty between praising The Central Grid and bowing to the glory of The Telestick. I'll worship the latter soley.
Newbies crumble as dust in my mouth, but they have a lingering after-taste not unlike Sprees. I think it's good that we acknowledge that telehubs ply the ignorance of the untaught. Without the ability to grift new players by playing on their starry-eyed hopes of making a quick buck in Second Life, we wouldn't have an economy. No, I throw my loyalty in with the telehubs, and not this Telestick witchery. The god in Philip's pants hath ordained a chaste and reliable means of getting around, one that allows our world to flourish and grow, suckling upon the ignorance of the young. I refuse to use any kind of ungodly Telestick, no matter how much sense it makes.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-24-2005 13:29
You know, Jarod, I have no idea what your talking about but I'm sure Philip does and He's very interested.

Your last sentence contains a kernel of truth. Telestick use, personal and professional, will be proclaimed as villianous by telehub proponents for months. The race will not be for newbie lindens, but for their hearts and minds as people preach against the evil ones who employ all manner of witchery to avoid the blight of hub use.
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Travis Lambert
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Join date: 3 Jun 2004
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05-24-2005 14:05
From: Khamon Fate
You know, Jarod, I have no idea what your talking about but I'm sure Philip does and He's very interested.

Your last sentence contains a kernel of truth. Telestick use, personal and professional, will be proclaimed as villianous by telehub proponents for months. The race will not be for newbie lindens, but for their hearts and minds as people preach against the evil ones who employ all manner of witchery to avoid the blight of hub use.


While I may be in the minority amongst my pro-telehub peers - I think 'telesticks' are the best happy medium we've come across to date. The only way you'll see me preach against telesticks is if they begin to further decentralize zoning on the grid. (And my gut tells me they wont have that effect... at least not for a very long time.)

It doesn't make me deleriously happy - and I doubt its the silver bullet for those of you wanting to rid the grid of Telehubs either. But talk about a potential common ground between two points of view that have yet to see eye to eye.... I think it has potential :)
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
05-24-2005 15:19
Again?

Bleh.

If we have point-to-point teleporting, you will have an even distribution of clubs. That means yes, chances are EVERY sim will have a club, a casino, and a megamall. Perhaps more than one.

Telehubs concentrate the mishmash of these laggy structures, allowing those of us who don't want to live on a private island the ability to do so by deign of the concept of "remoteness".

By the way, Jarod, the concept you are so sarcastically referring to, the html equivilent would be "portal sites", ie Yahoo and Altavista.

LF
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Random Unsung
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Join date: 20 Nov 2004
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05-24-2005 16:00
From: someone
If I'm looking for furniture i do a search by hitting the find button, the places tab, and search there. If I want something less popular than what is near the hubs I scroll down to those places that have a low dwell number. It takes longer to fly to these places but often there are hard to find items in these less traveled stores.

So we already have that as a way to advertise, it costs $30L a week to adverise this way.

You can make a billboard into a landmard distributor, a script placed in the billboard will give out a landmark if you touch the billboard


Kvn, more often than not, people don't write a description of their store and its contents such as to be able to find anything. I always go over this with tenants to urge them to put better search words in their name and description. And when something like "hair" pulls up like 50 things, only some of which seemed to be actually full-fledged hair stores, there has to be other ways of finding goods.

One obvious way is browsing in a mall. People find that fun to do, when they are new. Don't slam them for it. It's a way that some people get their goods sold, it's fun, it's a way for people to have variety and democratic choice in an economy (instead of only buying from specially-annointed craftsmen who have the hottest boutiques) and it's often more affordable.

$30 a week adds up. Not everyone wants that debiting out of their account.

FIND PLACES is just not a sufficient advertising mechanism. And the Lindens recognize that and they are discussing now a classifieds listing to be put in the game that would have filters on it. It might be only available a year from now but I see them grasping that this is needed.

Obviously, I know about scripts inside of billboards or boxes or markers or whatever, I use them all the time.

But a billboard has to be seen somewhere. Where will it be seen? In the middle of a sim somewhere?

The places where it will most likely be seen is in the telehub area. That's the natural gathering point in the game.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
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05-24-2005 16:08
From: Travis Lambert
...and I doubt its the silver bullet for those of you wanting to rid the grid of Telehubs either. But talk about a potential common ground between two points of view that have yet to see eye to eye.... I think it has potential :)

I've lent the wrong impression. I don't care a wit if telehubs stay in place if there's any feasible way that I can travel around the grid without having to use them. My original proposal many months ago was to eliminate them in favour of p2p porting because it seemed silly to leave them in place when they've never fulfilled their intended purpose.

From: Lordfly
Telehubs concentrate the mishmash of these laggy structures, allowing those of us who don't want to live on a private island the ability to do so by deign of the concept of "remoteness".

Sorry, I'm in sims everyday that are hundreds of meters from the nearest hub and still rocking with casinos, clubs and malls. It is true that there is a greater concentration of these things around telehubs; but hub placement does not keep such establishments out of the more remote sims. I believe one point of confusion is that "club" or "mall" is mistakenly used interchangeable with "successful club" and "successful mall." People will happily operate perpetually empty clubs full of listening slot machines, colour changing dance floors and rotating textures all over the outside walls. They're perfectly happy in their empty fantasy club, eight-hundred meters from nowhere, having no regard for their neighbors whatsoever.

Decent sims are what they are because the residents that own them buy all the available land and cooperate with each other to keep them in good shape. LL's little hub experiment has nothing whatsoever to do with it.
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Lance Hedges
Brian Peppers!!
Join date: 23 May 2004
Posts: 151
05-24-2005 16:41
Honestly It wou;d piss some peoples off becasue they paid a lot mroe moeny then some land is worth jsut to be right next to the TPer. I unno whatever
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
05-25-2005 07:37
From: Lordfly Digeridoo
By the way, Jarod, the concept you are so sarcastically referring to, the html equivilent would be "portal sites", ie Yahoo and Altavista.
People still use those? I thought RSS killed those.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-25-2005 08:24
Heh, nicely said Jarod, nicely said.

Between bookmarking and RSS who needs Google/Yahoo/MSN.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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