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Where is the metaverse?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-04-2005 06:09
From: Merwan Marker
How 'bout all the developers of all online worlds create a Universal-Access-Account that will allow Universal (thought limited) access to all online worlds. Each online world charges a small one time fee, which helps cover their development costs invested by participating companies.

See this - this access would be limited - I'd not have full abilities when visiting WoW, SIMs, etc. if a SL Citizen, but you get the picture.

Then maybe we can see the creation of a Metaverse cause all players would be able to connect to all other online words via. the UAA.


Yeah, I think that was called single sign on, or passport.net and other versions.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-04-2005 13:12
From: Merwan Marker
How 'bout all the developers of all online worlds create a Universal-Access-Account that will allow Universal (thought limited) access to all online worlds. Each online world charges a small one time fee, which helps cover their development costs invested by participating companies.

See this - this access would be limited - I'd not have full abilities when visiting WoW, SIMs, etc. if a SL Citizen, but you get the picture.

Then maybe we can see the creation of a Metaverse cause all players would be able to connect to all other online words via. the UAA.

It's a cool idea, and I can see that happening for many larger online games.

But it's not the Metaverse. The whole concept of having different worlds with totally different standards of data and networks and software is the complete reverse of the Internet. I think games will always be a special case scenario.

Then again, I've also read about companies like Microsoft looking to keep player accounts tied together for reasons of accountability and skill; for instance, if you're really good at Counterstrike, when you go to Splinter Cell online you won't be thrown in with the newbies. But, I don't know ... I don't think that will take off because the whole point of gaming is to have an outlet for release, not controlled and limited access.

Now, communication between games and the Metaverse could be cool. In this case, a Metaverse acts as a central medium in which to interact to and from. Software APIs would allow people to communicate from any game to any game through a medium -- for instance, having a chat tool so you can be playing Everquest 4 and using the buddy list there to chat with someone in WoW 3. ... Then again, the way wireless technolog

It's also tough to see the all-access pass happening for anything but very large games. Corporations will want to box out the new little-guys, so you'll still wind up with the newer, smaller online games having seperate accesss.
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Hiro Pendragon
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-04-2005 14:05
"When the net meets the holodeck then I'll get really excited."

That's what I'm waiting for.

coco
Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
08-04-2005 14:33
From: Hiro Pendragon


Then again, I've also read about companies like Microsoft looking to keep player accounts tied together for reasons of accountability and skill; for instance, if you're really good at Counterstrike, when you go to Splinter Cell online you won't be thrown in with the newbies.



yeah but what about all the people that think they are good at counter strike caused all they do is hang out all day killing noobs?
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ALCHEMY -clothes for men.

Lebeda 208,209
Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
08-04-2005 14:34
From: Cocoanut Koala
"When the net meets the holodeck then I'll get really excited."

That's what I'm waiting for.

coco


When the net meets the holodeck I am so having a threesome with Holo Aimee and Holo Ingrid!

I know I know Bad evil Jake!
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ALCHEMY -clothes for men.

Lebeda 208,209
Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
08-04-2005 14:37
From: Snowcrash Hoffman
Here is the description of Metaverse (from wikipedia) so we don't argue about it day in day out:

Although there are public-access Metaverse terminals in Reality, using them carries a social stigma among Metaverse denizens, in part because of the low visual quality of the avatars (the Metaverse representations of users) they provide. In the Metaverse, status is a function of two things: access to restricted environments (such as the Black Sun, an exclusive Metaverse club) and technical acumen (often demonstrated by the sophistication of one's avatar). The Metaverse is frequented mainly by the upper and middle classes.


Second Life is similar to Metaverse.



Oh you lknow this had to be said in response to this definition: FIC. Tekki-wikkiati!
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Lebeda 208,209
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
08-04-2005 14:59
From: Jake Reitveld
When the net meets the holodeck I am so having a threesome with Holo Aimee and Holo Ingrid!

I know I know Bad evil Jake!


That Ingrid is quite a Holoback girl.

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Cristiano


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Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
08-04-2005 15:40
From: Ardith Mifflin
Even Mr Stephenson recognized this fact. As you may recall from Snow Crash, the metaverse did not completely eliminate 2D applications. Hiro enters "flatland" to do some coding while out on a life raft in the Pacific, while YT's mother (along with most/all of her coworkers) also do their work in 2D. Really, the metaverse seems to exist primarily as a venue for entertainment and collaboration. Most of the uses portrayed in the book fall into these two categories. In these two regards, the metaverse makes perfect sense. As a medium for conveying nothing but information, its immersive qualities are completely extraneous. However, those very immersive qualities make it excellent for socializing, entertaining, and interacting.


Excellent point! Indeed, metaverse is not meant to replace the 2D information outlets such as Internet or other media. It is playground, a show room, a place to socialize, and interact as pointed by Ardith.

In this regard, using SL as an information outlet adds very little value to it. The focus really should be to enhance the tools to have higher resolution avatars, better animation tools, more robust 3D animation engine, and of course more advanced programming language for adding functions to objects. I think these would really be greater steps towards creating the true metaverse, than improving quicktime video streaming or even in game internet browsing (while both of these nice additions, they are unlikely to ever be practical alternatives to our stand alone tools).
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-04-2005 17:17
From: Snowcrash Hoffman
The focus really should be to enhance the tools to have higher resolution avatars, better animation tools, more robust 3D animation engine, and of course more advanced programming language for adding functions to objects. I think these would really be greater steps towards creating the true metaverse, then improving quicktime video streaming or even in game internet browsing (while both of these nice additions, they are unlikely to ever be practical alternatives to our stand alone tools).


I completely agree. Patience young Jedi. Patience. I like to look back at the craptastic flash in the pan that was VRML and compare it to what SL is now. Pretty amazing how things can evolve in 5-10 years. I get really excited pondering how things will be in another 5-10 years.

If we ever do get the holodeck in my lifetime I hope I'm filthy rich by then because I'll definitely be spending all my money on porn!
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
08-04-2005 17:26
If The Net meets the holodeck, remind me to punch Sandra Bullock in the face.
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
08-05-2005 10:25
From: Chip Midnight
...people will always want the most streamlined, efficient, and fastest way to accomplish their goals and tasks. The most common task will always be information retrieval and navigating a 3d environment with an avatar will always be the least streamlined, least efficient, and slowest way to access it.

I'm in agreement with your take on information retrieval but see applications of a 3D environment when you get to the utilization of the retrieved and processed information. Our current method of interacting in a collective is not the most streamlined, efficient and fastest way to accomplish our goals ands tasks.

From: blaze Spinnaker
However, which is more efficient:

Uprooting your entire family and moving thousands of miles in order to interact more immersively with your colleagues to go to a school / job or to enter a place like SecondLife?

Or, conversely, let's say you are a 12 year old growing up in india and want to learn about some subject not taught locally. What's more efficient? Convincing your family to move or engaging in a virtual world at your local internet cafe three times a week for one hour?

No, physics (mass and gravity) have always been the road blocks of the mind. We like to say anything is possible when you put your mind to it, and now it is finally becoming real.


Blaze speaks to applications of a larger scale than my considerations of the potential in middle and upper class typical interactive and communication activities. How often is the average multitasking, multidimensional person stressed out by too many demands on our time and our ridiculous inability to be in two places at once (imo, this is a big oversight on the part of the makers of First Life and there should be some accountability in this regard). Now the applications and possibilities expand.

Any info from Cory Doctorow could better be retrieved from his website however it was a social event which I attended with a friend and I feel I met him in the same way as I would a RL book signing event. I would not have been able to spare the time for this activity if I had to add commuting. Others were possibly relieved of having to arrange for a babysitter in order to attend.

I know many people who are working fulltime and pursuing a degree part time. They grab the online class alternatives whenever they are offered. The ability to do so from the home is a tremendous advantage but the benefits of real time interaction with the teacher and other students and classroom visuals are lost. Think of the potential of 3d graphical display of concepts taught in so many subjects.

The benefits and potential in the work place are incredible to ponder. Real time sharing of information and interaction with coworkers and customers without having to be in the same room. The ability to P2P to a meeting, conference, or training being held in a different facility? From your office? From your home? With immediate access to pertinent data at everyone's fingertips; bonus. Across the world and with an interpreter as needed.

Worth repeating: from your home.
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