*sees 10 pages of this crap, starts reading a few posts, sees Blaze say that we need to "take the fun out of scripting and building", bangs his head against the desk, and stops reading the thread*
Please stop feeding the troll!
These forums are CLOSED. Please visit the new forums HERE
SL must move beyond the Techi Wiki culture |
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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04-24-2005 22:32
*sees 10 pages of this crap, starts reading a few posts, sees Blaze say that we need to "take the fun out of scripting and building", bangs his head against the desk, and stops reading the thread*
Please stop feeding the troll! _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-24-2005 22:41
Yawn.
I'll follow up in Jeffrey's thread, its ideas are less controversial and besides, I've completed my contrarian duties for the day. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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04-24-2005 23:04
Yes, Chip, I KNOW there is the option of buying money.
That is one of the concepts the average player may rebel against. And for those who might not like the idea of buying their money from another player, it would be terrific if they had a way TO MAKE IT THEMSELVES. coco |
Ulrika Zugzwang
Magnanimous in Victory
![]() Join date: 10 Jun 2004
Posts: 6,382
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04-24-2005 23:07
Yes, Chip, I KNOW there is the option of buying money. That is one of the concepts the average player may rebel against. And for those who might not like the idea of buying their money from another player, it would be terrific if they had a way TO MAKE IT THEMSELVES. ![]() ~Ulrika~ _____________________
Chik-chik-chika-ahh
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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04-24-2005 23:21
That is one of the concepts the average player may rebel against. And for those who might not like the idea of buying their money from another player, it would be terrific if they had a way TO MAKE IT THEMSELVES. There is. It's called content creation. Pick one or the other. _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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04-24-2005 23:34
There is. It's called content creation. Pick one or the other. Three little letters: TSO That is what she is clamoring for-endless income from gnomes, pizza and mazing. No skill needed. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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04-25-2005 00:34
So techie wiki = someone who knows their arse from their elbow and sometimes makes stuff for free.... shit that doesn't sound so bad at all..
I think we've finally found our SL equivelent to calling someone a 'Liberal' - you know, when it's kinda spat out the side of the mouth - but when you took over what that means it isn't a bad thing after all... It's all smoke and mirrors - pay no attention to the man behind the curtains... Hell I didn't know Schwan was doin a big freebie shindig - maybe I should donate a few of my no modify houses there - he can set it up on one of those no-prim-tax sims they used to have back in the old days ![]() Siggy. _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Andrew Linden
Linden staff
![]() Join date: 18 Nov 2002
Posts: 692
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04-25-2005 00:38
As far as I know the concept of a "techi-wiki" category of SL residents has not been introduced in LL design meetings, formal or informal. I foresee no need to ever bring it up -- it appears overcomplicated and my instinct is to discard it based on some mutant variation of Occam's Razor. Therefore IMHO the question as to whether the "techi-wiki" is "holding SL back" is based on a false premise.
The LL model of the SL population and how it would grow was always much simpler. From the start the theory was that SL would become an increasingly interesting place as its population grew. In the beginning would be the "early adopters" who were excited about virtual reality in general. Eventually some artists and programmers would find the feature set complete enough to express their creativity and these "content creators" would build stuff. As the content became more interesting some casual explorers would find the content compelling and would buy some of it -- "consumers". A population of consumers would provide a market for those content creators that wanted to make real money -- ta-da, a market is born that only gets more interesting as it grows. Every person on Earth has some threshold of features/content at which point they will find SL useful and/or interesting enough to login. As SL grows more and more people will fall into the subset whose threshold has been passed. The grand plan is to push the feature set of SL and allow the population to expand until nearly everyone's threshold has been passed. It was always the intention to start SL small and let it grow. SL 1.0 was not launched ready for 1 million residents, and it is still not ready for that many. SL is growing at a very healthy rate. In fact, LL's main challenge is to develop the platform fast enough that SL's architecture can handle the next season's population. At the moment don't see many reasons to speed up the growth rate -- if SL were to "tip" and suddenly become the next big thing such that hoards of people were joining up, then LL would be forced to throttle new accounts until SL's fundamental system was more ready. So, even if there were some minority of residents that were "holding SL back" then I might not be inclined at the moment to ask them to let go. Edit -- fixed a typo |
Kris Ritter
paradoxical embolism
![]() Join date: 31 Oct 2003
Posts: 6,627
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04-25-2005 00:58
I do scripting and building. Mostly for fun. I do it because I want to, not because I want to create the next big thing for the masses. I did that once. Didn't like it (the consumers of SL are, imho, far too demanding and rude for me to want to deal with. They expect to pay next to nothing (or nothing!) for it and get a lifetime support at the drop of a hat, with me at their beck and call day and night on demand).
A lot of the people I get on best with in SL are those that are likeminded, obviously... other scripters and builders whom you can bounce ideas off and work with. So, they are the people I tend to hang around with, work with and play with! If that makes me a techi wiki type, then good. Proud of it! But I think you'll find that it's simply that people who have similar interests get on better than ones who have little in common, as opposed to some huge conspiracy or subset of SL holding the rest of you by the balls. |
Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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04-25-2005 01:22
Sorry Kris, hate to tell you but our techie wiki applications were rejected due to us being members of the tacky-wacky.....
A harsh blow I know... still take heart, although my FIC local 741 union card was recalled, I hear the FAQ is accepting applications. _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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04-25-2005 01:29
> Every person on Earth has some threshold of features/content at which point they will find SL useful and/or interesting enough to login. As SL grows more and more people will fall into the subset whose threshold has been passed. The grand plan is to push the feature set of SL and allow the population to expand until nearly everyone's threshold has been passed.
Hmmm, this sounds nice written on paper; but in reality what this would imply is major bloatware. In French they say "usine a gaz". So, what you need to do is make SL do something very specialized, but do it very well. As an extreme example, TCP/IP is not overly feature-laden, yet is used daily by millions (billions?) of people. OTOH, CrystalSpace is piling feature upon feature whilst still being a pain to build and link with on Windows, and it has relatively fewer users. DOS similarly doesnt strive to be Office and Age of Empires and everything else altogether. Its just an operating system, and so began the rise of Bill Gates. Azelda |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-25-2005 01:35
Well, I definitely agree that the system is not yet ready for a huge onrush of users.
As for not enumerating the types of customers, where the techi wiki would be among them, I have to say I find that surprising. The first thing many companies do is analyze their customer base, existing and potential. Given that SL is mainly a 3D mush, I would think that the techi wiki was at the top of that analysis. I guess they do things a bit different at LindenLabs.. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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04-25-2005 01:36
As an extreme example, TCP/IP is not overly feature-laden, yet is used daily by millions (billions?) of people. OTOH, CrystalSpace is piling feature upon feature whilst still being a pain to build and link with on Windows, and it has relatively fewer users. I don't see how comparing a virtual world with a communications protocol is relevant. One could argue that Yahoo messenger is sucessful because of features, whereas people are leaving AOL Instant Messenger is being left in the dust. DOS similarly doesnt strive to be Office and Age of Empires and everything else altogether. Its just an operating system, and so began the rise of Bill Gates. ... who then added a whole bunch of graphics and memory and other features and released Windows, bringing computers onto desks across the world? I think the real secret it to have flexibility. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
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04-25-2005 12:04
I don't think Beau read what I said at all if this was his interpretation. Code Writers / Prim builders for the sake of Code Writing / Prim buildng = bad The fundamental (love that word) problem is that SL is a form of enjoyment for the techi wiki and not a job. They write code and build prims for *fun* and not because it's something someone elses wants. They don't research what other people find entertaining because they're only interested in what they (the techi wiki) find entertaining. For example, when I develop a database application for myself I don't even bother putting in field names in a php page, I just keep them blank, often for security purposes (in case someone else stumbled on the page somehow). If I am to develop a DB application for someone else, I need to understand his or her needs, motivations, level of knowledge, etc etc. When I read quotes like "you need a can do attitude in SL" I really don't see the techi wiki worrying enough about the fact that the new user is going to be all "can't do" 24/7. This is one of the few times I can't read the whole thread... connection is just too crappy, so pardon me if this has already been said. It's ok for the social player to do what they enjoy, but not for the content creator players? HUH????? I am so confused. _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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04-25-2005 12:19
As far as I know the concept of a "techi-wiki" category of SL residents has not been introduced in LL design meetings, formal or informal. I foresee no need to ever bring it up -- it appears overcomplicated and my instinct is to discard it based on some mutant variation of Occam's Razor. Therefore IMHO the question as to whether the "techi-wiki" is "holding SL back" is based on a false premise. The LL model of the SL population and how it would grow was always much simpler. From the start the theory was that SL would become an increasingly interesting place as its population grew. In the beginning would be the "early adopters" who were excited about virtual reality in general. Eventually some artists and programmers would find the feature set complete enough to express their creativity and these "content creators" would build stuff. As the content became more interesting some casual explorers would find the content compelling and would buy some of it -- "consumers". A population of consumers would provide a market for those content creators that wanted to make real money -- ta-da, a market is born that only gets more interesting as it grows. Every person on Earth has some threshold of features/content at which point they will find SL useful and/or interesting enough to login. As SL grows more and more people will fall into the subset whose threshold has been passed. The grand plan is to push the feature set of SL and allow the population to expand until nearly everyone's threshold has been passed. It was always the intention to start SL small and let it grow. SL 1.0 was not launched ready for 1 million residents, and it is still not ready for that many. SL is growing at a very healthy rate. In fact, LL's main challenge is to develop the platform fast enough that SL's architecture can handle the next season's population. At the moment don't see many reasons to speed up the growth rate -- if SL were to "tip" and suddenly become the next big thing such that hoards of people were joining up, then LL would be forced to throttle new accounts until SL's fundamental system was more ready. So, even if there were some minority of residents that were "holding SL back" then I might not be inclined at the moment to ask them to let go. Edit -- fixed a typo *applause* Thank you, Andrew. Well stated. I hope it doesn't fall on deaf ears. _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Arcadia Codesmith
Not a guest
Join date: 8 Dec 2004
Posts: 766
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04-25-2005 12:43
If you walk into an artist's studio and demanded that she abandon her vision and start making art that resonates with a target demographic, you'd get at best an icy glare and probably something heavy thrown your direction.
You'd also get much the same reception in a pure research facility. Maybe what we need is not for creators to become marketing drones, but tools for creators to license creations to people better suited to being marketing drones. A functioning royalty system that funnels micropayments back to a programmer or texture artist would be a step in the right direction. Then people who think they know better than the "techie wiki elitists" would have more material to develop their own applications. |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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04-25-2005 12:46
This is one of the few times I can't read the whole thread... connection is just too crappy, so pardon me if this has already been said. It's ok for the social player to do what they enjoy, but not for the content creator players? HUH????? I am so confused. The thing is, everyone else who has been following this thread with more than a tenuous grasp on their sanity isn't much more clear on it. You're already up to speed. ![]() |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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04-25-2005 12:47
As far as I know the concept of a "techi-wiki" category of SL residents has not been introduced in LL design meetings, formal or informal. I foresee no need to ever bring it up -- it appears overcomplicated and my instinct is to discard it based on some mutant variation of Occam's Razor. Therefore IMHO the question as to whether the "techi-wiki" is "holding SL back" is based on a false premise. The LL model of the SL population and how it would grow was always much simpler. From the start the theory was that SL would become an increasingly interesting place as its population grew. In the beginning would be the "early adopters" who were excited about virtual reality in general. Eventually some artists and programmers would find the feature set complete enough to express their creativity and these "content creators" would build stuff. As the content became more interesting some casual explorers would find the content compelling and would buy some of it -- "consumers". A population of consumers would provide a market for those content creators that wanted to make real money -- ta-da, a market is born that only gets more interesting as it grows. Every person on Earth has some threshold of features/content at which point they will find SL useful and/or interesting enough to login. As SL grows more and more people will fall into the subset whose threshold has been passed. The grand plan is to push the feature set of SL and allow the population to expand until nearly everyone's threshold has been passed. It was always the intention to start SL small and let it grow. SL 1.0 was not launched ready for 1 million residents, and it is still not ready for that many. SL is growing at a very healthy rate. In fact, LL's main challenge is to develop the platform fast enough that SL's architecture can handle the next season's population. At the moment don't see many reasons to speed up the growth rate -- if SL were to "tip" and suddenly become the next big thing such that hoards of people were joining up, then LL would be forced to throttle new accounts until SL's fundamental system was more ready. So, even if there were some minority of residents that were "holding SL back" then I might not be inclined at the moment to ask them to let go. Edit -- fixed a typo Whoa, right on the money. BRAVO!!! But you better duck Andrew, someone is about to fling poo at you for this post. _____________________
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Cubey Terra
Aircraft Builder
![]() Join date: 6 Sep 2003
Posts: 1,725
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04-25-2005 13:02
It's ok for the social player to do what they enjoy, but not for the content creator players? HUH????? I am so confused. Let go of your confusion and accept the reality as I have. I am ready to take the Oath of Non-Enjoyment and forever pay to produce content for the greater good of The People. I renounce the sin of Fuck-You Hedonism, and will never again log in with any expectation of enjoyment. Let go of your hedonism Surreal and embrace the service of The People. _____________________
C U B E Y · T E R R A
planes · helicopters · blimps · balloons · skydiving · submarines Available at Abbotts Aerodrome and XstreetSL.com ![]() |
Kismet Karuna
Tosser
![]() Join date: 5 Jun 2004
Posts: 195
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04-25-2005 13:13
Let go of your confusion and accept the reality as I have. I am ready to take the Oath of Non-Enjoyment and forever pay to produce content for the greater good of The People. I renounce the sin of Fuck-You Hedonism, and will never again log in with any expectation of enjoyment. Let go of your hedonism Surreal and embrace the service of The People. "Hey, hey, hey... Give the people what they want Well, it's been said before, the world is a stage A different performance with every age. Open the history book to any old page Bring on the lions and open the cage. Give the people what they want You gotta give the people what they want The more they get, the more they need And every time they get harder and harder to please " By Ray Davies, excerpt from "Give the people what they want". |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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04-25-2005 13:18
*flies in her Cubey balloon, arm outstretched like the MU of Star Trek, while epic songs about battles fought and bathtubs lost (trance remix) play merrily in the background*
_____________________
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Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
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04-25-2005 13:23
So, even if there were some minority of residents that were "holding SL back" then I might not be inclined at the moment to ask them to let go. Thank you. Though without a doubt this will be handily ignored by some, it is music to the eyes. _____________________
Just remember, they only care about you when you're buying sims.
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Kismet Karuna
Tosser
![]() Join date: 5 Jun 2004
Posts: 195
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04-25-2005 13:27
*flies in her Cubey balloon, arm outstretched like the MU of Star Trek, while epic songs about battles fought and bathtubs lost (trance remix) play merrily in the background* "Temba, his arms open". |
Colette Meiji
Registered User
![]() Join date: 25 Mar 2005
Posts: 15,556
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04-25-2005 13:29
After Andrew Lindin's post i conclude ..
The people whose RL jobs depend on the Content Creation and the SL Economy are happy with how the SL content and user base is growing. Think this is a major vote in the .. dont worry about the techiwikkis if there are any .. column |
Chance Abattoir
Future Rockin' Resmod
![]() Join date: 3 Apr 2004
Posts: 3,898
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04-25-2005 13:49
"Temba, his arms open". Temba, when the walls fell. _____________________
"The mob requires regular doses of scandal, paranoia and dilemma to alleviate the boredom of a meaningless existence."
-Insane Ramblings, Anton LaVey |