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Open letter to Philip and the residents of Second Life

Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
09-10-2005 20:22
It astounds me that so many people in this and other online environments, such as TSO, feel completely powerless.

We are the CUSTOMERS. Without customers, there is no SL or TSO. Now obviously, they can't hop around doing everything everybody ever asks.

But when there are a lot of people banding together for something, then they tend to listen. And in SL, they even listen attentively to everyone, individuals or groups, to an impressive (and in my experience, unprecedented) degree.

I remember in TSO people kept acting like children just waiting for something to fall from the All Powerful Gods who ran the game. Eventually, it got better balanced. Eventually the game makers went from, "Shut up, you peasants; we couldn't be bothered to listen to you," to "Y'all having a naked strike for new clothes? Well, here! Here are all the clothes from the creation screen, have fun!"

Now here in SL we have a receptive group of game developers, interested in their own profit, of course, and in the big picture, but also interested in what is good for the game, and for its growth. These people have been receptive from the get-go.

We also have a group of players who are probably at least a tad above average in online experience, technical know-how, intelligence and ability to communicate articulately, and who arguably care as much about SL as the developers do.

Combine the two. And you would laugh at this opportunity? Not me.

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
09-27-2005 21:22
Bad Philip! No no no! :mad:

~Ulrika~
_____________________
Chik-chik-chika-ahh
Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
09-27-2005 21:33
From: Ulrika Zugzwang
Bad Philip! No no no! :mad:


Leave Philip alone, he is cool!
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
09-27-2005 21:34
From: Snowcrash Hoffman
Leave Philip alone, he is cool!
It seems to me like they made the choice to duplicate the functionality of GOM. It seems a little cutthroat to me. Am I mistaken?

~Ulrika~
_____________________
Chik-chik-chika-ahh
Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
09-27-2005 21:37
From: Ulrika Zugzwang
It seems to me like they made the choice to duplicate the functionality of GOM. It seems a little cutthroat to me. Am I mistaken?


Yes that is how it seems without considering the context. There are many reasons Lindens made this decision, two most important is to make sure there is 1) stability (ie if GOM decides to close for whatever reason we are not left in cold) 2) to enable exchange of remaining 90% of players who are not using GOM now, which according to their calculations will greatly increase exchange and commerce in SL. ALso Lindens will not be making money off this. There are also other arguments for thiis system as well.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
09-27-2005 21:37
From: Ulrika Zugzwang
It seems to me like they made the choice to duplicate the functionality of GOM. It seems a little cutthroat to me. Am I mistaken?

~Ulrika~


Hahahaha.

Thus reopens the can of worms.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
09-27-2005 21:38
From: Ulrika Zugzwang
It seems to me like they made the choice to duplicate the functionality of GOM. It seems a little cutthroat to me. Am I mistaken?

~Ulrika~


Yes they are duplicating it, but making it better and easier to make exchanges
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
09-27-2005 21:39
From: Snowcrash Hoffman
Yes that is how it seems without considering the context. There are many reasons Lindens made this decision, two most important is to make sure there is 1) stability (ie if GOM decides to close for whatever reason we are not left in cold) 2) to enable exchange of remaining 90% of players who are not using GOM now, which according to their calculations will greatly increase exchange and commerce in SL. ALso Lindens will not be making money off this. There are also other arguments for thiis system as well.
So it sounds like they had excellent reasons to cut GOM's throat then, eh? I assume the body will be disposed of in a dumpster or is LL springing for a casket?

~Ulrika~
_____________________
Chik-chik-chika-ahh
Snowcrash Hoffman
Digital mind virus
Join date: 30 Jan 2005
Posts: 282
09-27-2005 21:40
From: Ulrika Zugzwang
So it sounds like they had excellent reasons to cut GOM's throat then, eh? I assume the body will be disposed of in a dumpster or is LL springing for a casket?


I believe they will hire you for the disposal of the bodies, your expertise on this will be highly valuable hehe ;)
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
09-27-2005 21:41
From: Snowcrash Hoffman
I believe they will hire you for the disposal of the bodies, your expertise on this will be highly valuable hehe ;)
Press them into chicken hats!

~Ulrika~
_____________________
Chik-chik-chika-ahh
Boyfriend Bailly
Registered User
Join date: 13 Sep 2005
Posts: 60
09-27-2005 23:03
GOM will have to shut down eventually. When LL implements their new system, it would be great for the community. This is something we should all be happy about. Sure LL should work hard to fix bugs and such. But it is also important that LL create new and better interfaces for the end-user. To believe this is in any way unfair is bias/subjective. Why not be happy? LL has every right and reason to implement currency exchange within the platform. It's great. I think GOM is pretty good for now, but GOM can only do so much. With LL on the works on their own currency exchange interface on their game, it can do wonders for the end-user.

Should we be for or against GOM? Of course not. There is no reason to be for them or against them. Just use their services, and allow them their spread. It's not like it is a huge loss that will affect the game in a bad way. It affects the game in a good way. We will have a faster and more cost effective game for the end-user. Everybody wins. There are no losers in this. Not even GOM. They came in, and they served their purpose. Everybody comes out ahead in the end. It is not fair to the end-user, SL, or anybody invloved to expect any different. This is a good thing.
Boyfriend Bailly
Registered User
Join date: 13 Sep 2005
Posts: 60
09-27-2005 23:05
From: Snowcrash Hoffman
ALso Lindens will not be making money off this. There are also other arguments for thiis system as well.

That is not what I was aware of, but if so this is good. It should simply be an added feature to SL. Therefore, there would be no need for a spread when users transfer money.
Simple Chaos
Registered User
Join date: 13 Nov 2003
Posts: 84
09-27-2005 23:08
From: Boyfriend Bailly
Therefore, there would be no need for a spread when users transfer money.


Except to cover the costs of the fraud that'll be inherent in the system.
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
09-29-2005 04:50
From: Jekyll McHenry
I'm sad.

Not sad that Linden Lab has chosen to build the market that will replace GOM. Not sad that relations between Linden Lab and GOM have become strained. Not even sad about the wave of criticism we've received recently in the forums.

Nope, I'm sad because I've lost my passion for Second Life.

When Philip first contacted us back in November 2003, we were stoked. Here we were launching a service that would eventually violate EULAs in ten different games, and we were actually asked to list the L$. How cool is that?

Over the next 20 months or so, we built the foundation for the Second Life economy. Before us, no one bought or sold L$. And after us came IGE, Hank Ramos, Anshe, heck even Schwanson is selling on eBay (for a hell of a profit I might add - way to go kid. Yer momma will be proud... in 25 to life... :P ). We were the first to help circulate L$ from the wealthy content providers back to the content consumers. We were the first to build "ATMs" - now you see them all over the place for all sorts of services. We were one of the first (if not the first) to have full web-server XML-RPC/email integration. I had a hell of a lot of fun building that stuff. It was frustrating from time to time when things didn't work, but for the most part, simply being at the forefront of SL resident development was a blast.

At the same time, we hooked up with Sarah at VERTU. You might have known her as Bhodi Silverman. If you didn't know her, you missed out. Sarah was one of those truly inspiring individuals. Sarah, I miss you piles and wish I knew where you were. Sarah got me hooked on in-world fundraising, and to date we've assisted in raising well over $25,000 for a variety of charities including most recently the American Cancer Society. (IGE tried to copy but last I checked they had raised a whopping $263.00 over about a year. Goes to show the difference in generosity between you folks and your average Everquest player.)

I am very proud of what our passion has helped us accomplish in Second Life. And with that in mind, I'd like to speak briefly about what has happened here.

There are two ways that you can look at what Philip and Linden Lab have chosen to do. The first is that they really should be spending their efforts building and solidifying (and bug-fixing) the platform, and not duplicating mature resident-developed services. This is the way we looked at it from the start of the discussions. Of course we're biased, but at the same time, we strongly feel that Second Life should be a platform on which the residents are allowed to innovate freely - without the threat of losing what they have built.

The other way to look at it is that the platform really includes a unique form of commerce, and that all users should have easy access to it. Sacrificing one set of resident innovations so that 40,000 others can prosper shouldn't be a tough decision. This is the choice that Philip has made and I can certainly understand why.

Unfortunately, we haven't been able to convince him to change his mind and this leaves us wondering about the future of GOM. Sure, we could change our business model and become another re-seller like IGE, but that was never the plan. We built a market because we wanted to trade. We didn't want to be a store. And sure we could write the code to automate the use of an HTML interface meant for a user, but as an experienced software engineer, I have no intention of doing so. We could wait for a real API, but for how long? Who knows?

And so I am moving on.

Tom will continue to run GOM until he decides it's no longer in his or the company's best interest. I am very confident in his abilities - plus he has a teensy bit more tact than I do.

To all of Second Life: innovate. Passion is the fuel, and if you have it, you must innovate. If there are bugs, build workarounds. If the tools come up short, bridge the gaps on your own. Until they change their policy, Linden Lab can take from you what you've built, but you must still build it. It is very important that you still build it. Without your builds, and without your passion, Second Life is nothing.

To Philip, while riding these emotional roller coasters for the past 6 or 8 months has been both exhausting and exhilarating, it has taken its toll on me personally. And on my passion for Second Life. I had so many more things to do here but now it just doesn't feel right. And as I said, I'm sad.

I've been pretty blunt with you - maybe even impolite - and to be fair, you've taken us for granted, and from time to time treated us quite poorly. I've put it all aside and I hope you can too.

I truly wish you all the best of luck.

"Farewell to all my darlings and fellow criminals. See you when the comet hits."


Sincerely,

Jamie Hale
aka ex-President - Gaming Open Market Corp.
aka Jekyll McHenry
aka Zeppi Schlegel



bump
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
09-29-2005 07:10
From: Beau Perkins
Taking business matter to public forums is a tasteless tactic and a sign of pure bitterness.


Amen... Besides IGE and Anshee are still around.
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