Oh crap did they accept weather?
Did I see right?
Weather sucks.
Hurricanes will come in and destroy stuff. Lightning will strike us and make us look weird.
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Oh crap did they accept weather? |
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Invect Hasp
Registered User
Join date: 5 Apr 2005
Posts: 200
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09-21-2005 15:34
Oh crap did they accept weather?
Did I see right? Weather sucks. Hurricanes will come in and destroy stuff. Lightning will strike us and make us look weird. _____________________
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Zapoteth Zaius
Is back
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09-21-2005 15:34
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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09-21-2005 15:36
Hehe! That would be cool.
![]() Accepted or not, not something we should hold our breath over. ![]() _____________________
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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09-21-2005 15:37
Just imagine trying to teleport in a tornado...
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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09-21-2005 15:37
Weather sucks. ![]() _____________________
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Angel Coral
Otherworldly
![]() Join date: 12 Dec 2003
Posts: 224
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09-21-2005 16:07
New product.. flying cows for your sim tornado!
PS On a side note where do I sign up to be on the naming committe? No not for cows... nor tornados.... hurricanes? ![]() |
Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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09-21-2005 16:09
I would love to know how they plan to implement this. localized random weather, grid wide random weather OR the coolest option of all would be weather systems that moved across the grid!
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Emma Soyinka
Got moo? o_o
Join date: 13 Sep 2005
Posts: 218
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09-21-2005 16:11
Plot by plot weather would just be really freaking weird.
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Huns Valen
Don't PM me here.
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Posts: 2,749
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09-21-2005 16:14
How are they going to get rain not to travel through roofs?
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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09-21-2005 16:20
I think it sounds good in theory, because we are all thinking of some great weather aquarium where you go to see "weather" and say "ooh, aah!".
But then think of being out back one Saturday working on a complex script. Then suddenly it starts to "rain", which to be honest is really just a nuisance for you, cause you're not in an "ooh, ahh" mood, and it's just getting in the way. Shame you can't do anything about it in real life, but this is a computer. You shouldn't have to suffer this in Second Life as well. |
Zapoteth Zaius
Is back
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Posts: 5,634
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09-21-2005 16:22
I think it sounds good in theory, because we are all thinking of some great weather aquarium where you go to see "weather" and say "ooh, aah!". But then think of being out back one Saturday working on a complex script. Then suddenly it starts to "rain", which to be honest is really just a nuisance for you, cause you're not in an "ooh, ahh" mood, and it's just getting in the way. Shame you can't do anything about it in real life, but this is a computer. You shouldn't have to suffer this in Second Life as well. I agree, hopefully they'll be an option to turn it off in preferences, otherwise it could be a pain in the ass.. _____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.
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Invect Hasp
Registered User
Join date: 5 Apr 2005
Posts: 200
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09-21-2005 16:27
It's funny when you say Huns over and over.
Well, I guess it will be good for the umbrella makers and the prim galoshes makers. The Lindenites will need to make us a new mesh for overcoats and raincoats. Seriously, we'll probably get weather in the same sense that the snow areas got snow, which is to say not at all really. The sky will be grey. There won't be nice individually calculated raindrops falling down and joining into a nice flowing liquid. Our clothing won't get soaked. Our avatars won't sweat when it's hot. Maybe there will be seasons. Are there already seasons? They will need to be careful with the lightning. One stray blast could destroy us and wipe our hard drives! Maybe it will just be a little spot in the statistics bar that tells us the temperature and rate of precipitation and windspeed and barometric pressure, and lots more weather junk, pushing the normal stats off the screen. _____________________
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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09-21-2005 17:33
How are they going to get rain not to travel through roofs? This was the first thing I thought about Huns. Rain and Snow. How to keep it from going through roofs?? ![]() _____________________
*hugs everyone*
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Introvert Petunia
over 2 billion posts
![]() Join date: 11 Sep 2004
Posts: 2,065
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09-21-2005 17:41
Nice idea, but as history has demonstrated pretty well, Linden Lab saying they intend to to X and the release of X are often widely separated in time. HTML support was intended to be in release 1.7, it is now deferred until some future release. The Havoc 2 phsyics engine intended since sometime in late 2003 has not been included in a release. More vernacularly, don't count your chickens before the eggs have even been laid.
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Invect Hasp
Registered User
Join date: 5 Apr 2005
Posts: 200
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09-21-2005 17:47
Don't the hen and rooster have to get laid before the egg comes out?
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Aimee Weber
The one on the right
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09-21-2005 17:51
I agree, hopefully they'll be an option to turn it off in preferences, otherwise it could be a pain in the ass.. I suspect weather effects will be rendered client side which would be smart cause we could turn it on/off or even pick the weather we feel like experiencing the same way to control control night and day from the debug menu. Well at least that's how *I* would do it. _____________________
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Enabran Templar
Capitalist Pig
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Posts: 4,506
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09-21-2005 18:00
This was the first thing I thought about Huns. Rain and Snow. How to keep it from going through roofs?? ![]() Ever try building a tall ass building? How did you like the clouds creeping in out of nowhere? It'll be just like that, only at every altitude. ![]() _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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09-21-2005 18:03
My first thought is that it'd initially be implemented for aesthetic effect—perhaps some future variant on the particle system. It could possibly be done in such a way that when one of these "weather particles" touches a prim, it will disappear, or at least fade. This way, you could set up a roof. I don't know how computationally intensive it'd be to calculate this for thousands of raindrops, but knowing as how actual liquid modelling is likely not to come to SL for sometime yet, we wouldn't have to worry too much about stormdrains.
However, second or third phase in and as suggested earlier in this thread, weather could be used for a variety of interactive effects. One of my fave examples is recalling how Robin Linden (Harper) used to be at Maxis, involved in the making of the SimCity series. Now, a popular feature of those games was, of course, DISASTERS! They are tragedies offline, but in cyberspace, they are a guilty pleasure. I think I've proposed this before... what about some regions set up with supercheap land because you run the very risk of having your house shifted and destroyed by an approaching tornado? Or what about a volcano (as an extension as it's not strictly "weather" ![]() There's an example I've seen on a small scale, and it involved Jeffrey Gomez and a black hole. I've since (perhaps appropriately) lost that black hole, but there were prims spinning around and being sucked into it. I wondered at the time how kewl it'd be to have hundreds, even thousands of those all freakin' out, while your avatar tries to make its way through the maelstrom. It wouldn't even have to be so destructive: smallerscale winds and rain blowing junk through the streets (I've seen some primitive examples of this already) are some vivid images that come to mind. Maybe there'd even be scriptable commands, so you could get the inworld lightning to come zap your mailbox and singe it up. But that's a crazier thought, one best reserved for tomorrowyear. Consider the future Map screen, which reads like a weather forecast. ![]() _____________________
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Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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09-21-2005 18:11
If I were to bet, I'd say LL plans to do this clientside, probably with the new renderer.
To 'keep things going through the roof' -- clientside can do some fairly quick bounding-box traces. Start the "raindrop" at an infinite height, calculate the ray's intersection with bounding boxes below; first one is the point where the drop stops. Not too hard. Once you have the calculation done; draw the raindrop starting at a more reasonable height. Honestly though, doesn't really sound like this will take that long to implement; plus if it's more than just rain, it sounds like a very cool project. ![]() -Adam _____________________
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Julian Fate
80's Pop Star
![]() Join date: 19 Oct 2003
Posts: 1,020
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09-21-2005 18:16
It would be nice if this was done similarly to wind, where the information is there but it doesn't directly affect anything. Leave it to us to script the effects based on the provided data.
Otherwise, with apologies to Jillian, it will suck. |
Torley Linden
Enlightenment!
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Posts: 16,530
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09-21-2005 18:23
To 'keep things going through the roof' -- clientside can do some fairly quick bounding-box traces. Start the "raindrop" at an infinite height, calculate the ray's intersection with bounding boxes below; first one is the point where the drop stops. Not too hard. OK thx, you put into words what I was thinking of. That makes sense to me... prolly will make more sense once I see it in a demo video or something! _____________________
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Bertha Horton
Fat w/ Ice Cream
![]() Join date: 19 Sep 2005
Posts: 835
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09-21-2005 18:25
If it rains in a snow area, does the ground turn green and make the land more sellable? What will the rain do to those of us who lowered our land to make basements? And most importantly, will excessive rains warp the wooden blocks into exciting new structures?
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Torley Linden
Enlightenment!
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Posts: 16,530
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09-21-2005 18:27
And most importantly, will excessive rains warp the wooden blocks into exciting new structures? I care largely about this... that's a great idea, organic shaping. Leave your plywood cubes out in the rain for a few days, and hey... come back and find something you can easily install into an art showpiece! (Acid rain?) _____________________
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Salazar Jack
Nova Albion native
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Posts: 1,105
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09-21-2005 18:30
... the coolest option of all would be weather systems that moved across the grid! I second that emotion! Plus this opens up a slot for an SL weather show on SLTV. _____________________
kahruvel.com - Onward & Upward!
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SuezanneC Baskerville
Forums Rock!
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Posts: 14,229
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09-21-2005 18:34
I can just see it, the weather in Second Life is dreary and miserable, the rain is falling, thunder booming, lightning flashing.... the user looks out the window, aha! a beautiful spring day, sun shining and birdies singing, enough with the computer it's off to the park!
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |