Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-30-2005 17:10
From: DoteDote Edison Currently, there's no other world - other than SL - where your IP can be assembled to form finished products. It seems you're really asking for simplified method for maintaining your IP and for getting it to and from SL. That method isn't something that LL is obligated to provide in any way, since it's already possible to extract your IP from SL. Problem is, it's possible, but not exactly feasible for most residents. People with plenty of scripting knowledge or good scripter friends have this luxury with prims and some forms of data; the rest of the resident base, doesn't. That poses a major problem, ya?
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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09-30-2005 17:19
From: Jeffrey Gomez Problem is, it's possible, but not exactly feasible for most residents. People with plenty of scripting knowledge or good scripter friends have this luxury with prims and some forms of data; the rest of the resident base, doesn't.
That poses a major problem, ya? No, not a problem.. that's what pen and paper are for. Open the edit window, select a prim, and all the data is there... take a screenshot even. You feel there should be an easier method to do this, but currently it's feasible for everyone.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-30-2005 17:25
I'm going to have to agree to disagree on that one. I just tried transcribing a six-page, 30-char-a-page "code" for one of the few games I play. Took two hours after four tries due to human error. That's not feasible at all in my opinion, and is likely far more work than it's worth for even a 100-prim build.
Which raises another question: By that token, can't people just go around grabbing others' work via copy-by-numbers?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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10-01-2005 08:49
From: Jeffrey Gomez (cue Eggy) You rang?
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