Do you think point to point teleport should cost money? if so, how should it be determined?
"Discuss amongst yourselves"
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Point to Point Teleport - L$ or Free? |
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Should Point to Point Teleport cost L$?No! Free!
35 (37.2%)
Yes - Same fee regardless of distance
19 (20.2%)
Yes - Fee scaled by distance of teleport
24 (25.5%)
Other
4 (4.3%)
Pecan Pie - (Not Cheese! NEVER CHEESE!)
12 (12.8%)
Total votes: 94
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Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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08-21-2005 18:00
Do you think point to point teleport should cost money? if so, how should it be determined?
"Discuss amongst yourselves" _____________________
http://wu-had.blogspot.com/
read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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08-21-2005 18:01
Small, flat fee to skim a few hundred thousand Lindens off the money supply and discourage over-use of direct teleportation.
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Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Eboni Khan
Misanthrope
![]() Join date: 17 Mar 2004
Posts: 2,133
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08-21-2005 18:05
Flat Fee per month for the privilage of point to point teleport, as outlined in my money sink thread.
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Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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08-21-2005 18:07
Flat Fee per month for the privilage of point to point teleport, as outlined in my money sink thread. Can we compromise on a weekly fee, like the parcel directory, and allow a la carte point-to-point for a flat fee per teleport? _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Lora Morgan
Puts the "eek" in "geek"
![]() Join date: 19 Mar 2004
Posts: 779
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08-21-2005 18:30
I voted yes/scaled by distance. I'm curious if it would help create a sense of place and geography.
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Eboni Khan
Misanthrope
![]() Join date: 17 Mar 2004
Posts: 2,133
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08-21-2005 19:07
Can we compromise on a weekly fee, like the parcel directory, and allow a la carte point-to-point for a flat fee per teleport? I'm no fan of compromise, I am really a "my way or the highway" kind of broad, but yeah weekly fee is fine as long as they keep the price above free (25, 50, 100L are all basically the equal to free) and the price is something over 150L a week. _____________________
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Bob Bravo
Registered User
![]() Join date: 10 Jun 2004
Posts: 210
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08-21-2005 19:31
Free. I'm cheap.
BB _____________________
Bob Bravo
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-21-2005 19:55
If I was a Linden, and more than just an errand boy for the FIC, I would probably...
- Charge on a sliding scale for distance. - Impose a minimum distance from point-to-point to prevent people from filling the tp queue to move 50 feet. - Allow for an llTeleportAgent option in scripts that would ask for permission of the agent it acts upon - Allow for land owners to set a 'landing point' on their parcels so people can't TP willy-nilly into restricted areas. (or use existing defined point) - Start charging for Offer Teleport - Create a queue for teleports with a designated slot number visible to the agent so they can opt to cancel the teleport before it commences. - Figure out some method for selecting a nearby group of agents to mass-teleport them all at once, with required dialog and all, including a fee. |
Smiley Sneerwell
Registered User
Join date: 6 Jun 2005
Posts: 210
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08-21-2005 20:21
Free
Find something else to use as a money sink. Charging extra for things that should be a normal part of SL is only going to turn off customers. Part of the economic troubles in SL right now is due to slow growth. Things that are likely to turn off new users are not helpful. Most users probably do not transfer RL money into SL. Many of those will not want to spend what they get in stipend on teleporting. For basic accounts, charging for P-to-P teleporting would be cost prohibitive. As it appears that it is the group that has money that is asking for money sinks, find a money sink that targets that group. Greed is good, unless you run off most of your customers because they think you're greedy. |
Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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08-21-2005 20:24
Free point to point, as long as the points are telehubs.
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Teeny Leviathan
Never started World War 3
![]() Join date: 20 May 2003
Posts: 2,716
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08-21-2005 21:27
Charging extra for things that should be a normal part of SL is only going to turn off customers. Part of the economic troubles in SL right now is due to slow growth. Things that are likely to turn off new users are not helpful. Most users probably do not transfer RL money into SL. Many of those will not want to spend what they get in stipend on teleporting. For basic accounts, charging for P-to-P teleporting would be cost prohibitive. As it appears that it is the group that has money that is asking for money sinks, find a money sink that targets that group. Greed is good, unless you run off most of your customers because they think you're greedy. Way back in Beta, teleporting carried a fee. There may have been a few who complained about teleport fees, but most of us lived with them. The bigger thing we bitched about was prim taxes (but that is a topic for another thread). I just don't recall the community making a big fuss over teleport fares. I teleported only if I needed to get somewhere fast. Most of the time, I flew. I don't think charging for teleporting will turn away potential residents. As long as the top fee doesn't break the bank, people will pay to get somewhere directly. Bring Point-To-Point back the way it was in Beta. Fee scaled by distance. Also add an extra annoying popup in the client for newbies. Said popup would explain that P2P teleporting carries a fee and telehub teleporting is free. The humble basic account newbie still has an inexpensive option to get around that also encourages them to explore the world. _____________________
The Default Avatars were created by Linden Lab
They evolved. They rebelled. There are many copies. And they have a plan. |
Susie Boffin
Certified Nutcase
![]() Join date: 15 Sep 2004
Posts: 2,151
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08-21-2005 21:30
I don't understand the question.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-21-2005 21:31
Point-To-Point with a fee would be okay.
Prim Taxes would be insane at this point... unless we taxed prims over the parcel allotment (which people would pay). |
Einsman Schlegel
Disenchanted Fool
![]() Join date: 11 Jun 2003
Posts: 1,461
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08-21-2005 22:58
"Discuss amongst yourselves" We'll do that thanks! ![]() _____________________
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Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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08-22-2005 00:35
Fee - scaled by distance as it was when I joined in 1.0
BUT Retain telehubs as free transportation. Pay for a convenience... seems like an ok thing to me. Siggy. _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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08-22-2005 00:41
FREE! Of course!! I pay for using SL..
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Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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08-22-2005 00:47
Fee - scaled by distance as it was when I joined in 1.0 BUT Retain telehubs as free transportation. Pay for a convenience... seems like an ok thing to me.. i like this suggestion a lot! _____________________
http://wu-had.blogspot.com/
read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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08-22-2005 02:13
Fee - scaled by distance as it was when I joined in 1.0 BUT Retain telehubs as free transportation. Pay for a convenience... seems like an ok thing to me. Siggy. It would also add a minor, but useful, money sink, if the fees are kept reasonable. PS - I cannot endorse a poll that denounces cheese. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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08-22-2005 02:21
Dear goodness, now you people want a tax on MOVING? What's next, a tax on blinking? what I like about SL is it's a reasonably free place. If you start taxing movment, you'll just screw it all up.
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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08-22-2005 02:27
I've been thinking about point to point tping more and more.
I've been thinking about the way the internet works now. I think landowners should be able to set "teleport to landing point" of land. -- the same location it's listed as in the Find search. Pros: 1. Much less bandwidth usage for people flying from telehubs to end locations. 2. The WWW allows you to type in a webpage, and if you have permission, go there immediately. Why should SL be any different? 3. Rather than an artificial type quasi-zoning by nearness to hub, a more natural grouping of places will evolve. 4. No more "sign in your flight path" syndrome. Cons: 1. People fear change. 2. There will be wide changes in land prices. Some areas near telehubs will plummet in value and dwell. Other places will increase in price. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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08-22-2005 02:33
I think you're right. Until SL becomes sensible and open, in that you can go where you want without superficial costs or delays, it will remain a game. Dispute SL is a game? Then why do we have to dance around telehubs and fly into signs. Why can't we go where we want when we want, like the HTTP Protocol.
And why should it cost us money? |
Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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08-22-2005 02:43
because its a game
![]() _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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08-22-2005 02:45
because its a game ![]() I just made it to level 50 - they better add more levels or I am going back to EQ! _____________________
“Time's fun when you're having flies.” ~Kermit
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Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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08-22-2005 02:50
I just made it to level 50 - they better add more levels or I am going back to EQ! Did you defeat the end of level linden and take her +7 Hair of lag? I'm stuck on the level with the particle dancefloor. On another train of thought... MOO - game or platform? _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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08-22-2005 03:06
Did you defeat the end of level linden and take her +7 Hair of lag? I'm stuck on the level with the particle dancefloor. On another train of thought... MOO - game or platform? _____________________
“Time's fun when you're having flies.” ~Kermit
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