Originally posted by David Cartier
A lot of the mentors, we DO get around a lot, there are also a lot of shut-ins who are in world maybe eight hours a day. The reputation ratings are in many cases really well deserved, but I know a lot of us just get blanket ratings, pop, pop, pop, and it results in me having a higher rating than some really super builders, whereas I tend to hang out and chat mostly, never building much. I'm not happy about that situation, because it kind of takes away from my more realistic ratings, and it's not fair to others. Were I to be rated for my actual objects or my non-extant scripting abilities, things would be a hell of a lot more balanced.
A lot of the mentors, we DO get around a lot, there are also a lot of shut-ins who are in world maybe eight hours a day. The reputation ratings are in many cases really well deserved, but I know a lot of us just get blanket ratings, pop, pop, pop, and it results in me having a higher rating than some really super builders, whereas I tend to hang out and chat mostly, never building much. I'm not happy about that situation, because it kind of takes away from my more realistic ratings, and it's not fair to others. Were I to be rated for my actual objects or my non-extant scripting abilities, things would be a hell of a lot more balanced.
Glad you mentioned this David. I've just about given up on posting about the economy (by which I mean the whole package of voting, taxing, charging for rezing etc) because it seems that for the hundred or so different people posting on this issue there are about a hundred different opinions of how it should be. I've also noticed a lot of repetition in threads where whole conversations have taken place several times. Maybe there should be a whole category just for discussions of economy so that other issues like projects and technical aspects of building are not drowned out by all this.
Your post made me realize though that ALL of my posts about the economy have been negative... quite so in fact, and I hope I haven't left the impression that (a) I don't like people who have done well in the current system, or (b) I don't appreciate the Lindens efforts in this area. So, to be clear on those two subjects:
I think most of the people who have done well using the current ratings system DESERVE their high ranks on the leader boards etc., and they deserve the monetary rewards that go along with that. Several of the people I spend the most time with in SL are WAY up there and I'd hate to see them have to tear down things due to drastic changes in the economy. Furthermore, the things I have complained about in the current system have had no impact on me at all. I have built very conservatively, I guess I'm a "saver" by nature, and I so hate the concept of losing a build, or having to re-do something that I go to extremes to avoid such a possibility. When I'm sure I can support a mansion I'll build one, but not until.
Secondly, as much as I dislike the current system, I am confident that the Lindens are working to get it right. While I'm not sure their definition of "right" matches mine, I am sure that the improvements they make will ultimately be better for everyone. They have no reason to want to get it wrong, and every reason to want to get it right. They are passionate about what they do and that sets them apart from many, maybe even most on-line communities. Thank you Lindens!
As I said, my concerns don't have a lot to do with my own situation. While I'd be more inclined to do an ambitious build if I didn't have to become a CPA in the process, I'm not in a big hurry to do that. So most of my concerns have to do with the fact that the system is currently too complicated, and most of the suggestions for how to "fix" it will make it even more complicated. Competition is great, rewarding good deeds is great, but when you have to spend so much time figuring out which sort of good deed will get you the biggest pay-off then something is wrong (IHMO). I'd much rather have a system where people are comfortable just being themselves. This means that for new users, infrequent users, and users who don't socialize much that these people don't get frozen out of the economy.
To put this another way, the largest contribution to your ability to do things in SL is the fact that you have paid your bill in real life. Let me illustrate this with a RL example: I live in a townhouse. I paid a lot for it, I pay quarterly fees, I pay taxes. To do this I had to have a "job" to earn the money. But at no point has anyone notified me that because I only know two other families in the complex they are not going to cut my grass any more, or cut off my water, or throw me out. I've never been rewarded or punished by the owners association for the fact that I wear jeans and a t-shirt a lot of the time instead of putting a three piece suit on to go to the grocery store. While I think all of the economic rules in SL are based on a desire to encourage certain desirable behaviors, I also think that the results are that some people are being rewarded for doing things that they would be doing anyway, while others are being punished for not doing things that they are incapable of doing. In other words the system may be doing more to filter the user base than to modify behavior.
If someone gave me a blank sheet of paper and said describe YOUR idea of the perfect economy, I'm not sure I could do it. So I'm grateful that it is not my responsibility right now. It's a tough job, and I appreciate the people working on it. My advice to them: Keep it simple, transparent (documented), and don't allow the rewards given top users to freeze out those at the bottom.