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Inventory Cap: How Many Items Do You Have?

Rose Karuna
Lizard Doctor
Join date: 5 Jun 2004
Posts: 3,772
07-17-2005 22:20
One of the things that they may be able to do is to allow people to check a box on free content where all free content is then stored in a Linden Library, sort of like the current Linden Library but not in everyone's folder, just in one copy on one server. Just a thought - there are a lot of free items and they tend to fill up peoples inventories.

Another would be to allow people to store content they have created on their own client.

I think this would eliminate a lot of problems with the inventory management.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
07-18-2005 00:13
i dont realy know how many items i currently have to be honest but an inventory cap. Screw that noise. I pay a fee for something. Lets not nickle and dime our selves out of business now ;)
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-18-2005 06:41
From: Einsman Schlegel
I have 1,000,000 items just named 'object'. Is that bad?

Honestly Einsman, and I do hope you're joking, it's worse for you than anyone. When an inventory window is open and searching to sort and list so many items, it drags The Asset System a bit, but drags your client a lot more. Inventory updates seem to take precedence over the others so it has the same effect on your client as trying to watch Tringo boards with a dancing blingy host in your frame. Do they do that on purpose? Stay on point Khamon.

Because your client is consitently slow to acknowledge updates from the server while it's dealing with a massive inventory stream, the sim dumbs down to accomodate you much to the horror of the other avs trying to share the sim with you at the time. I've noticed that when my inventory gets over five or six thousand items, I might as well be playing on dialup if I try to play, especially travel, with the window open.

It's encouraging to see that the averages here are relatively low. I wonder how flexible the record structures are? It'd be really cool to see the inventory schema. It'd be nice to see numbers such as total storage and mean per av on a stat page too. All that calculating might drag The Asset System though.
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
07-18-2005 07:04
Uh yah, I think its called saracasm. :rolleyes:
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Agatha Palmerstone
Space Girl
Join date: 23 Jan 2005
Posts: 185
07-18-2005 08:19
A 'cap' as such is socio-mechanically inferior. Hard limiting is not as good, in general, as compression.

In that vein, perhaps an 'inventory tax', that would kick in above say 5000 or so?

That way it would be possible for those who really want all that stuff to keep it, but they would be paying for the privilege.

The equivalent in RL would be the fact that you can only haul around a certain amount of stuff before you have to rent/buy a vehicle to carry it, then a trailer, then you have to put some of it in storage, etc...
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
07-18-2005 08:23
I have roughly 1500 animations alone. My guess on total would be somewhere around 3500-4000
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-18-2005 09:01
I'd say I have around 4,000 to 5000 items at this time. Of course, I'm in the process of clearing out duplicate or just "objects" so it will probably drop soon. Also I'm thinking of creating storage cubes for my less used stuff.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
07-18-2005 09:14
Between avvie parts and kits that I create my avvies with, I could have in excess of 6000 items. And I'm down onto a basic account as I could no longer afford to pay for my land due to moving.

I hope I suddenly don't get asked to delete my avatars or something because I couldn't afford to keep them. c.c
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Mex Thorn
Mex It Up
Join date: 30 Mar 2004
Posts: 608
07-18-2005 10:14
NO NO NO! I have over 200 shoes! That would be my whole invo right there! Not counting shoe boxes, bags, shoe shapes, shoe accessories, all my invo would be for my shoes! LOL I would need like 20 alt accounts for my whole invo if there was a limit.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-18-2005 12:27
Click This Exciting Link

Thanks for the quick reply Phoenix.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
07-18-2005 12:54
Whoa, so, there are going to be inventory limits.

Let the "OMG THE SKY IS FALLING!" posts begin! I'm ready for some wild, unsubstantiated speculation and complaint about how $9.95 should buy you unlimited storage space and bandwidth for life. How 'bout you, Khamon? :-)

Try to remember folks, its just a comment and obviously nothing is in stone yet. :-)

-Flip
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-18-2005 12:56
I wouldn't mind some inventory limits. It would help to shore up the asset server immensely. I am currently a paying monthly member about to buy tier, so of course I'm about to say I should get more an the $10 bums should get less.
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
07-18-2005 13:04
Its no good, I just can't read the whole thread, so I'm doing that criminal thing again.

There must be absolutely no question of capping inventories etc until we can drag multiple selected items, preferably non-contiguous in the list, into folders. Not to copy, but to move.

I have almost given up on inventory organisation until this promised facility arrives. The task at present is too time consuming and soul-destroying to face.

I estimate that on the day I get those capabilities, I will reduce my inventory to one quarter its current size.

If this is true for most of us, it will mean a huge improvement in the assets server load.

No need to panic in other directions until we have had "move selected" (and therefore of course "delete selected" and "delete folder";) for a fortnight. See how much the load reduces.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-18-2005 14:09
From: Khamon Fate
Click This Exciting Link

Thanks for the quick reply Phoenix.

I swear to God this happened to me just last night! I accidentally deleted something, and went into trash to find it, and clicked the item "restore." Later, I did it again with something else, and went into trash - and it was suddenly empty! From having had at least a hundred items in it.

I figured they had started that "cleaning out trash after a certain period of time" thing. I can think of nothing else to explain it.

coco
Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
07-18-2005 14:48
From: blaze Spinnaker
I think SL needs to seriously consider the advantages of downloading content rather putting caps on inventory.

I think if they really look into it, they'll find that it's not that particularly of a bad idea.


I, and a couple of others, spoke to Philip about this a few months ago. Philip said it was something they were thinking about, but there were issues they were trying to find work-arounds for, such as permissions. I would be happy if we could start with just being able to download items we have created ourselves, so permissions wouldn't be an issue.
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Little Rebel Designs
Gallinas
Foulcault Mechanique
Father Cheesemonkey
Join date: 28 Mar 2005
Posts: 557
07-18-2005 14:55
From: Einsman Schlegel
I have 1,000,000 items just named 'object'. Is that bad?


Einsman if you do I have a test/bug you could do. Never could find anyone to confirm it. LOL
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From: Jeska Linden
I'm moving this over to Off-Topic for further Pez ruminations.
Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
07-18-2005 15:03
Thanks for the link Khamon :)

"Everything is in place to automate this, but I have been working on scaling rather than flicking away the random bits of foam that have accumulated on this rabid dog's mouth.

Since inventory is no longer falling over under load we have a little breathing room to simply implement some kind of maximum number of items in your inventory - and let residents take out their own trash when they need more empty slots."

Ok I have some questions:

1) whats the cap?
2) does this mean your going to do away with the upload charges?

I can't see uploading anything, if I have to throw away the things I paid to uploaded already.

3) what am I paying a monthly fee for?

Cat
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-18-2005 15:58
From: Catherine Cotton
1) whats the cap?
2) does this mean your going to do away with the upload charges?

I can't see uploading anything, if I have to throw away the things I paid to uploaded already.

3) what am I paying a monthly fee for?

At the risk of guessing:

1) with so much room to breath, i expect it'll be pretty high. 30k or so would accomodate most of the people that asnwered this poll ha ha i typed pole and had to correct myself. how high would you set it?

2) no. this is a necessary money sink and they've already added a texture preview option which saves me loads of money already. i don't know if previews exist for sound or video, but at least they sound and look the same in SL as they do on the uploaders PC. the refund idea seems okay except that every upload would have to be tagged so that The Asset System knew to issue the credits. but hey! it has plenty of breathing room so why not add that little extra calculating load.

3) your paying a fee to support the development of what will hopefully be the basic software unit of the w3b; for the privilege of participating in, to date, the only streaming enhanced virtual world on the market; to have fun; for the morbid satifaction of knowing that the resources you use, even with a reasonable inventory cap, costs LL more than you pay them.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
07-18-2005 17:26
From: Khamon Fate
At the risk of guessing:

1) with so much room to breath, i expect it'll be pretty high. 30k or so would accomodate most of the people that asnwered this poll ha ha i typed pole and had to correct myself. how high would you set it?

2) no. this is a necessary money sink and they've already added a texture preview option which saves me loads of money already. i don't know if previews exist for sound or video, but at least they sound and look the same in SL as they do on the uploaders PC. the refund idea seems okay except that every upload would have to be tagged so that The Asset System knew to issue the credits. but hey! it has plenty of breathing room so why not add that little extra calculating load.

3) your paying a fee to support the development of what will hopefully be the basic software unit of the w3b; for the privilege of participating in, to date, the only streaming enhanced virtual world on the market; to have fun; for the morbid satifaction of knowing that the resources you use, even with a reasonable inventory cap, costs LL more than you pay them.


30K is more than reasonable. #3 hey I thought it was just a fancy 3d game ;) Hopefully it will include the free sharing of information too :)

Cat
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Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
07-18-2005 17:37
I just don't understand how people accumulate so much crap. I have 2038 objects in my inventory, with a born date of 6/16/2003.

People need to learn how to tidy up and reduce asset server burden for everyone.

I do agree with the above posts, non-paying accounts should be restricted (more incentive to pay for one's use/abuse of the SL system).

We need an offline storage system, at the minimum for notecards/scripts (can save textures easily now). I have tons of scripts/notecards that I never backup to my own harddrive because copy/paste is SO freaking annoying. This is an EXTREMELY easy fix that the lindens could code in, why has it not been done yet is beyond my understanding (I can understand that saving object perameters is another deal altogether, both for security of Linden secrets and for headaches on creating such a back-up system). Still, the ability to store info on our machines, and free up our inventorys, which unburdens the asset server certainly would be nice.

-Bos
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-18-2005 18:41
From: Catherine Cotton
Hopefully it will include the free sharing of information too :)

You're killin me! --Game?-- Did you say Game! HA Seriously, if enough people sign up for the free accounts, and enough of them go premium in the next couple of months, maybe just maybe LL will make free, basic browsing of The Grid available to the general public and rely on those of us that rent hosting space from them to not only provide content, but attract thousands of browsers a month. That'll be the nearest thing we've seen to a w3b to date.

Imagine the information we could present on a bonafide 3D website. Why it's almost metaversal.
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
07-18-2005 19:45
From: Khamon Fate
You're killin me! --Game?-- Did you say Game! HA Seriously, if enough people sign up for the free accounts, and enough of them go premium in the next couple of months, maybe just maybe LL will make free, basic browsing of The Grid available to the general public and rely on those of us that rent hosting space from them to not only provide content, but attract thousands of browsers a month. That'll be the nearest thing we've seen to a w3b to date.

Imagine the information we could present on a bonafide 3D website. Why it's almost metaversal.



:D i gotta be me

Seriously Khamon if anyone could get me to change my views on SL you would be one of very few as I realy respect your opinions. So I am taking your words with great thought. As far as "game" some ppl enjoy SL a great deal for the social aspects and fun aspects of it. Metaversal yes I see where you made that connection so besides helping to get folks in SL what more can I do?

Cat
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
07-19-2005 13:03
For those who haven't submitted their inventories, please take a moment to do so. I would like to crunch some numbers and post a follow up shortly. It'll be fun. ;)

~Ulrika~
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-19-2005 13:18
From: Catherine Cotton
Metaversal yes I see where you made that connection so besides helping to get folks in SL what more can I do?

There's nothing more we can do but bring people here to have fun and enjoy the experience while it lasts. I'm still trusting that you'll take me with you when the competition blossoms. You sure know how to pick em.

And yes it is a game. LL themselves made that decision back in January of 2004. That's not stopping them from developing a parallel project to develop useful software. But I'm convinced that they've simply no interest in doing that. So stop typing and play the game already!
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