Yeow. I just now have time to
think again. I've been running around campus for the past five hours working on getting some last credits for my degree checked out, so I have the edges of what was a very big headache. Bear with me here.
This... might get a little long.
-------
Starting from the top:
First, I apologize for it being long. You were warned that this was somewhat self-indulgent from the get-go.
Really, if these ideas were easily compressed into "See spot run," I'd give you that version. But seeing as how these forums have pages upon pages of threads on all of these issues, I took the more complete approach.
On the nature of needs: really, our avatars don't have needs out of Second Life, but I feel we as people do. I'll consider addressing that one in a future posting. It has several caveats that I like.
On branding: For those that came off my post thinking this was somehow a long-winded discussion on the state of business in Second Life, allow me to elaborate.
I feel that branding does work, yet in some ways misses the point. Nor is my measure of success monetary value alone, as blaze tried to insinuate.
Here's why I chose those six names. I'd also love for those cited to comment:
Aimee Weber: PREEN. Though someone else brought up the fact they know Aimee as Aimee, which is quite relevant to my argument. More on that in a moment.
Anshe Chung:Dreamland and related land sales. Anshe is a celebrity, and justifiably so - she's worked quite hard on the ground to maintain so much land, outcries of "land baron" aside.
Cubey Terra:Masterful vehiclemaker that's achieved "brand" status in his own right, as well as his exposure in Abbott's Aerodrome (is that one or two "t"s?).
Francis Chung:Another easy choice, for Seburo, ROAM, and other success stories regarding branding.
Foxy Xevious:Team Bedazzle. We all love Jimmy's work to boot.
Kermitt Quirk:Tringo. Even though event hosts use Tringo for some "shady" events in my opinion, Kermitt is the epitome of the capitalist success story in Second Life.
I use them as success stories precisely for their image, not necessarily for their money status or personal clout. And, in doing so, to serve that image is indeed
not everything (despite what is taught) further down the post. What's left beyond that is a group of fairly competant human beings doing what they do best.
Intermission:
http://www.samandfuzzy.com/archive.php?id=35http://www.samandfuzzy.com/archive.php?id=36--------
I expected this one would strike a nerve with some people (if not quite so many), so I've already prepared where this all comes from and what it's about in the back of my mind. Here goes:
A while back, I ran with a crowd that predominantly played MMOs. One of the things they absolutely
loved to do was post articles that get you to think about the issues involved, including virtual economies, why treadmills and the games work in the first place... et cetera.
As luck would have it, this group stumbled upon a little "game" called Second Life. Here they happily dismissed it as the next gen Active Worlds and professed its shallow existance.
Clip to the present. While most of their arguments were without merit, some of them do stick. In looking at Second Life versus the generalized "MMO," one of the most interesting contrasts is consistency and stories we can attribute to the experience. "Hey, that was some great raid we had the other night!"
In thinking of my time in Second Life, I can think of very little that is predominantly
Second Life beyond Tringo and discussions of the early metaverse (which, arguably, is more drawn from the work of Neal Stephenson). As a collective whole, we've drawn in thousands upon thousands of wonderful and amazing things, yet they feel
drawn in.In their stead, collective thought largely centers around concepts of money and politics, much like the real world. Yet, it would be so much more interesting to me if we had more advanced concepts than Tringo, brands, and celebrities to point to and say, "See?
That is Second Life in its own way."
Now, I would like to attribute this to the fact our technology is limited and that inspiration is hard to come by, yet I can't. Instead, the writing analogy serves message to what I'm really getting at here.
We really fail to attribute meaning to our work in Second Life as a collective whole. Contrast this to the traditional MMO environment, where everything fits happily in its niche and goes to painstaking detail for consistency, Second Life often comes off disjointed.
And this, I think, is why we're slowly moving away from one another into our own "worlds" of island sims. While several concepts of physical distance, and communication, and prims, et al work in Second Life, the concept of a physical grid where box houses transition into works of Picasso just somehow feels...
wrong.I highly respect the concept, but I think, watching more and more, that it's not for everybody. By "writing our own stories," I think that as the island sims develop, we will begin to see grids that maintain that missing sense of consistency and breath meaning into their actions. Darklife, Dreamland, Fairchang, Gorean, Simcast et al, Faded Reality, and even the main grid pale in comparison to what we've begun here, which is why I don't believe we need to do much more than we already are out of gut instinct.
Pendari might worry that she missed the point, yet I think she drives it home in two tiny sentences:
From: Pendari Lorentz
Basically I think we need to *breathe life* into our creations and in our avatars. We need to make them live as something more than mere pixels.
*Fixed minor typo
And bringing that out, to me, makes this whole thread worthwhile.
--------
So what's left? As a Senior with a business major in computing, historically my personal views are against the grain of business as we know it. Living off an income or social status in Second Life is just fine and dandy, but every so often we should catch up with ourselves and remember why it is we do what we do.
Too often these forums, the press, Western thinking, and Second Life itself all get caught up in how money is somehow the ultimate panacea. I see Philip parroting this view, and it makes me more than a little sad.
What is all the money good for if it isn't used wisely? If coping with concepts of greed and altruism is to be human, then using the power invested in you wisely is to be
humane.That's why I start off with views of business, and transition into concepts of meaning. We just cannot idly stand by and talk
only about cash flows and investing behaviors when there's far more to it than that. The media especially has been bad on this topic, as have many talks in these forums.
--------
And I left out Heather's comments. Purposefully. It sounds like the two of us should have tea at Ravenglass sometime.