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I wish Second Life was Deeper!

David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
06-20-2005 10:06
I want some sims under the earth's crust. Yes..in huge vaulting caverns, connected by tunnels that serve as roadways. Caverns branching off from the main travel tunnels would be sold, much like plots of land on the world's surface, with the added benefit if having built in barriers (solid rock) between some of the plots. Other plots could fill huge caverns, with many intersecting tunnels, and could be developed as business areas with malls, shops, apartments, clubs, etc...

A vast network of caverns and tunnels, with underwater lakes, or even seas, all for sale.

I know the mole people would put up a fight, but I would love to have some subterrainian land. Perhaps under the ocean floor, or just make some big craters here and there for those that don't wish to teleport into the central cavern, but instead wish to explore on foot.

It's time for LL and SL to sink to an all-time low! Pleeeease..?
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Chris Wilde
Custom User Title
Join date: 21 Jul 2004
Posts: 768
06-20-2005 10:12
I couldnt agree more.
Alexis Fairchild
SL Event Junkie
Join date: 7 Mar 2003
Posts: 218
06-20-2005 10:14
From: Chris Wilde
I couldnt agree more.


OMG!!!

Chris is a Sleestak! RUN!!!! :eek:

:p

Bye bye for now,
Alexis
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
06-20-2005 10:21
David, cool concept. I wasn't sure whether you meant physically or metaphysically deeper at first... maybe it could use a touch of both!

How about this for a new advertising campaign:

SECOND LIFE...

Our grid keeps getting BIGGER!
Our caverns go DEEPER!
Our avatars can fly FASTER!
Our push guns push HARDER!
You'll want to play LONGER!

SECOND LIFE.

BIGGER!
DEEPER!
FASTER!
HARDER!
LONGER!

;-)

-Flip
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
06-20-2005 10:24
From: FlipperPA Peregrine
David, cool concept. I wasn't sure whether you meant physically or metaphysically deeper at first... maybe it could use a touch of both!

How about this for a new advertising campaign:

SECOND LIFE...

Our grid keeps getting BIGGER!
Our caverns go DEEPER!
Our avatars can fly FASTER!
Our push guns push HARDER!
You'll want to play LONGER!

SECOND LIFE.

BIGGER!
DEEPER!
FASTER!
HARDER!
LONGER!

;-)

-Flip



LOL! Bet it would sell lots of subscriptions.

And yes, I made the title so folks would think I was bitching about them and actually read this.

I really do want deep caves. :(
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
06-20-2005 10:24
I want to ride the Subway
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Magdalene Steele
Seijaku
Join date: 7 Dec 2004
Posts: 114
06-20-2005 10:25
From: FlipperPA Peregrine


SECOND LIFE.

BIGGER!
DEEPER!
FASTER!
HARDER!
LONGER!

;-)

-Flip



Ok i was skimming and had to go back and read the whole thread when i saw this :P My filthy mind just couldn't pass it up. *grins*
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-20-2005 10:29
Actually... our grid is one heck of a lot more shallow ever since the stupid terraforming limits popped up, and our avs were made to fly slower in an attempt to mitigate border crossing problems. llPushObject has also been nerfed at least twice :)
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-20-2005 10:29
From: Eboni Khan
I want to ride the Subway


I kinda think this is a neat idea. I'm envisioning a world where Telehubs have been converted to subway stations - linked to sprawling subterrainian bullet-trains :D

Yeah, I know it'll never happen. But its fun to dream :)
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Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
06-20-2005 10:29
In the interest of efficiency, let's combine David's idea with another, common one:

Underground lava tube networks beneath Olympus Mons, the big volcano on Mars. Leading, of course, to that lost Martian city....

Naturally, there'd be a working Martian transport system.

Other planets and subterrain, all in one.
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
06-20-2005 10:43
Well, I don't see that this would be much more difficult than building normal sims. Well, I guess maybe it might be. But a variety of environments will keep interest flowing. I agree with the space sim idea as well.

I land of stalagtites and stalagmites and giant mushrooms, and glowing crystal formations for light sources. I know it's possible to simulate this somewhat on the surfuce with time and patience, but not as completely as if the base sim were built with this in mind.
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
06-20-2005 10:43
From: FlipperPA Peregrine
David, cool concept. I wasn't sure whether you meant physically or metaphysically deeper at first... maybe it could use a touch of both!

How about this for a new advertising campaign:

SECOND LIFE...

Our grid keeps getting BIGGER!
Our caverns go DEEPER!
Our avatars can fly FASTER!
Our push guns push HARDER!
You'll want to play LONGER!

SECOND LIFE.

BIGGER!
DEEPER!
FASTER!
HARDER!
LONGER!

;-)

-Flip



I have a gesture that does it HARDER, BETTER, FASTER, STRONGER!!!!
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<3 Giddeon's <3
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-20-2005 11:10
PUMPING HOT STICKY JOY INTO YOUR.... ahem.

We need an underground function, the ability to dig 'tunnels', the surrounding 'dirt' would be semi-trasparent particles.

While we're at it let's fix water.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
06-20-2005 11:36
From: someone
SECOND LIFE.

BIGGER!
DEEPER!
FASTER!
HARDER!
LONGER!

;-)

*fans self*


From: Travis Lambert
I kinda think this is a neat idea. I'm envisioning a world where Telehubs have been converted to subway stations - linked to sprawling subterrainian bullet-trains :D

Yeah, I know it'll never happen. But its fun to dream :)

Matrix Online used this trick to connect zones. You had to go down into the subway station and wait for a few seconds for the train to arrive, then click on the door and board. You got a fast pop-up map with the destination stations, click one and go.

It might actually solve the problem with flying over aggressive security systems, but I still think P2P TP would be easier and more desirable.
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
06-20-2005 11:42
I'd love to be able to build underground - with real terrain above rather than the terrain textures stuck on prims.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
06-20-2005 11:44
I would concur that more diverse sim geology would be very interesting. Caves, caverns, all that good stuff.

I would imagine it'd be a bear to implement, though?
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From: Hiro Pendragon
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
06-20-2005 12:04
From: Enabran Templar
I would concur that more diverse sim geology would be very interesting. Caves, caverns, all that good stuff.

I would imagine it'd be a bear to implement, though?

I'm assuming that each polygon of land has to have a row in the land database somewhere.

If a 64sq mi Sim takes up one server, imagine what one would require that had to go deep as well as high?

OR .... here's a thought. Would we be willing to give up a bit of the extreme altitude currently used by aircraft and private sex rooms in order to build subterranean rooms?

I would. I loved the caves I modded in Morrowind.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
06-20-2005 12:09
A "bottom layer", a "top layer" and a "top layer thickness" would be plenty enough to get a cool start. As for the technical possibilities of such an idea, I have no clue how hard this would be. Also, be sure to put this cool idea in the "nice to have / far back burner" pile. :-)

There is actually already a subway... the train connecting Purple to Olive runs entirely underground across all of Olive under a quite-beautiful canal that Athos built.

There are also some hidden caves (prim effect, as mentioned before) hidden throughout Indigo and Olive.

Regards,

-Flip
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
06-20-2005 12:12
From: David Valentino
...I would love to have some subterrainian land. Perhaps under the ocean floor, or just make some big craters here and there for those that don't wish to teleport into the central cavern, but instead wish to explore on foot.?
David, if you set the water level to zero on Bliss, and raise your island sim land to the max, you will have a chunk of land 100m deep.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
06-20-2005 12:13
From: Cindy Claveau
I'm assuming that each polygon of land has to have a row in the land database somewhere.

If a 64sq mi Sim takes up one server, imagine what one would require that had to go deep as well as high?

OR .... here's a thought. Would we be willing to give up a bit of the extreme altitude currently used by aircraft and private sex rooms in order to build subterranean rooms?

I would. I loved the caves I modded in Morrowind.


My understanding of the way land works, and someone feel free to correct me if I'm way off...

Basically, the geology in a sim is like a piece of paper. The paper is deformed according to the light and dark spots specified by a "height map". Thus, if we were to perforate the deformed sheet that is the "ground" we would fall off the world? Because nothing is under it? Am I getting this right?

So I guess the whole concept of how the ground works would have to be reworked, from my limited understanding from similar cave discussions in the past.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
06-20-2005 12:16
I was thinking that it could be built modularly(sp?) with prebuilt tunnels and cavern rooms of various sizes, that LL could put together to form systems, and add random rocks, water, flora and fauna to, to give them distinct appearances. Kinda like a hamster habitrail.

You could just have black nothingness outside of the cavern/tunnel walls so when you accidently pan outside of the boundries, it would just be black, like solid rock.

This system could be placed under the main sim layer, in terms of mapping, with it's seperate servers, or even in new sim locations, with a fairly prim-lite upper crust consisting that would be mostly Linden-owned land to keep from overloading the server with earth-side builds.
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
06-20-2005 12:38
Started digging already - great ideas.

Alexa
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
06-20-2005 13:10
From: Enabran Templar
My understanding of the way land works, and someone feel free to correct me if I'm way off...

Basically, the geology in a sim is like a piece of paper. The paper is deformed according to the light and dark spots specified by a "height map". Thus, if we were to perforate the deformed sheet that is the "ground" we would fall off the world? Because nothing is under it? Am I getting this right?

So I guess the whole concept of how the ground works would have to be reworked, from my limited understanding from similar cave discussions in the past.


Yep, this is pretty much how it works in similar applications (LL might have some wonky proprietary way). The grayscale values of the height map store one height per pixel and are translated into 3D space as a triangular-face regular network of polygons textured as ground. Doing it this way allows for a reasonably crunchy and detailed terrain with very, very little file sizes needed to be streamed to the client. I'd make a wild guess and postulate that we can upload textures that are larger than the heightmap for a single sim.

Switching to true 3D terrain would mandate much fatter sim topography files needing to be streamed to everyone. Instead of, for example, a 256x256 grayscale heightmap representing 65,536 pixels or grid points, a 256x256x256m matrix of terrain points (maybe stored bitwise as terrain/air?) would be 16,777,216 points to stream for each approaching client, plus surface textures. Of course, that's assuming folks would want the max excavation depth to be 256m. It'd prolly be less if implemented, ya?

EDIT:
Well, I guess clientside permanent storage of the ground textures is pretty likely, eliminating that need.
StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
06-20-2005 13:49
From: David Valentino
I want some sims under the earth's crust.
yay!
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
06-20-2005 13:58
From: Kage Seraph
Yep, this is pretty much how it works in similar applications ...


That was wildly informative and answered a lot of my questions regarding the challenges involved in such a shift. Thank you! :)
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
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