LL Penal System Stinks
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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12-01-2004 13:33
when LL takes action against SL residents:
1) you don't know about the charges until after the judgment.. 2) you don't know who your accusers are. 3) you can't make a statement in your defense until after the judgment is made. 4) and the process takes so long that the punishment concludes before any remedy or appeal can be made. 5) and then you can't even kvetch about it public (lest it be called an appeal).
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AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:34
This is one advantage of player governments in that you would have a better feedback cycle and leverage (a democratic vote) to effect change in the dispute resolution system.
That being said, such player governments should be built 100% bottom up without any LL intervention..
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jacqueline Richelieu
SL Resident Economist
Join date: 28 Jul 2004
Posts: 260
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12-01-2004 13:40
From: blaze Spinnaker That being said, such player governments should be built 100% bottom up without any LL intervention..
Not sure this is possible. We need the Lindens for legitimacy.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:42
How so?
If you don't follow our group rules we ban you from our sim.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Trimda Hedges
Creator of Useless Prims
Join date: 19 Nov 2003
Posts: 247
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12-01-2004 13:43
From: blaze Spinnaker This is one advantage of player governments in that you would have a better feedback cycle and leverage (a democratic vote) to effect change in the dispute resolution system.
That being said, such player governments should be built 100% bottom up without any LL intervention.. blah blah blah.
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C. Create useless prims... Then delete... Rinse... Repeat.
"The problem is us, and the solution is within us all." -- Merwan Marker
"Trimda - do us both a favor and please put me on ignore." -- blaze Spinnaker
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:44
Trimda - do us both a favor and please put me on ignore.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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12-01-2004 13:44
From: blaze Spinnaker This is one advantage of player governments in that you would have a better feedback cycle and leverage (a democratic vote) to effect change in the dispute resolution system.
That being said, such player governments should be built 100% bottom up without any LL intervention.. Either that, or we accept that SL is the virtual wild wild west and solve our problems without Linden intervention.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:46
Paolo, that is exactly what I meant.
For me, that solution is to get together with your friends and create some like minded rules about behaviour. If one of your friends doesn't follow the rules, he no longer is welcomed.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jacqueline Richelieu
SL Resident Economist
Join date: 28 Jul 2004
Posts: 260
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12-01-2004 13:47
From: Paolo Portocarrero Either that, or we accept that SL is the virtual wild wild west and solve our problems without Linden intervention. Interesting idea. Maybe the use of duals to settle our differences. Kris Ritter, will ye joust me? 
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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12-01-2004 13:47
From: blaze Spinnaker This is one advantage of player governments in that you would have a better feedback cycle and leverage (a democratic vote) to effect change in the dispute resolution system.
That being said, such player governments should be built 100% bottom up without any LL intervention.. ll could change things to make things better. with or without resident government.
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AIDS IS NOT OVER. people are still getting aids. people are still living with aids. people are still dying from aids. please help me raise money for hiv/aids services and research. you can help by making a donation here: http://www.aidslifecycle.org/1409 .
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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12-01-2004 13:47
any player ran dispute resolution system would simply be a popularity contest.
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
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12-01-2004 13:50
From: Toy LaFollette any player ran dispute resolution system would simply be a popularity contest. What she said ....
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http://churchofluxe.com/Luster 
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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12-01-2004 13:51
From: Jacqueline Richelieu Interesting idea. Maybe the use of duals to settle our differences. Kris Ritter, will ye joust me?  Hehe, I resisted the urge to throw in some other wild west metaphors in my first post, but thank you for indulging! Blaze, I should clarify that I don't necessarily want either Linden government OR player government. I'm suggesting that maybe we treat this like the frontier game that it is, and deal with our issues one-on-one. If the Lindens were to get out of the behavior monitoring business, relying only on qualified abuse reports, they would be able to quickly resolve the handful of major problems while we merrily work out our minor problems like the adults we are (pretend to be?).
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:53
Toy,
Scenario:
1. A group owns a sim. 2. Player in group is verbally abussive, harasses other players, or makes a bad LSL script. 3. Player gets banned from group and sim. 4. Group never has to worry about player again.
Voila. Player government.
Paolo,
Yes, that is an approach. It's not really one that is extremely conducive to civilized behaviour though.. The wild wild west days were never noted for being a very constructive time.
For example, look how many people hang out in Jesse.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Trimda Hedges
Creator of Useless Prims
Join date: 19 Nov 2003
Posts: 247
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12-01-2004 13:54
From: blaze Spinnaker Trimda - do us both a favor and please put me on ignore. Well Blaze, why do you take every possible opportunity to push this "self-governing player body" stuff across in the forums? Infact, it becomes very much annoying that you have this ability to post pro-government posts at any possible opportunity. I feel, you are doing a severe disservice to the cause as it just irritates people needlessly with something that a whole forum is dedicated to. No, I won't put you on mute. Why don't you do us both a favour, and throw your keyboard out the window? Please, listen to your fearless leader, and show some restraint. You're going way to far with this stuff. I began to read this thread and was looking forward to discuss it, just to see you already took the opportunity to spam the post, and once again, turn a thread into your own personal soap box to dictate to the entire forum community that you are correct. Please, go elsewhere and sell your snakeoil, I've got enought already.
_____________________
C. Create useless prims... Then delete... Rinse... Repeat.
"The problem is us, and the solution is within us all." -- Merwan Marker
"Trimda - do us both a favor and please put me on ignore." -- blaze Spinnaker
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Jacqueline Richelieu
SL Resident Economist
Join date: 28 Jul 2004
Posts: 260
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12-01-2004 13:54
From: blaze Spinnaker Toy,
Scenario:
1. A group owns a sim. 2. Player in group is verbally abussive, harasses other players, or makes a bad LSL script. 3. Player gets banned from group and sim. 4. Group never has to worry about player again.
Voila. Player government. As far as I know, we've had several player-government setups in SL so far. We've also had one quasi-official monarch. What makes you think this hasn't been tried (unsuccessfully) already?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 13:59
Trimda, Why don't you put me on ignore? I don't understand. Are you worried I might be corrupting the minds of other people or something and wish to police me? Jacq, From: someone As far as I know, we've had several player-government setups in SL so far. We've also had one quasi-official monarch. What makes you think this hasn't been tried (unsuccessfully) already?
They have been tried and they do/don't work to some degree. Which really makes me wonder why people freak out about this so much, because it is already happening. My only point, which is important but seems to go unheard, is that this is what we must keep player governments restrained to and nothing more.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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12-01-2004 14:01
From: Jacqueline Richelieu As far as I know, we've had several player-government setups in SL so far. We've also had one quasi-official monarch. What makes you think this hasn't been tried (unsuccessfully) already? so what of a player doing wrong in a sandbox? We already have in place what your saying, but its called groups, not goverments.
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 14:02
Toy,
You bring up an awesome point. Sanboxes must continue to be LL governed and should never be player governed.
These are 'shared' community spaces.. players should never be responsible for governing them.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-01-2004 14:03
From: blaze Spinnaker Toy,
You bring up an awesome point. Sanboxes must continue to be LL governed and should never be player governed. Que?
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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12-01-2004 14:05
And who governs a group that is made up of trouble makers? You see it all comes down to LL being the final solution to any dispute. The rest is immaterial.
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 14:05
Moopf,
dude. You either have a question or you are griefing me. Either way, you might want to be a bit more specific..
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-01-2004 14:06
Toy,
A group of troublemakers will probably find themselves iconstrained to Jesse type sims.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
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12-01-2004 14:11
I agree! LL should supply better penises! I mean, come on, the penal attachments don't look very realistic and they keep whispering to me...I try to ignore the whispering..but it just goes on and on and on..
I really don't know how much more of this I can take before my penis takes control and sends my on a bizare, frantic, sexual escapade..probably involving sheep...
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David Lamoreaux
Owner - Perilous Pleasures and Extreme Erotica Gallery
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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12-01-2004 14:13
From: blaze Spinnaker Toy,
You bring up an awesome point. Sanboxes must continue to be LL governed and should never be player governed.
These are 'shared' community spaces.. players should never be responsible for governing them. Ah right, you added the second bit after I first replied  My question was what do you mean? Your second bit answers that. I just couldn't understand where you were coming from with that statement, that is all. Griefer's a little harsh, I feel 
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