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Your Favorite Land Baron's Bill Is Getting Paid By LL?

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 10:06
Check out the dwelloper incentives:

Click Here

So, is this the trick?

Gets lots of private sims, rent them out, and it's all *profit* from there because LindenLabs picks up the tab for the SIMs?

How much does the top dwelloper get? 1%? 50%? I'd be very interested..
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-07-2005 10:09
Pretty much.

Congrats to all on the list.

And congrats to Anshe Chung - she pretty much has cornered the SL land market!

Ok game over - LL, reshuffle the Grid and let's play the next game.

And please, spare me the "It's not a Game."
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Don't Worry, Be Happy - Meher Baba
Editorial Hare
Second Life Resident
Join date: 11 Nov 2004
Posts: 116
05-07-2005 10:10
Replied to here
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-07-2005 10:10
This will not end well.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 10:13
The question in my mind (I'd like to hear from LL, not the dwellopers) is how much the top spot is getting.

I think it's a fair question and would go a long way to allaying the possible misconception that someone is getting paid to massively game the Land Market.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
05-07-2005 10:15
From: blaze Spinnaker
Check out the dwelloper incentives:

Click Here

So, is this the trick?

Gets lots of private sims, rent them out, and it's all *profit* from there because LindenLabs picks up the tab for the SIMs?

How much does the top dwelloper get? 1%? 50%? I'd be very interested..



Blaze you shit stirrer, the developer incentives aren't that much money. Stop your bitching. Hardly enought to cover tier fees even if you had one Sim.

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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 10:22
Eboni, you do not know the answer to this question, only the top dwelloper and LL does.

Perhaps the reason dwelloper awards are so low is because the top earner has it all locked up.

The reality is that some people are under a possible misconception. If LL simply shared the # then we'd all know and could go on about our business.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Editorial Hare
Second Life Resident
Join date: 11 Nov 2004
Posts: 116
05-07-2005 10:24
Ask in the hotline then blaze.
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Please see my alternate account disclaimer here

The world tolerates conceit from those who are successful, but not from anybody else. - John Blake
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 10:28
I think I've hit my hotline quota.

Someone else's turn.

From: someone

I think this is fair solution for both sides, given big investment and sim development effort involved and the fact that normal home owners don't usually qualify for developer award anyway :-)


Interesting. The response was not "it's insignificant" but rather "it's a fair solution".

Seems to me that the Dwelloper Incentive for the top dog is probably a lot more than 1%.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
05-07-2005 11:03
Anshe's monthly tier fees is in the thousands of dollars per month, not counting the setup costs for the private sims.

Dwelloper incentives might dent... perhaps 10% of that? The rest is from her business.

In other words, jump off her back, kthx. :)

LF
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 11:09
If it's 10%, then you're right, no big deal.

But I'd like to know what factual evidence you have to back up this number.

And why didn't the top dwelloper say the number was insignificant in response to questions about this?

That'd be my first statement if I were to deflect criticism about potential abuse of this technique.

Though, I'm not sure the top dwelloper is necessarily a realiable source for such information, and second hand gossip from FIC Lindens isn't going to past muster either.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
05-07-2005 11:15
blaze....here is a quarter.

Go call someone who cares.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
05-07-2005 11:26
Congrats to all those on the list. I can only imagine all the work one must put in to make the list.

As far as Anshe goes - well, she put up alot of money to get those sims up and spent lots of hours managing them, so the award seems well deserved.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 11:47
Well, I think what Anshe is doing is very cool and have said so many many times.

However, I think the dwelloper incentives should be there for people who are building content that attracts people.

Right now, Anshe is getting DI because people are hanging around on their own plots.

Basically, that's hard to compete with. People like to build and create on their own parcels, and getting them to spend even 10% of the time they spend on their parcel on my game / attraction / etc is next to impossible.

So, basically, the incentive right now is not to encourage you to build content but rather take something LL offers and resell it to people. I'm not sure that's entirely wise.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
05-07-2005 11:50
I get Developer Incentive and from MY perspective, its a help, it really is, going towards paying for the sim, but to make profit out of it, you probably have to be No 1 Top Picks constantly.

My dwell is never huge, or it doesnt appear that way because SV is parcelled off, but I am thankful for the amount I get, but I think I can safely say Anshe's ass is NOT totally covered by that alone...
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
05-07-2005 11:55
blaze, had this been anyone other than Ashne, you would probably not have posted this.

Needless shit disturbing on your part. So what, Ashne takes the lions share of the DI, big deal she worked hard for it.

Speaking of lion's shares, the rules should be changed so you can't steal the lions share of posts and polls with your half-baked quirks. It gets old real fast.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 12:21
Well, don't you find it weird that LL has an incentive called "developer incentive" and that the incentive is being directed away from content creators and towards land resellers?

I just find it kinda odd.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
05-07-2005 12:22
Any rule, system or incentive that Anshe Chung seems to profit from in some way need to be changed, nerfed or removed ASAP.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 12:29
Ahaha, that's a tad extreme.

I think what you do is great, Anshe, and I've said so many times before in many different places in many many different ways. You know this very well.

However, you're not the only land reseller on the list. My assumption was that the developer incentives were there to create incentive for individuals to create attractions in SL which encouraged people to come and spend time on their parcel.

If land resellers are getting a significant percentage of the dwelloper rewards, then basically their business of land reselling is being underwritten by Linden Labs.

For example - I would prefer to see incentives for sims like "BackStage" or "Atlantis" or "Chicago" or "ChinaTown" or "Neverland".

Unfortunately, these are being drained away by people who are inserting themselves as a middleman into a transaction between LL and the users at large.

Don't get me wrong - that middleman is providing a worthwhile service and should profit accordingly. However, I find it kinda bizarre that developer incentives need to be a part of that profit.

I'd like to hear LL tell us it's only 10% that land resellers (in total, not just the top dwelloper) are getting.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
05-07-2005 12:29
From: blaze Spinnaker
Basically, that's hard to compete with. People like to build and create on their own parcels, and getting them to spend even 10% of the time they spend on their parcel on my game / attraction / etc is next to impossible.

So, basically, the incentive right now is not to encourage you to build content but rather take something LL offers and resell it to people. I'm not sure that's entirely wise.


I agree.

coco
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-07-2005 12:30
From: Anshe Chung
Any rule, system or incentive that Anshe Chung seems to profit from in some way need to be changed, nerfed or removed ASAP.

Not true!
You won the game of Second Life!
And to the victor the spoils! :-)

Let's move on with the next great game, eh LL.
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Don't Worry, Be Happy - Meher Baba
Editorial Hare
Second Life Resident
Join date: 11 Nov 2004
Posts: 116
05-07-2005 12:32
From here:

Definitions of Developer on the Web:

# A person or company who makes a business of turning vacant or underused parcels of land into new housing (or business, commercial or industrial) surveys.
www.omegarealtors.com/Glossary/default.asp

# A person or entity who prepares raw land for building sites or rehabilitates existing buildings.
www.aamortg.com/content/dictionary/default.asp

# An entrepreneur who has an interest in a property, initiates its development and ensures, that this is carried out ( for occupation, investment or dealing) and from the outset accepts the responsibility for providing or procures the requisite funds needed to finance the whole project.
http://narains.com/glossary.htm

# One who engages in the subdivision or improvement of land.
www.realestatemanitoba.com/glossary.htm

Sounds like anshe to me...
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Please see my alternate account disclaimer here

The world tolerates conceit from those who are successful, but not from anybody else. - John Blake
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 12:40
Fair enough, but more transparency would level the playing field.

Right now the secretive nature of the dwelloper incentives makes it difficult for us to figure out what LL is going to pay people who make an investment in their world.

The economics of everything is very cloudy and doing the math becomes near impossible.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-07-2005 12:57
blaze, sounds like sour grapes.

Anshe already explained in another thread that when she deeds a parcel, she makes a group where the person getting the deed then is the officer. So that group then gets the dwell -- the dwell generated on that parcel for that group, and any other parcels that group owns -- not Anshe's group, because the deed is transferred to that other group.

That means your idea that hapless tenants are churning dwell picked up by Anshe, and not themselves, is incorrect.

Even if it was correct -- so what? Anshe provides the service of the land and maintaining the area and accepting graduated tier donations.

The developers' awards might be usefully retooled to enable groups to be rewarded as groups, with the prize distributing not equally (I'm for ending that kind of wiki socialism in the game) but according to tier contributions. Currently, I believe it noly goes to the highest tier contributors, no?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-07-2005 13:11
No, you make some reasonable arguments.

However, I think more transparency is called for. Cloaking the dwelloper incentives in a shroud of secrecy makes it a bit hard for the rest of us to know what to do.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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