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Cost of bought items used by buyer

Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 06:02
In my humble opinion anything you "BUY" from another biulder or from yourself should be taxed as 1 piece since it is 1 item esentially once its created and linked, lets face it anything that is ALOT of pieces to create is costly enough in this economy and you shouldnt be taxxed on the number of pieces it takes to make it .Once you have made that purchace...

An analogy that may better explain is this ...
If Ford sells a car that is 2,000 pieces and the Goverment every year taxxed you for 2,000 pieces of that car who would buy a ford if GM sold a similar car that was taxxed as 1 car period?
Just a though as an economy fix or at least a partial fix, we all have a limited income here lol penny pinching is becomeing mandatory...
People who have shops like me and soulace (and others) have items out on display we are taxxed for EVERY piece in EVERY item not to mention the Shop itself and all the pieces it took to biuld it and the land too!Not to mention the cost of importing the textures
This is VERY costly so we must reflect that in the prices of the items , then we get tells from people saying are you seriouse you want 50 bucks for this piece of tile texture...

well lets look at it this way,
It cost me 10 bucks for the piece of wood to put that texture on and another 10 bucks to import the texture , so on the surface thats just 20 bucks ...BUT every week it sets there and whether it sells of not I get taxxed on that item and the floor space it takes up ... so if it takes me a month to sell that particular item what am I makeing ?
not much!
but if were taking an item such as a swingset that has alot of items in it to make and at a 50% markup, its been there since my first day on SL and i dont think I have sold 1 yet if and when it sells ill still be in the hole !!
kinda makes alot more sence if ya wanna have any cash to rip down your biuldings and deleate all the items sell off the land and stand there and do nothing and have alot of money that makes no sence to then have at all...
the current system drives you broke and take all profitability out of haveing a store, its not like first life where people buy stuff at the local walmart, we all have the tools to make everything we have so the mad rush to go to a store is NOT there to start with ..

sorry so long and to have vented on this so much is just a bit frustrating

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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-15-2003 13:49
Dude... that's not the point... The reason that the taxes for EACH peice is that the Lindens don't want you to create 350 houses when you com e in the game... because objects in the game world are real world money for the Lindens.
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 14:04
Sorry to Disagree! BUT

Real Life Money is part of the expence of developement of the game in the hope that it goes live and does well and creates alot of income!

Im stateing a FACT here and NOONE can disagree unless of corse they dont think first...
We should not be taxxed for lets say for arguements sake a sword , that takes say 3 pieces of materials to create ..... as 3 pieces! once something is linked it is then 1 not 3....
end of story.

Not to mention the fact that noone in thier right mind could erect 350 houses with 6 hours a day to do it in and the little pay we get here !

Im not against taxation of items just dont believe that taxation for every piece withing an item is realstic...so if someone lays down 700 pieces of basically nothing then so be it they get taxed on the 700 pieces ... but if they make an item that has 12 pieces in it and its a legitimate item and linked then it is 1

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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-15-2003 14:13
Sorry, but it's gonna work that way... A 3 peice sword you probably get 3$ of taxes. The reason they do this is to keep the server clear of crap! So by taxing everything they make users think (think is the kety word) what to spawn when. Plus.... shouldn't a car get taxed more then a toothpick?

Oh crap to add, you don't need to set the price to 50%+ of what it cost you to make. Because when ppl buy something it does NOT cost you a BUCK! When they spawn it it cost them money!
I could build a car and make it 10$ I would still make 10$ pure profit when I sell one.
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 14:26
you missed the point yet again !
It does cost me for EVERY piece that in it to make it and for every piece within it is also taxed to set in my shop on display , so with that in mind................
if the idem is 5 pieces and 1 texture import I have 60 bucks in it to make....
Then I am taxed on 5 pieces every week it sets there wether anyone buys it or not..........
now after 1 week it has cost me 70 bucks total
another 10 bucks the next week ...
and so on and so on....
How long do you think on average a piece will set in a shop in a world that EVERYONE has all the same item for biulding that you do before you sell them?

Especially when the can click on it and see how many pieces is involved and then look at it and see the shapes and just think hell ill make it myself so then ya sell NOTHING and it yet again is sitting there eating your money!
things are only original till someone has the ability to inspect it and make it themselves then its only a novalty and you make nothing

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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-15-2003 14:34
I got it the first time... I make loads of money with my LightSabers... they are cheap and cool! I think I make like 200~300$ a night! Just make something cool that everybody wants.... have you seen my head piece? it has 17 pieces!!! So I don't think that would bee a good sell item.... (ppl also need to realize that to create the item cost 170$, but as soon as you put it back in your inventory you get 170 back. This is to prevent the whole waisting of server space thing) but if I show it to you you'll be like GIMME GIMME GIMME! You have to select what you sell.... I could sell my house, elevator, walls... whatever... but they would make ZIPO! so I made LightSabers... those took me over a week to perfect, but i'm still going to come out with a weapon LightSaber when the code becomes available for it. You can't just slap something together and hope it sells. Think of what ppl want not need! Other then that, I can't tell you anything.
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 14:51
Not everyone has the same taste and ill be damed if I biult a store to have it empty , and to carry all my wares around in my inventory !
Not to mention the game has to hold the needs and desires of the many not the few and with the curent taxation polocy it does NOT do that when every piece of Every item is taxed as long as it is out in the world on display!
Im not here to have a 1on 1 arguement with you on this , you have your view I have mine , But I wont conform to your way of thinking no matter how many times you post to this thread .
My point is factual and Valid ...
If Walmart or Sears had to pay Taxxes on every Item in thier store PRIOR to the sell they would be out of Business the first month and that is a FACT not a figment of my Imagination!
In a Game where they are trying to model the economy on the federal reserve Banking System, they can NOT tax every item multiple times on a weekly basis and have this game survive without DRAMATIC increases to the payday and giveing EVERYONE every dollar they recieve for the rateing Bonus in there payday and not just enough to pay the taxes and keep the rest ... get a clue


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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-15-2003 14:56
You do have a good point! But the whole WalMart thing is not relevant. So somehow you need like demos..... I have a LightSaber stand that cost probably 250$in taxes fully stocked. but it part of my expences! I have enough of a bonus to cover it.... it's all in the buisness... But for your "rant" if you will.... that's up to the Lindens.
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 15:02
I think it is Relivant coinsidering they claim to be basing the game economy on RL economy , if you attempt to make that reproduction of a Economic system then you MUST reproduce the entire system not just part of it ... ya cant take the carburation system off a Motor and expect it to run dont be a smart ass , its not an electric motor ) hehe(and not fuel injected)


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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
01-15-2003 15:07
I believe this is the best way to think about the taxes in SL: It is a non arbitrary way to determine that (using someone elses example) a toothpick shouldn't be taxed as much as a car.

The more pieces an item has the more complex the item is and thus, in theory, the more worth that item has. The more something is worth the more it is taxed.

The real point though is that due to the dynamic nature of this game anything you build in the world costs resources - bandwith and server time. Both of these are very real and expensive costs to Linden labs. The more complex the object, the more resources it uses.

I am -not- saying I think the economy system is without flaws but I will be posting more details on that in another thread. :)
Datura Fairchild
Dress Diva
Join date: 11 Dec 2002
Posts: 133
01-15-2003 15:35
This is a large part of the reason I'd REALLY like to be able to track what I sell. I can understand the fact that my items take processing power and need to be taxed, but if I have, say, a 12 piece sword that isn't selling well, there's always an option, which is to box it and put it on display in that way. Sure, it's not as fancy, but at least I'm able to keep from bleeding money out of my eyeballs. And if an item doesn't sell well at all, well, then I can take it off the thing. Ideally, I'd be able to put EVERYTHING I make up for sale, but just like in the real world, there are things than that to consider.
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-Datura
Kerstin Taylor
Goddess
Join date: 13 Dec 2002
Posts: 353
seeing what sold
01-15-2003 15:38
Datura, you can see what's selling. What I do with my lottery is to have the box email me with the name of the person who bought the ticket, and how much they paid. It even tells me what kind of ticket, and where the box is.

I think you could script the things you sell to similarly email you what item was bought, who bought it, how much they paid, and if you put things in different locations, it could tell you that too.

Lemme know if you want to try it -- I'd be happy to help -
Kerstin
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-15-2003 15:55
Just to add about the RL ECO and the Walmart thing... true wall mart does not get taxed on items in the store... but they do have to "pay" for maint. in the store! Which is much more then you pay for your store.... whatever... the point is that the $$$ is a way to control players... so they don't make crap and ALOT of crap!
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-15-2003 16:30
Well .
No.1 we dont get paid as much as Walmart makes

No.2 walmart doesnt have everyone in that town with the ability to make Every item it sells

No.3 we do pay maintenence for our land and all that we have created on a weekly basis! not a once a year property tax like walmart

No.4 we do not have the amount of land a walmart has and I would be willing to bet we pay a hell of alot more in taxes per year than they do on the property alone and we sell a damned sight far less lol

No.5 if your goiong to make an an analogy and use RL economic theories than you damned well better use all the RL factors involved or you end up with a MAJOR imballance and a HUGE depression/recession
when people cant sell because of the prices that they need to charge to cover all costs involved in makeing , displaying , and taxation (in a store enviroment) then the entire store concept is lost , once you loose practicality of a facet in a game , the game itself becomes less apealing ..
once appeal is lost so does desire to play , and if that happens so early on to some how long will it take for it to happen to more?

NOW ...with all this in mind perhaps I have came up with somewhat of a solution ....

But Lindens would have to implement it and make changes in taxation system to make it happen...

That is this....
Linden Business Permits
something like this perhaps...

pay said fee and once establishes By Lindens it is in FACT a store/shop you pay no taxxes on items within only on the store itself and the land...
this License would get you an automatic Landmark in every players inventory and would be a MONTHLY fee to retain that License....

sound good ? is this a happy medium they still get extra money from you But its not a per piece cost to the owner who wants a store...
the only problem is this ... what price would the license be , it must be reasonably priced because items realy dont sell well here at least from my prospective with the curent economy

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Shebang Sunshine
Royal PITA
Join date: 3 Dec 2002
Posts: 765
Re: seeing what sold
01-15-2003 19:32
From: someone
Originally posted by Kerstin Taylor

I think you could script the things you sell to similarly email you what item was bought, who bought it, how much they paid, and if you put things in different locations, it could tell you that too.


Not yet, ya can't. The bit of the script that works that magic is only triggered when someone pays the object ('s owner). It isn't triggered at all when someone purchases the object. I've already begged for a buy() trigger and I -think- they're gonna give it to us ... hopefully sooner rather than later =)

#!
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-16-2003 07:23
Ok... We are really not going anywhere... But the fact still remains that SL is NOT RL. I'm not going to give RL to SL examples anymore.
1st. SL is NOT walmart
2nd. LindenLabs IS a WalMart, they are here to make money! NOT help you make SL money.
3rd This system is a way to LIMIT the users! this system is in place to stop ppl from making the black plague! (a script that creates tones of objects until... well.... crash!). The system is way to distribute the load. I'll take Charlie as an example. He has an M-16, but he changed the bullets to little 5 PRIM green things that squeek. If your rule would be use each of those would only cost 10 to spawn. But since they were worth 50 Charlie got limited... EI he was using too many ressources (server side) for his avatar. It's a question of being fair. Everyone is limited so that everybody can have a good gaming EXP.
4th It also prevents users from leaving everything out of their inventory. To an extent that it would lag up servers (EI Sim8)
5th It's a game
6th It's Beta and it might change... that's probably why you are posting the idea.
7th I for one am glad that they do this. Because if not all the server would lag to hell! (like Sim8 and I would not play)
8th I was one of the first and i've had no problems keeping my balance over 3500$
9th Linden's call, but I like the system the way it is... it's been thought out for 50000 users plus.
10th You do have a point, but to keep control that is implemented.
11th If you have ever been to my place... I have tones of crap. But my OBJ tax is like 200$... The land tax kills ya! But that is also to prevent users from buying up a whole server!
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
01-16-2003 10:06
Yes I totally agree....One thing that is not well known at least to my knowledge...There is a object per sim limit and a av per sim limit.....

Now if there were no or light restrictions on how many objects someone could have in the sim.....Other people's ability to enjoy the game/community would suffer.... After all this is a community not an "I" thing..... Just read some of the other posts. Someone treated it already as an "I" thing by grossly exploiting a money cheat that is now thankfully patched out...

Yes the name Linden Labs and Second Life have I's in the name but this is not an "I" game.....This is a community game/world/experience.

THe ultra hillarious post regarding the 5 object bullets lol is here...

/120/f8/465/1.html
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-16-2003 11:17
Well put Charlie
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Rivn Epoch
Senior Member
Join date: 17 Dec 2002
Posts: 207
01-16-2003 12:49
ok Nexus ....

If you do NOT want to see real life analogies here against how you feel then why do you give them yourself ?


You are the one who said they base the economy on the federal reserve ! not me

I said once you do that then you must take into consideration every aspect that is dealt with in RL!
we can go on and on and on and on here it is POINTLESS!

you do NOT have to agree with me but at the same time this would have been over LONG ago if you wouldnt keep posting to this thread!

It was my topic you said you peace now BE GONE and let it die!

I can see we will only agree on 1 thing here and that is to DISAGREE !


I think Lightsabres are ugly as all hell and wouldnt own one , obviously you disagree... thats our opinions and we are both entitled to them there is NO need for you to come here and totally bash anything I have to say it just shows how childish you are thinking only your opinion counts!

If this was your thread (and its not) I would have stated my feelings and possibly debated with you 2 maybe 3 postings then simply said we agree to disagree and let it die!

I can see your not that type and must ALWAYS have the last word .... so with that in mind I will not post to this thread again so anything you put here will go unread by me !
nuff said


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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-16-2003 13:08
Anyways as you would put it "I don't care", it's your rant I was just giving you my feedback, that's what a msg board is for. But I agree... we are the only 2 doing this... let it die!
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