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Howto : earn L$ in Second Life

Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-18-2006 20:04
Disclaimer
1) What is said here is my opinion, not that of Linden Lab.
2) It does not constitute financial or tax advice.
3) This advice is intended to be useful, and factually accurate, but neither of these things are in any way guaranteed.
4) If you have any ideas about how to improve this helpfile, please send them to me.

The single best way to get L$
Before we begin, there is one thing about L$ in SL that you absolutely must know. This is that jobs in SL typically do not pay as much as jobs in Real Life do. Therefore the most effective way (in terms of time) to get L$ is usually to get a good real life job and buy L$ on the LindeX or various other currency exchanges, such as SLX, or GOM. There are various currency exchanges, I suggest shopping around to get the best rate.

Reasons why buying currency might not be best for you
There are cases where it might be a good idea to seek a job in SL anyway :
* you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities.
* you have a decent real life job, but the banks where you live will not give you a credit card, and you can't get a paypal account. Thus you have no way of buying L$ from LL. In this case I would urge you to talk to very good, close, *trustworthy* friends about other ways of buying L$ - for example, in exchange for cheques in the post.
* you already have a good real life job, and you just want a job in SL to have something fun and rewarding to do.
* you have other priorities in your Real Life, such as saving for your kid's college fund.


A general introduction to (mostly low paying) jobs in SL
The first thing everyone should read on the subject of jobs in SL is : the jobs page on the SL wiki that lists common jobs in SL. This gives you an idea of many of the basic job categories in SL. Typically most of these jobs are identifiable because :
* they require a lot of "low intensity time" - that is, time you're around the computer waiting for something to happen, or otherwise not doing much. Examples : a security guard waiting for griefers to show up, a dancer/escort using animations and sometimes talking to customers waiting to get hired, etc.
* require relatively little skill. Examples : a security guard in *some* cases needs only to know who to ban and how to ban them. The 'who to ban' is usually covered by a set of rules given to them, and the 'how to ban' is usually as simple as shouting "/8 addt NAME" or similar to add them to the ban list of a security orb nearby.
* very similar jobs to them are done for free. For example, at many clubs, there are quite a lot of regular customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people in SL who are willing to have av-sex for free, indeed, some of the most popular locations in SL are based around the idea of free sex. Therefore, it is hard to earn L$ that way in Second Life because there are so many people willing to have sex for free.
* tend to be 'service' oriented. That is, if you're trying really hard to do something for someone else, you're probably in a much weaker position than someone who has people come to *them* for help.

Basic principles of how to earn more L$ and enjoy doing it
There are many jobs in SL that are low-paying and fall into the above category.
The SL wiki article above covers most of them. I do not mean to demean dancers, escorts, , security guards, etc.... I am simply pointing out that if you want to be rich, they are probably not the jobs for you. Personally, I think of becoming rich as rather like becoming happy - it's a background goal in life that you accomplish best by doing other things. For example, if you're always thinking about how unhappy you are, becoming happy becomes your goal, and then you start looking for short-term ways to become happy, like drugs or casual sex. Invariably these provide a quick-fix but leave the longer-term problem unsolved, and soon you are back where you started, even more unhappy because you remember that for a few moments you were happy. The effective way to become happy is to put unhappiness out of your mind - refuse to be unhappy - and settle down doing something you enjoy, something that helps you in the long term, something that challenges and distracts and motivates you and generally gets you interested in life again.
Similarly, the best way to earn L$ is not to be always focused on earning L$ - rather, it is to do things which have as side effects producing lots of L$, and to be so focused on doing these things well that you don't notice the amount of L$ you make. This has two advantages - firstly as you're not so distracted with L$ you can focus on your work and thus produce better quality work, thus earning more L$..... and secondly if you're focused on your work all the time your L$ tends to build up because you're so focused on your work you do not have time to spend it.
So, to summarise : the best way of making L$ is to pick something that you enjoy doing anyway and are good at, and try to find a way of making L$ from that. Develop your natural skills and try to use them to address a want or need people have. Use your mind (or hire someone else's) to do the things you can't do - for example if you come up with a great new idea for a product, sell it to a company that makes products like that. If you make products but are stuck for new ideas, hire some creative thinkers to get you back on track. Develop your own skills to a high level, and co-operate with other people who have other skills to make something that people will buy, then split the profits.

Of course, as with any capitalist system, the most lucrative job is the one where you come up with an idea of how to make something quickly and cheaply, yet this thing you make is in high demand and can be sold for lots of L$. By the time everyone else figures out that they could make this too, you've sold a ton of them and made a lot of L$. :)

Unfortunately these jobs are the hardest to get, because they require you to :
1) be able to identify what consumers need or want, before most of them are even aware of it themselves.
2) be able to design a solution to their problem that is both effective, appealing and cost-effective to produce.
3) be able to make people aware of your product and convince them to buy it.

The key to getting this kind of job is that you :
1) Identify what skills you have.
2) Identify what needs or wants other people have which are not yet met by any existing product
3) Figure out a way to meet a need or want that people have with one or more of your skills.

For example : In my case, I identified that I'm a good writer, and that I have years of experience doing various forms of roleplay online and offline. I realised that a lot of people in SL like or are curious about how to do good roleplay - but they don't know much about it because before I wrote what I wrote, information like that just wasn't written down anywhere in SL that I or anyone I asked could find. I saw a way to help people learn and thus improve the quality of their lives, by teaching them about something I knew about and they wanted to learn about. I could have tutored them one on one, but it is a far better use of my time to have a vendor selling my work 24/7 while I am off doing other things :)
My point is that I saw a way I could be useful to many people by making something for them - I made it - I started selling it and it is selling well.

To make a product that sells well, you have to match your existing skills to what consumers want. Develop your skills, identify what consumers want, make it, sell it, and profit from doing so. Try to make something that you *enjoy* making - as that will keep you motivated to do a better job and result in a better product more people want to buy.


Why you should always sell something you're personally interested in
Your peers and friends, the people you hang around with, are probably interested in roughly the same things as you are. If you use your skills on things you are interested in and thus make a product that people want, it will thus probably be tied to your interests, and thus be a way you get involved in the community as a businessperson. This is a good thing because it gives you social status amongst your friends as well as L$... and opens the door to opportunities in your business. For example, if your friends are interested in the same things as you, they might be interested in your product. If they're interested in your product then they might help you develop it in various ways like pointing out its flaws so you can fix them, or advertising it for you by telling their friends. You can encourage this sort of benefit by giving free samples of your finished product to your friends - if your product is good, they will recommend it to their friends and this is a great way to launch your product onto the market.
Thus, building a product based on your interests :
1) gets you social status if done well
2) is a great way to meet new people who share your interests
3) provides a great excuse *not* to meet people you don't like ("sorry, busy with business stuff atm", for example)
4) taps the resources your friends have, like the ability to give you feedback and help you develop your product, that may naturally lead to working together and thus building better friendships
5) allows you to make use of the community by using people you know to give you free advertising via free samples, for example.
6) motivates you - as you're MUCH more likely to work hard on a product you care about then one you don't care about.
7) makes your product better - as you can draw on your knowledge and experience when making it.... plus that of your friends.
...etc

In short, always try to combine your skills and your interests to fill a gap in the market - produce something that addresses the wants/needs consumers have.


Ways you can take advantage of SL's economy to make L$ - without harming anyone
As an example : creating some things tends to cost more than creating others. Sound files, textures, etc, tend to cost L$10 per upload. This means that :
1) if you're going to use lots of them, make sure you budget for this cost.
2) you want to use as few of them as possible.

There are other things, however, which are free to create (and thus, you can experiment with creating products on them for free - so even if your product fails you have not lost L$!). My favourite example of these is notecards. I saw an opportunity to sell notecards full of information in Second Life... it was perfect for me because I had the information anyway (so wouldn't spend anything to obtain it), creating the product cost next to nothing (because creation of notecards is free), and I could sell it for free too (because it really isn't that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that's free too. Plus I found some malls that were just opening and gave me vendor space without needing to pay rent).
So, in summary, I worked out that I could create this product without needing to learn much in the way of new things, except how to script a vendor in LSL, which turns out to be very easy.
I created my product for a grand total of $0L, and started selling it, making L$ right off the bat, because it cost me nothing to make but people were buying it at between L$49 and L$199 per copy.

I'm not suggesting that everyone should scribble down anything they want on a notecard and try to sell it.
I'm simply saying that if you have a skill, or some knowledge about a special topic that you think might be useful to other people... try to find a way to turn it into a solution to one of their problems (even one they did not know they had) - and they may start paying you for being so helpful.
Business is built on the principle of getting paid for being helpful - if you can help someone do something, and nobody else can, you are in a good position to say "I will only do this for you if you pay me". Obviously you need to do a lot of helpful things for free *before* you can say that, but once you have a reputation for helping people solve their problems, it is only natural that you start charging for this as you have a valuable product/service which other people can't do as well as you... and you need some way to choose who you will help. Why not the person that pays the most? That's a quick way of deciding it that's impartial and turns the deals into both a win for the customer (they get what they want) and a win for you (you get the most L$ one can fairly demand for that product/service).


So, to summarise :
1) Identify your skills, knowledge, and assets.
2) Identify how to use what you have to meet a want/need that other people have, in the cheapest way possible. Look in places like the products wanted forum first for ideas about what people might find useful - then try to find a way to meet that need at the minimum cost to you.
3) Try to get some feedback from other people who know about relevant topics such as your skills and how much demand there really is for your product.
4) If the startup cost is low or you reasonably expect to make a lot of L$ at this, and you have the free time, go for it.

Two very quick ways to save/make L$
1) If you're going to sell Lindens, use a limit sell, timed so you catch the market when it's going down. Your Lindens may take you a few days to sell rather than being instant, but the effect is that you get about 6% more US dollars for your money. Getting a 6% bonus for 5 minutes work reading the LindeX is a very worthwhile thing to do! If you're going to buy/sell L$, you should check out the different currency exchange sites listed at the top of this article, as their fees vary, and you can save yourself money by shopping around. The principle of "shop around" works in your favour here. Other principles such as "where possible, cut out the middleman", and "buy low, sell high" may help, but they depend on shopping around... you don't know what's out there unless you shop around.
2) If you're not going to sell your lindens, yet, and you can afford to lose them entirely, stick them in Ginko or another high risk / high gain savings account. You might lose your money, there is always a chance of that. On the other hand, if you use it right, you can earn 3.3% interest per month on your balance, which almost offsets the 3.5% fee for selling L$. I'm not sure if this is a good way to make money or not on its own, but I think that if you get that 3.3% interest on all L$s before you sell them, AND you time your selling of L$ to sell when the market is right, using a limit sell, I think your chances of making money are much better.
3) Encourage your customers to pay you in L$, rather than using sites like paypal. There are several reasons for this. Firstly, PayPal are more expensive to use for business transactions - they charge a 2.5% fee for handling currency exchange, for example, which can be very significant if you're running a business in SL but aren't based in the USA. Secondly, PayPal will share your RL name with your customers unless you pay them extra for a business account. Thirdly, PayPal effectively lock up your money for awhile by taking what I consider to be far too long to process withdrawals. Fourthly, I used to use PayPal to process payments for another online business I have, but I pulled all of my money out of my PayPal account and then closed it completely after they charged me substantial fees for something that I felt was very unfair. Finally, people are more open to spending L$ than they are to spending USD, because they don't consider L$ to be 'real money', psychologically. Getting people to buy your product with cash is hard. Getting them to buy it with a credit or debit card is easier, because it doesn't *feel* so much like they're handing over money. Getting them to buy it with L$ is even easier still, as to them it feels like they're dealing with something akin to monopoly money... "game money" that isn't serious. So, when you can, set prices in L$. The only exception to this is when you are dealing with large-value items, in which case you don't want to set prices in L$ because the resulting numbers are huge, and it shatters the illusion. It is also rather unethical, as frankly if you're setting your prices in L$ to disguise the fact that you're asking for a lot of USD, you probably ought to be spending your time improving your product, rather than trying to fool people with marketing. So, to put it simply : set your prices in L$ where it is convenient, and especially for low value items. For high value items, setting them in USD is probably more ethical and protects you from market fluctuations.
4) Never, ever enter "lotteries". Similarly, never gamble. The reason is simple : the odds are always against you in the long term. The longer you play, the more and more likely it is you will lose a lot of L$ this way. Ultimately, in gambling, the house *always* takes your money in the long term. Remember : if you gamble - don't expect to win.
Lotteries are similar : at most they pay all funds paid into the lottery to a single lottery winner. Usually they pay a portion of what is paid into them. That means that when you enter a lottery you are trading L$1 for a ticket that is worth much less than L$1. You almost always lose money *and* value instantly, as soon as you buy a lottery ticket. For this reason, I would suggest that you never gamble and never buy lottery tickets, ever. I personally consider lotteries and gambling in general to be nothing more than a waste of money. I can see their appeal - they give you hope of a better situation in future - but it is false hope - they almost always make sure you end up poorer than when you started. In order to buy enough tickets to be in with a meaningful chance of winning a lottery, you have to spend so much on tickets that it is not worth entering. For example, lets say a lottery pays out 90% of its ticket sales in a jackpot. To be in with a 50% chance of winning a L$90 jackpot, you'd have to pay $50 in tickets. It's pretty easy to see why buying 50% of the tickets in that lottery is a bad idea : you have a 50% chance of getting L$90 and a 50% chance of getting L$0. That averages out to L$45, which is less than what you paid in the first place. Effectively, any time you are buying a lottery ticket, or gambling, you are trading L$ or real USD money for a 'chance' which is worth less than what you are paying for it in terms of L$ or (in the real world) USD value. This has been called "a tax on people who can't do math".
Put simply : don't gamble or enter lotteries unless you enjoy losing money.

Doing business ethically, and why you should
Put simply, most human respond to kindness with kindness and unkindness with unkindness. As a business owner, you are dependant upon your customers. Therefore, you should always treat them well, because if you don't they will leave you in the lurch.
Basically, you're dependant on your customers, and so if you wrong your customers, your business will suffer. Always be nice to your customers - without them your business will fail.

A few ethical business tips :
1) Be honest and accurate. Avoid mis-representing your product, your fees, or anything else about your business. Never, ever lie to a customer. You can emphasise the good qualities of your product, but you can never lie. You can say that "in my opinion, this is the best product for ______", but you cannot say "everyone thinks this is the best product", unless you have some kind of independent proof that *everyone*, without exception, really does think that.
2) Be reliable. Keep your prices steady to hold customer confidence. Make sure you or someone you appoint can handle customer enquiries in a reasonable time. Make sure if you promise anything, you keep your promises!
3) Be a team player. Work with other businesses. Try to learn from them... ask "what can I learn from _____?". Same with your customers. A lot of customers have this idea that the maker/customer relationship ends when they hand over the money. It shouldn't. You should give your customers an incentive to keep you in mind - that way they're more likely to mention you to other people and give you free advertising, and much more likely to feel like they had an enjoyable buying experience. Being cold and distant is not good for you emotionally or for the sales of your product. Personally, I reach out to my customers by offering them L$, from L$50 to L$500 for pointing out ways in which I could improve my product. I basically pay them to tell me what needs to be improved in my product, then I improve it along those lines. I also reach out to other businesspeople in SL. If I can't do a job, and it needs to be done, I look to hire someone with a reputation for quality results to do the work for me. I pay them to do it, too, and the price I pay them is based on a combination of what I can afford, what I think is a fair price for the work, what they think is a fair price for the work, and how much a similar service would cost elsewhere.
4) If you screw up, admit it, find out how to fix the problem and fix it. Don't let your pride get in the way of doing the right thing. A lot of people actually give a great deal of respect to a person who is mature enough to admit their mistakes and learn from them.
5) Make sure you have a few people who are both customers and friends. Typically, do this by giving free samples of your work to your friends in the early stages of development (they're the ideal beta testers as hopefully they share your interests, and your product is based on your interests). Once you do have a few customers who are also friends, try to encourage them to give you honest feedback on your product. A friend who says your product is great when it really sucks does you no favours. A friend who tells you it sucks because it does really suck when you think it is great does you a big favour. A friend who tells you it is great because it really is great, even when you think it sucks, is the most valuable of all as these are the people that really help you through even the hard times of running a business.

Unexpected costs
A tip for those considering starting a small business in SL : you face many unexpected costs.
For example :
1) The cost of the time you spend making your product and doing business-related activities. (reduce this by working on something you enjoy, and don't forget the community you're selling to!)
2) The cost of the land you buy/rent for your vendors or business-related activities. (reduce this by getting free placement in malls where possible, and seeking out value for L$ in terms of exposure to good potential customers versus cost of the advertising)
3) The cost of selling L$ on the Lindex or other currency exchange sites, to recoup any USD investment (currently 3.5% of value sold, IIRC).
4) The cost of getting LL/PayPal/etc to let you withdraw the USD value of Lindens you sell (up to $15USD per withdrawal if you use LindeX).
5) The cost of changing that USD back into your local currency (can be up to 5% in places, depending on your bank).
6) The time cost of how long it takes you to get L$ back that you've put into SL - and if you can afford to have your RL money tied up in SL.


The top 5 ways to make sure you make L$
1) Pick wisely from your skills, talents, knowledge, friends and business contacts - use all together to make a product that fills a consumer need/want.
2) Make it *popular* - general use items sell much better than niche items, unless you're SURE a niche is big enough to support your product *AND* that most people in the nice will and can buy it.
3) Market your product the right way. NEVER SPAM ANYONE. Instead, put your product info in your profile and ask permission to advertise it in places/groups/IMs about related topics. Target your audience and market towards them in a way they find USEFUL, not annoying.
4) Budget. Remember to translate your L$ profits/losses back into USD so you can see how much you're making *at most* - before fees as above are deducted.
5) If in doubt, get more feedback from other people. Try to get feedback from multiple TYPES of people too - coders on your scripts, artists on your art, builders on your builds/textures, marketing people on your advertising, etc etc etc.
6) Protect your product. Never give someone else enough information about the whole of your product/business that they could copy it and replicate your product themselves. Similarly, each industry is prone to a certain amount of illegal copying/piracy, which hurts creators in that industry. Consider how vulnurable your products are to copying, and if possible take steps to limit the risk of your products being pirated. You can give out free samples for advertising, and you can choose not to have copy-protection because many consumers are against it. Those are OK choices, but you should still be aware of the vulnurability of your product and *consider* what you can do to reduce the risk of piracy.
7) Don't expect to EVER make a lot of USD playing SL. SL is not geared for that. It's geared so you can make a bit of L$ doing something you enjoy. It's not geared to make mega-bucks unless you're prepared to invest mega-bucks. For example : say the rate of return on your investment was 10%. You'd need to invest 1000 USD to make 100 USD. If you have 1000 USD at your fingertips, then there is really no need for you to take on risky investments in SL, because you're probably well off already in Real Life :) If on the other hand you'd struggle to find even 100 USD, then you probably can't afford to take risk with that money - you can't afford to risk it all on a "get rich quick" scheme because you risk losing everything, and you can't afford to lose everything. So... as a general rule, only invest in SL what you can afford to lose - and make sure you're doing it for your own enjoyment and education. Remember to balance what you have, what you can make, and what you risk/lose by making it. Remember that making a lot of USD in SL is hard (otherwise everyone would be doing it) and it takes serious thought/skill to do. If this fact bothers you, then remember that even playing SL itself is a luxury item (only 1% of the world's population own a computer). Again, it is usually best to make money with a RL job, and to spend some of it in SL. If you want to be a creator in SL, and get paid for your work, then remember : DON'T DO IT FOR THE MONEY. Do it because you love it (you'll do a better job *and* enjoy it more *and* get paid more that way).... and don't expect to make money. Plan for the worst and hope for the best.
8) Remember your friends and the community. They're INVALUABLE sources of feedback, people to beta-tester your product, and so on.
9) If it all goes down the pan, and you've tried hard at making something that makes L$ but it just doesn't work...... then release free, all-permissions copies of it to everyone who you think might be interested, so at the very least it helps them anyway and a future product might be made from it (and... it'll help build your reputation!).
10) Remember, the best ways to make L$ depend on hard work, and investment of time, skill and L$. Making L$ isn't easy - if it was, everyone would do it! It is, however, possible if you keep trying to do it the smart way - eventually, if you learn from your experience - you will hit upon an idea. If you don't... then that doesn't matter, because you've been sensible and remembered point #4 (Budget) - so you've kept your losses to a safe minimum that you can afford.

Quotes from other SL users
From: Barbarra Blair
When you've been in SL awhile, you will suddenly think, "I wish I had <insert wish here>."

Build that thing and sell it.

From: stove Lu
It is possible to make money in sl, but its like living in a poor country where the exchange rate to the dollar is terrible.

I've only just started playing this game, and the most I can make in a day is about l$1000 aprox 3usd.

Id rather do a days work irl and get paid £150.

I think if you really put your heart into it you probally could make about $100 a week from it, but its going to take time and alot of hard work.

But how you should view the game as a place to have fun, or a profitable hobby. Dont think your going to make your millions here, because thats very unlikely.
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Hunter Glass
Registered User
Join date: 10 Feb 2006
Posts: 9
Well thought out!
07-19-2006 16:07
Hello Angel,
I am the publisher for SL Business magazine and we are currently looking for staff writers, columnists and freelance writers. One of the regular sections in our magazine will be "Getting Started." After reading through your post I feel that you have alot to contribute to SL residents and that we could help you get your voice heard and more exposure, further building your reputation.

You can reach me inworld of course and also by email: [email]highlyfocused@gmail.com[/email]

Here is a list of opportunities that are available:

-Staff Writer
-Columnist
-Freelance writer

Staff writer:
The staff writer works closely with the editorial team in the coverage of the monthly editorial outline. You will be given subjects from the outline to research and draft content for submission to the editors. This is a salaried position and requires regular attendance in SL. Salary is discussed inworld.

Columnist:
The columnist covers one particular area and is usually a subject matter expert. A columnists' submissions will appear in the monthly magazine and possibly in the weekly supplements. Columnists are paid per column they submit at a rate of 1500L$/ $5 USD

Freelance writers:
The freelance writer picks up work that the editorial team may not be able to get to or lightens the load per se. Freelance writers that seek work from the magazine will receive subjects from the editorial team to research and draft for submission. Freelance writers are paid per article at a rate of 1500L$/$5 USD

I'm looking forward to your response and if interested I'm looking forward to introducing you to the SL Business team. Thanks!

Hunter Glass
Publisher
SL Business Magazine
Malachi Rothschild
Registered User
Join date: 19 Apr 2006
Posts: 17
Great Post.
07-19-2006 16:46
Just wanted to say that, great post.

Anyone new to SL, this kind of advice is invaluable.

--Mal
DragonChiq Thereian
Registered User
Join date: 4 Jun 2004
Posts: 102
07-20-2006 00:15
This is absolutely the most informative, helpful post I've seen in the forums thus far!!! Thank you very much for posting this! :D
~DragonChiq
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From: pandastrong Fairplay
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Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
07-20-2006 00:28
can i get fifty bucks for reading the whole thing?
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Sakai Takashi
Registered User
Join date: 13 Feb 2006
Posts: 60
07-20-2006 16:31
Very informative. Most of what he stated is True. I am working on now creating some products that are needed, but is not available in SL at large ammounts.
Sakai Takashi
Registered User
Join date: 13 Feb 2006
Posts: 60
07-20-2006 16:32
In addition, when you are working on projects, and you need others to assist you, give them GOOD rates for the work they do, because finding good workers can be hard in SL to come by.
Joker Opus
Registered Usimibober
Join date: 9 May 2006
Posts: 363
07-22-2006 22:05
well its easy for girls, just be an escort... or just buy your money, 2 pounds will get you enough to get around
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-24-2006 10:20
Stickied; what I have read thus far is useful. :)
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Chris Morellet
Registered User
Join date: 15 Jul 2006
Posts: 35
08-02-2006 10:25
.... GREAT POST.

from what i read here it would appear you are a very succesfull Real life entrepeneur.
great article.
bet you could even sell this on notecards and make tons of L$
Radha Hill
Registered User
Join date: 22 Jul 2006
Posts: 1
Thanks :)
08-05-2006 07:25
Thanks. Its useful :-)
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
09-12-2006 08:51
I think if this should be stickied it should be edited to remove the unneeded and blantant Lindex ad. Buying L$ on the Lindex is not the single best way to get L$. What a stupid statement.
Lash Atlantis
Registered User
Join date: 18 Oct 2006
Posts: 2
Nice post!
10-18-2006 11:25
Just joined up and read the post. BRAVO!!

Wish there were more intro sources like that one! Must have taken some time to coallate all of the info.

(btw- take the job at the SL magazine!!)
Lash Atlantis
Registered User
Join date: 18 Oct 2006
Posts: 2
Nice post!
10-18-2006 12:10
Just joined up and read the post. BRAVO!!

Wish there were more intro sources like that one! Must have taken some time to coallate all of the info.

(btw- take the job at the SL magazine!!)
Shelli Rolls
Registered User
Join date: 19 Oct 2006
Posts: 1
Wow!!!
10-23-2006 01:21
I just think that I need , really need, tosay that the person who wrote this post has WAY WAY WAY too much time on their hands. That someone can sit down and thoroughly think out all those topics, which are basically common sence and then to type it all out. "Create" and "market" products [cards] play SL and give the whole world advice on how to do it sounds to me like they don't have much of a RL. As I am saying this I am not trying to be mean or nasty although I realise I probably sound that way , but after spending I very long time [ what seemed like] reading that entire post I didn't go away with much. Reading the first dozen or so posts afterwards it appears some people did. I guess it just goes to show what type of people are playing here at SL and has given me great reason to rethink even getting started. I was hoping this was going to be a real game with people that really want to play without all that immature stuff that goes on at so many of the other game sites and I am just at the forums trying to get a feel for the game. Like I said , I am not trying to be mean or nasty ,just giving an honest, bias, opinion of what I have seen so far. It has actually has made me sort of sad.
Gabby Lime
Registered User
Join date: 16 Aug 2006
Posts: 79
10-23-2006 11:29
Shelli, I think the issue of time wasting isn't that big a deal. Honestly, a lot of people have wasted a lot of time to make SL great. The thing I have against Angel's post is how it reeks of social darwinism and egotism. It insinuates that something is seriously wrong in your life if you can't get a high-paying job. So say you're a writer looking to get published; you have a serious problem and you probably have a severe disability. If you have to look after a sick family member and don't have the ability to be in a suit every day, you need to "fix" your real life. Anyone can be rich; only the weak and disabled fall behind. Right, Angel?

Aside from that, the actual advice is redundant and useless for anyone serious about getting into the SL economy and barely touches upon SL market trends.



"If you cannot earn enough in Real Life to be able to afford much in the way of L$, I would suggest that the best thing to do is to work on fixing your real life and increase your Real Life earnings"

"you have serious problems in your life which prevent you ever getting a good real life job - for example, you have severe disabilities."
Karen Zohari
Registered User
Join date: 2 Oct 2006
Posts: 6
10-28-2006 15:26
@ Gabby (and others)
have you ever heard of a writer being sarcastic?
Sarcasm, I had a good laugh reading the post of the topicstarter, and yes, for a lot of people it is really good to read. I am not that long in SL, but how many people come to me and ask: you have a job for me? or something like: how can you afford all that... We, my partner and I, love the roleplay, and SL is a new experience. And maybe just invest some rl money in L$ is an easy way to get started and have some fun in SL. And yes.. I have a real nice rl.. don't even start there :)
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-06-2006 18:48
Thank you for your time in spending the time to create this.
I am not sure what my nitch is here.
I have in past created custom content, I do digital drawings, I write but I am not really sure how to do all these things yet here to quality I would consider it as "service" yet.
As someone with serious disablities and not able to work in traditional job enviroment I would consider it very appealing to find away to be rewarded in nontraditional work enviroment that appreciates my creativity.
In my real life reality I require lot of medical care, if I do get job its only mininum wage and most do not provide medical insurance.
I don't understand the negative comments myself but I do live in world irl that often makes me feel valueless and second class citzen due to economics,etc.
I have made some bad decissions on use of usd and L this week. I do wish I understood better how to use the investment or investment loss I experienced as postive experience but I have no clue.
Talthybius Brevity
Headshop Proprietor
Join date: 14 Nov 2006
Posts: 76
11-14-2006 16:20
Greatly helpful stuff, thanks for posting this!

I almost didn't read it because I was really turned off by your intro about why you should spend real world money on buying L$ instead of earning it in game. That and your very limited list of reasons you can think of why someone wouldn't want to or be able to spend real money in game. (One huge omission from that list: You're raising a family on a single income and so don't want to spend money in game that should be going into a savings account for your children's education. Real world responsibilities? Hello?!)

But I'm glad I kept reading. You said some stuff I'd already been musing on, but the way you put it helped clarify it in my head.

I was also very impressed by your suggestions to balance business and community and how the two can create a productive cycle together.

Great stuff, thank you for it.

Peace
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
11-14-2006 17:23
Some comments...

To Hunter Glass...
Thank you for the invitation.

To Malachi Rothschild, DragonChiq Thereian, Sakai Takashi, Chris Morellet, Radha Hill, Lash Atlantis and others who have IMed me expressing support...
Thank you, I am very glad you found this article useful.

To Sakai Takashi...
You are right, it is important to pay people well for good work, and that there is a shortage of highly skilled workers in some areas of the SL economy.

To Torley Linden..
Thank you for taking the time to read this given your busy workday.

To Aaron Levy...
I wrote that the LindeX is generally the best way to get L$ because it doesn't take a long time or cost much RL money if you only get a little L$.
Buying on the LindeX is very quick, and quite affordable for a great many people. That is why I suggested it.
Of course there will be some people for whom the LindeX is not quick or not affordable.
I'm replacing my references of "the single best way" with "the most effective way for most people".

To Shelli Rolls...
My goal was only to cover the basics. If you wish to cover the advanced stuff, please feel free to do so, I'd be happy to learn from your knowledge.

To Gabby Lime...
IMHO, making SL great is not a waste of time, especially if you enjoy doing it and help others in the process. IMHO having fun and helping others are some of the worthy goals in life.
I'm not saying one needs a high-paying RL job in order to enjoy SL. This isn't true - many people enjoy SL without paying anything!
I'm definitely *not* saying that only the weak fall behind. If you look at sites like lcurve.org you will find there is a massive income disparity in the world that results from luck and privilige playing such a large factor in determining the outcome of peoples' lives. Lots of people fall behind due to bad luck.
What I am saying is that people who are badly off in RL should, IMHO, put first priority on looking after themselves in RL.
I recognise that everyone needs downtime, I recognise that everyone needs a relaxing space they can use to chill out and unwind.
I'm not saying that people who are badly off in RL should have no leisure time and should work themselves to the bone trying to get somewhere in a world that is stacked against them.
I'm simply saying that they should be concerned about their RL situation, and should give it much greater priority than their SL situation.
I'm saying that, essentially, it's ok to use SL as a short term shelter when RL problems become overwhelming and you desperately need a break, but you shouldn't just avoid problems you have in RL, you should try to fix them.
Not saying that all RL problems are fixable, or that *any* of them are the fault of the people who have them. I'm just saying they should try to fix them where they're fixable and manage them where they aren't.
If I truly believed that "devil take the hindmost", that there was something actually *wrong* with people who don't have high-paying jobs in RL, then I would never have written an article like that to help people.

To FD Spark...
You're most welcome!
Don't worry if you haven't found your niche yet. That takes time.
Learn new things. Meet people, explore and you'll find it. I didn't find mine until I had been in SL for awhile.
It's great to have a goal - in your case, being rewarded in a non-traditional work environment. It really helps keep your motivation up while finding your niche.
I think the trick is recognising the limits of what you can and cannot do, then keeping optimistic and trying to gradually broaden your horizons.
It's ok if you don't have a breakthrough right away. Keeping your motivation up and spending time doing the research can pay back in spades, given time.
Best of luck, and feel free to IM me if you want suggestions. I'll try to be helpful :)

To Talthybius Brevity...
You're right in that I did perhaps focus on LindeX too much.
You're also right in that prioritising where you allocate your RL money is a very good reason for not putting that money into SL.
I am going to change the article in light of your suggestions, since they are correct and offered up in a non-offensive, useful format.
Thank you for the comments on how community and business can create a great working cycle. Business isn't all about numbers (though each business does need one person who can do numbers) it also needs people with other skills. That's part of what I was trying to explain in that section :)

Thank you everyone for your comments, I'm revising the article in light of them.
Apologies if I got anyone's name or intention wrong - it isn't intentional :)
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
11-24-2006 01:04
Thanks for your kind response. You know I joined this game site because when I was doing sims content I would always be running into limitations or glitches due to how custom content causes problems with that game.
I also have to admit I almost didn't join because one their seems to be more emphasis on being able to buy more and more things and lindens.
I don't have problem putting side money for lindens or tools that will help me express my creativity and develope more online friends and connections but I have had this feeling like in order to truly create what I want to part of this game I am going to have to spend lot of real life cash when the money could and should be used for other things.
Yet there are people who have no problem spending thousands of dollars a year on whatever they desire that is great too. My question is what about the rest of us who just want enjoy Second Life and it's possiblities who can't puy the monthly maxium amount of lindens every month, is there room for us too?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-24-2006 05:41
From: FD Spark
Thanks for your kind response. You know I joined this game site because when I was doing sims content I would always be running into limitations or glitches due to how custom content causes problems with that game.
I also have to admit I almost didn't join because one their seems to be more emphasis on being able to buy more and more things and lindens.
I don't have problem putting side money for lindens or tools that will help me express my creativity and develope more online friends and connections but I have had this feeling like in order to truly create what I want to part of this game I am going to have to spend lot of real life cash when the money could and should be used for other things.
Yet there are people who have no problem spending thousands of dollars a year on whatever they desire that is great too. My question is what about the rest of us who just want enjoy Second Life and it's possiblities who can't puy the monthly maxium amount of lindens every month, is there room for us too?


Of course there are :) You don't need to buy the maximum monthly amount of Lindens each month at all.

I'd normally say just get a Premium membership (L$1200/month should give you plenty of texture uploads) and then pay enough to get the land area you want. Then you can create whatever you want on your land.

If you want to benefit from other people's work, you'll have to pay for that, it's true. But then again, that's ok, because you can sell your own creative work too. Once you have land, putting something on sale is so little bother there's no reason not to do it. Of course, you'll get more sales if you "design for the market", set up multiple locations, advertise and engage in other strong business practices, but you should still get some interest even if you don't.
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
11-26-2006 04:10
I've updated the article to add alternative currency exchange sites beyond LindeX.
The reason for this is simple : other places charge less than LL does for currency exchange. Some charge more, but some charge less.

On ANSHECHUNG.com, L$10,000 costs : US$39.99 (US$2.65 more than LindeX)

On LindeX, L$10,000 costs : US$37.34

On slexchange.com, L$10,000 costs : US$36.02 (US$1.02 less than LindeX)


Now, I'm NOT saying that the lower fees make SLX automatically better. There may be catches I'm not aware of. I'm simply saying : shop around.

In particular, I'm hopeful for gomtrade.com - which although under construction right now, promises even lower fees of about 0.5% (LL charges about 3.5% for selling L$ using LindeX).
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-27-2006 14:25
Angel, thanx for maintaining this after your initial posting. This topic (surprise surprise) gets asked a lot about, so just FYI, I've added a pointer here to your helpful FAQ from the Knowledge Base:

http://secondlife.com/knowledgebase/article.php?id=317

T'care and thanxarama again! :)
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Stephen Arnold
Easy Real Estate - Owner
Join date: 17 Nov 2006
Posts: 16
11-29-2006 16:06
This is a great post... My personal way of making money is begging... I made 10,000 Lindens in one day for begging
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Stephen Arnold
Founder/CEO
Easy Real Estate

"Making your Second Life a little Easier -- Easy Real Estate"
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