Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Why does SL peg my CPU useage over 95%?

Twiddler Thereian
'bluesteel
Join date: 1 Jun 2004
Posts: 94
05-23-2006 21:58
For some reason, when I'm in second life, the client grabs all my cpu horsepower, making it difficult to switch between apps. I never run out of ram, just CPU. here is an example of what I mean.



My box specs are AMD 64 FX-57 2.8Ghz with 2 gigs ram and nvidia 7800gtx video cards. It's a good gamer box but for some reason it fights with the SL client and I'm always at or near 100% cpu.

any ideas why this is occuring or are there some preferences or settings I can toggle to reduce this?


thanks for your time.


Twiddler

http://www.taunt.com
Bitzer Balderdash
Dazed and Confused
Join date: 21 Dec 2005
Posts: 246
05-24-2006 04:10
that is because most of the screen rendering calculations are done on the CPU

So - if the window is visible, it grabs all the cpu it can so that it can render as many frames per second as possible

Best way to avoid it doing that? minimise the client - it stops rendering and stops hogging so much processor.

Sorry, but there isn't any other way. If you are having interactivity isues - like you can't minimse it without delays, you could _try_ running it at a lower priority, but I wouldn't really recommend that you do so.
Striker Wolfe
.
Join date: 11 Dec 2004
Posts: 355
05-24-2006 05:24
From: Twiddler Thereian
For some reason, when I'm in second life, the client grabs all my cpu horsepower, making it difficult to switch between apps. I never run out of ram, just CPU. here is an example of what I mean.



My box specs are AMD 64 FX-57 2.8Ghz with 2 gigs ram and nvidia 7800gtx video cards. It's a good gamer box but for some reason it fights with the SL client and I'm always at or near 100% cpu.

any ideas why this is occuring or are there some preferences or settings I can toggle to reduce this?


thanks for your time.


Twiddler

http://www.taunt.com


This has already been discussed:

/111/e0/68884/1.html

Pretty much the only way around this is either get a Hyperthreaded processor, or a dual core. To help with multitasking either minimize SL itself and/or change its priority under task manager to low.
Twiddler Thereian
'bluesteel
Join date: 1 Jun 2004
Posts: 94
05-24-2006 08:11
thank you for the suggestions and thread link. I've been setting the priority lower which helps but makes in-game play a little choppier. I guess there is no quick fix. I appreciate the information.


Twiddler
http://www.taunt.com
Delta Nyak
Registered User
Join date: 9 Feb 2005
Posts: 123
The answer to your problem is an x2 3800 or better.
05-24-2006 09:48
You already have the motherboard, now just get the dual core chip . . .

http://baartman.us/General/SL_Task_Manager_1.doc
Twiddler Thereian
'bluesteel
Join date: 1 Jun 2004
Posts: 94
05-24-2006 11:05
I just finished fully reading that informative thread on SL and 100% cpu. It all makes good sense. I still think there is a coding issue with SL that does not exist in other games. Many of us play games like World of Warcraft, There, City of Heroes etc...these are large footprint games that have heavy cpu and heavy video card useage. When I play WoW or Coh etc, I can click the task bar and get into photoshop or winamp etc, relatively easily. In SL, sometime it takes 30 seconds or more for me to tab between an open copy of photoshop and SL. If seems to me that SL does not like to release the cpu for other applications. There is nothing wrong with SLs high cpu useage...it is just somewhat inconvienient in trying to use other apps at the same time as SL (like making textures to upload etc). Any thoughts on this? Does the SL client not want to release the cpu for other programs?

thanks again for your time. :)

PS that dual core seems really sweet and the way to go!


Twiddler

Taunt.com
second life, imvu, photoshop >> news, tutorials, and frisky fun