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Cross Sim Teleporter

Zypher Crash
Charter Member
Join date: 17 May 2003
Posts: 55
06-14-2005 08:30
From: Hiro Pendragon
You know, things like the SL railroad or Cubey's zeppelins or such are cross-sim teleporters, they are just a little slower than the instant sit-move. :)


He hit it on the nose, this is nothing new *yawns*
Just since most you newer people came into the picture you all just think it is. Kinda like getting something old from your invintory that not many have seen cause most who have left or quit, and everyone around is like whoh thats cool. BLIND
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Anything I'v posted was not posted to soley point someone out nore discredit any persons mentioned. The Above is soley my own oppinion that witch I am entitled to. Any flame or comments welcome But will be ignored. Unless specified other.
Pathfinder Linden
Administrator
Join date: 15 Mar 2005
Posts: 507
06-14-2005 08:46
From: Travis Lambert
Just a few dreams:

....


-Preprogrammed "Newbie Tours" that would automatically take folks to 6 "10 minute locations" for 10 minutes at a time - for a one-hour overview of Second Life. Maybe even with automated llOwnerSay descriptions of each "stop" on the tour :)




Holy Guacamole! That would be fantastic! If anyone is working on such an application of this technology, please let me know.
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Pathfinder Linden
Administrator
Join date: 15 Mar 2005
Posts: 507
06-14-2005 08:50
From: Hiro Pendragon
You know, things like the SL railroad or Cubey's zeppelins or such are cross-sim teleporters, they are just a little slower than the instant sit-move. :)



Yes, and cryogenic suspension is a slow form of Time Travel into the future. :)

ROAM sounds very very cool.
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Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
06-14-2005 08:57
From: Garth Fairlight
Hi

Someone said the free trial was 3 days. I only got offered 1 day. A bug maybe?

Also I would love the chance to add this to some of our vehicles as an option.. Like you subscribr if you activate that option otherwise it is just inactive. What would I need for that?

I did try with scripts from the Roam but could not figure it. Maybe I just need a little help from Francis and Rathe.

I am thinking of just the pathfinding part as I was the vehicle to travel at normal speed to it's destination.


Hi Garth, it was originally a 1 free day trial, but we've extended it to 3. If you feel you would like an additional 2 more days to try it, please feel free to IM me in world.
Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
06-14-2005 09:13
From: Zypher Crash
He hit it on the nose, this is nothing new *yawns*
Just since most you newer people came into the picture you all just think it is. Kinda like getting something old from your invintory that not many have seen cause most who have left or quit, and everyone around is like whoh thats cool. BLIND


Roam does not use the sit-move teleport. It's a personal transporter that moves you from point to point at high velocity. There are many transporters out there but what sets Roam apart is its complete and intelligent package.

With Roam you get automatically updated mapping, dynamic point to point navigation, public bookmarks (think landmarks), private bookmarks, intelliparsing that accepts sim names, bookmarks, secondlife:// urls, local coordinates, global coordinates, 2d coordinates, 3d coordinates in dozens of formats to determine where you want to go, flight acceleration, local tracker teleporting, hover, and more.

Try it before you mock it, it costs you nothing to try for 3 days and nothing after those three days if you choose not to subscribe.

It's transportation for the community with intelligence and convenience.
Garth FairChang
~ Mr FairChang ~
Join date: 24 Jun 2003
Posts: 275
06-14-2005 09:13
Thanks Rathe, I think I need to subscribe really. lol

As for the rest? any support or help you can give would be appreciated

I can see tours being made easier with this, you could have a notecard with a list of locations and let Roam do the routing. Instead of having to hardcode it.
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Garth FairChang ~Cheeky Brit~
' Have a nice day ;) '

http://www.fairchang.com
Zypher Crash
Charter Member
Join date: 17 May 2003
Posts: 55
06-14-2005 10:04
Rathe, i already know what it is, fast mover, shoots you in the air to kill prim draw, then uses a pathfinder method to get you to your distination fast. Seen it befour, actually i use that method manually.
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Anything I'v posted was not posted to soley point someone out nore discredit any persons mentioned. The Above is soley my own oppinion that witch I am entitled to. Any flame or comments welcome But will be ignored. Unless specified other.
Red Mars
What?
Join date: 5 Feb 2004
Posts: 469
06-14-2005 11:08
Don't let Mr Blase I've-seen-it-all get you down. Some people just can't give credit where credit is due.

What they refuse to consider is that even though the idea isn't new, the implimentation of the idea and the work that went into this particular product, sets it far above and beyond any fumbling previous attempt.

It's a little like designing and building a revolutionary and damn cool car, and your Grampa says "Eh, so what's the big deal, it's just another car? I helped build the Ford Model A! I still have one in the garage. Once you've seen one car, you seen 'em all"
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-14-2005 11:42
Okeydokey, the gridverse is open again and I've just logged in. I thinks I've sent out all pending ROAM requests, now if anyone didn't get one yet -- my sorries -- just punch me in the head like an ultraviolent Strongbad and I'll get to ya booyeah moggins about it. In other words, again, if you want a Roam, just IM me. :)

Oh, which is why I should emphasize: ANOTHER ROAM TIP...

the MODEL is customizable, don't take that for granted
It starts base white, but you can easily select parts of your ROAM to recolor to your hearts's desire. Just right-click on it, Edit, select Edit Linked Parts, play around tinting some bits and then get more ambitious. I've already done so, and try the following -- I've done all of this just to make the Roam really fit me:

-make parts shiny
-change transparency on the tube parts
-add a custom logo on that intersection square or replace the animated textures on the computer displays

If you are an adventurous soul, which you would be after you've gotten used to exploring with it for a bit, you can put all the scripts in a totally different attachment object, even, like a cowboy hat or a vacuum cleaner (we need more of those in SL).


Some have asked about using this in vehicles as opposed to attachments: please ask Fran and Rathe.

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Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
06-21-2005 01:08
Looking for adventure?

Try /roam random and discover places you never would have discovered otherwise! :D

Don't like where you ended up? /roam back and you'll be right back where you came from safe and sound! :p

Look for more /roam goodies soon! :)
Chalky White
Second Life Resident
Join date: 1 Nov 2004
Posts: 140
TP500 500m cross-sim teleporter is about to hit the market
06-22-2005 11:46
The only really fast short-range transporter is a direct teleport.

I have solved the range problems, and have a 500m teleporter which can teleport reliably into the next sim, or of course straight up or slant range. It is almost ready for the market. Watch the "New Products" forum, probably under the name "TP500". As always the delay is the last boring bit of fine-tuning the end-user presentation. I and a few friends have been using it for months.

Don't believe the people who tell you its imposssible or dangerous. It isn't if the scripter has done his research and knows exactly what he's doing. It probably needs a graduate mathematician, and for my sins I am one.

The first ten people to IM me in world will get one free to beta test . Probably in about a fortnight. Living at 500m up is really cool and well away from the crowd and the normal griefers. It comes with a free guide to the do's and don'ts of high living.

I almost don't want to sell it..........
Rmike Javelin
Muskrat Pilot
Join date: 20 Mar 2005
Posts: 159
Feedback
06-22-2005 22:23
I have crashed on my first two attempts to use ROAM to teleport. In both cases I waited for several minutes (not seconds) - watched my progress (or lack-of) on the mini-map, then stalled-out. Message says "Aborted due to bad SIM crossing", and by the way- turned my male av into female. That's kinda disturbing.

No thanks.

I'm aware that my computer is junk, my graphics card is junk, and I am stupid
, so I take all the blame for ROAM not working for me. But... there may be others out there in SL like me... EEEKK!

Newbies like me get a 50L$ stipend, so I don't think we'll be major users of ROAM.
Goyan Luchador
Carbon Based Humanoid
Join date: 23 May 2004
Posts: 218
07-10-2005 17:55
My two cents on ROAM. I love this unit! And thank you for the /Roam Random heads up! I just recieved my copy yesterday from Palomma, (Thanks P!), and subscribed for a month. It's not only fast and precise, it's fun too! Easy as 1 2 3, when you log five minutes of your time with the easy to follow instructions! I love watching my avatar dot traverse the most logical route on the mini-map, also its great to go into mouselook during flight! Thank you for this service! :) btw, cool design!
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"Perfect order is the forerunner of perfect horror." Carlos Fuentes
Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
07-11-2005 13:53
Thanks Goyan! We have been working very hard on improving Roam since the release of the public beta due to everyones feedback. We have managed to move Roam over to a new server and reduce the response time to an average of 2 seconds.

There are still occasional instances (particularly strangely around 1:00AM PST) that a response can take a bit longer on, due to some delays on Second Life's side which I am doing further analysis on. I hope to provide a report to Linden Labs with my findings to see what can be done to improve upon this.

Our goal is to provide a consistantly fast response time to all queries and help people reach their destinations faster, and more reliably than ever before. Thank you to everyone who has provided the valuable feedback needed to make this happen. Please keep it coming! :D
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
07-11-2005 14:00
Just curious: how reliable is it right now? Out of 10 roams how many hit their target?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Rathe Underthorn
Registered User
Join date: 14 May 2003
Posts: 383
07-11-2005 15:39
From: blaze Spinnaker
Just curious: how reliable is it right now? Out of 10 roams how many hit their target?


Great question blaze!

Before we moved servers we were having some networking latency and loss issues. Now that we have relocated to a new server and link our queries return on average within 2 seconds.

A recent test I did resulted in 3964 of 3964 queries returned. That is 100%. The quickest result being 1 second, the average being 2 seconds, and the maximum being 162 seconds (due to a SL side issue around 1:00AM as explained above that I am doing further research on).

A transport may abort though if it is unable to cross a sim border within a few seconds. This is our default setting built into Roam to prevent unexpected chaos. However we have noticed during the beta test that some users with more latency issues may take longer than normal to cross sims, so we are working on a new build that will make this setting more adjustable to the user based on their network settings.

Another reason a transport may fail is if a sim you attempt to transport to or through is full. This is a hardcoded limit on the Second Life grid that we can not control and results depend upon traffic and utilization of sims at the time of a query. We are working on a new feature that will auto-reroute a request around busy sims that should be implemented soon.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
07-18-2005 10:26
From: Pathfinder Linden
Holy Guacamole! That would be fantastic! If anyone is working on such an application of this technology, please let me know.


That kind of newbie tech has been around for over a year, free to everyone to give newbie tours! Just ask me for a copy. It just needs people to makeup the tours to give newbies (i.e. decide what locations to goto, etc).
Erelas Night
was eaten by dingoes.
Join date: 11 Apr 2005
Posts: 56
07-18-2005 11:43
Especially with the latest round of native teleport issues, ROAM has been a lifesaver, thank you again Francis and Rathe. I did notice it's now been incorporated into the MetaAdverse system after a fashion. Now, if I can just get a version that steers me AROUND casinos, even when I ask to go there, I might do alright :)

Click on an advertisement, wear the item if gives you and voila, you ROAM to the merchant location, brilliant :)
a lost user
Join date: ?
Posts: ?
08-18-2005 21:15
what is the fastest you can move in game
better question can you make a hovering jet that flies mach 6
when and if a get a cable modem ive got about 30+ tranportation ideas im going to try
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
08-18-2005 21:39
From: Jose Aubret
what is the fastest you can move in game
better question can you make a hovering jet that flies mach 6
when and if a get a cable modem ive got about 30+ tranportation ideas im going to try
It appears that physical objecs (including avatars) are limited to 250 meters per second. I've heard of people managing faster, but I've never seen it.

Vehicles misbehave increasingly after 40 meters per second during sim crossings.
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a lost user
Join date: ?
Posts: ?
09-05-2005 09:59
also just out of idle couriosty cant people just TP to any point on the map anyway
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