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Issues with 1.6, post 'em here? Anybody got them? (bit silly to actually ask aye?)

Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-04-2005 11:41
Ummm, got an issue with objects, a hollowed ramp I had at my house, hollowed and twisted etc is acting like it's a solid box??? Used to be able to walk up to my helipad fine, now it acts like I've got a wall barrier, what gives!???

Attaching a screenshot, can see the object properties in the lower-right corner of the screenshot... sorta' puzzling and annoying. Only wondering what other quirks I'm going to find throughout my house... anybody else got problems like this?????
Tinker LaFollette
Dilettante
Join date: 6 Jan 2004
Posts: 86
04-04-2005 14:34
I already reported that problem a couple of weeks ago. It's not a 1.6 issue, it was there in 1.5. It occurs in hollow tubes with a negative skew past some threshold value (-0.83? Don't have the exact numbers in front of me...) It doesn't occur with any positive skew value, or less than about 75% hollow.
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-05-2005 10:18
From: Tinker LaFollette
I already reported that problem a couple of weeks ago. It's not a 1.6 issue, it was there in 1.5. It occurs in hollow tubes with a negative skew past some threshold value (-0.83? Don't have the exact numbers in front of me...) It doesn't occur with any positive skew value, or less than about 75% hollow.



Ah, thanks for the feedback... guess the oddest part is, it was working fine when I made it in 1.5, since I updated to 1.6 it's doing this. Perhaps I have to recreate the same item in 1.6? Or have you tried this already?
Tinker LaFollette
Dilettante
Join date: 6 Jan 2004
Posts: 86
04-05-2005 11:30
Not sure. I observed this in a newly-created object under 1.5.something. Maybe if you created the object under an earlier version, it was using old data for the bounding area, but 1.6 forced a new (buggy) recalculation of the bounding area.

And no, I haven't yet tried re-creating the object under 1.6. I'll try that out when I get home tonight.
Tinker LaFollette
Dilettante
Join date: 6 Jan 2004
Posts: 86
04-05-2005 19:16
Confirmed, but I found a workaround as well. Resize the object, even just a little, and the "ghost cube" enclosing it goes away, even if you then go back and restore its original size.

Also found out that this only happens if you max out the cube's size *first*, then impose the hollow and skew, not the other way around.
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-05-2005 20:42
From: Tinker LaFollette
Confirmed, but I found a workaround as well. Resize the object, even just a little, and the "ghost cube" enclosing it goes away, even if you then go back and restore its original size.

Also found out that this only happens if you max out the cube's size *first*, then impose the hollow and skew, not the other way around.


Sweet! Thanx for the feedback Tinker. Glad we could put our heads together and figure this out on our own. :D

BTW, as the thread topic states (LOL) anybody else having odd quirks with 1.6 they'd like to post here? :cool:
Kyim Quirk
Registered User
Join date: 13 Sep 2004
Posts: 14
Chat History Bug
04-06-2005 16:29
My single biggest problem with SL 1.6 is that as I get more and more text into my chat history, the system starts to lag. After a short hour or so in an event with a lot of chatting going on, or something that generates a lot of text (Bingo, for example), I am to the point where I can barely move.

It's like the system is trying to process the whole of the chat history with every new line that comes in or something. It clogs things down in 2 hours of events such that the frame rate is way below 1.

If I relog... all is fine.

Perhaps we need to be able to tell the viewer how many lines of history we want to keep?

Are all those lines of text being kept in memory, perhaps? Or are they cached? If they are cached out to disk, then how often are they read back in?

What's going on!??!!!

This is a MAJOR annoyance in running or participating in events!

You know, I bet this would have been caught if one of the sims with a working bingo set was one of those on the preview grid, or just that we be encouraged to run events in the preview grid in some manner (maybe some way the winners of paying events there can bring at least some percentage of their L$ over to the real grid or some such, perhaps with Linden sponsorship of events on the preview grid the way they used to be sponsored in the live one in some limited manner.)

I would have tested bingo over there had Netherbeck (where I have my bingo set) were over on the preview grid. Same with SL-INGO (though that would have required a newer image of the database, as on 2/15 I didn't have SL-INGO yet).

-KQ
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-09-2005 10:14
Hrm Kyim, that stinx...

Just as a precaution, how much HDD space do you have available, as there is an SL chat log in the SL directory... maybe if you haven't deleted it in a bit (though, think it clears it everyday or something), might be worth looking into... only other thing I could think of might be a buffer issue inside the internal-client, which there might be a setting for in the options, can't recall.

If I learn anything more on this though, will be sure to post back and let you know. :o
Piper Craven
Registered User
Join date: 23 Sep 2004
Posts: 5
04-09-2005 10:22
has any one noticed a problem when trying to copy values form the objects proprites such as the x y and z
SuluMor Romulus
Content and Linden Baron
Join date: 2 Jun 2003
Posts: 161
04-09-2005 11:05
see my thread Default texture problem. I don't see the plywood texture but another texture. I have a pic over in the other thread. this only occured after 1.6.1
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
04-09-2005 11:43
I was in the preview testing the 1.6.1 version and the chatbug was a known issue, it even effects the lindens doing all their livehelps so guess that will get fixed quickly.

As far as spiral stairs go there has been a physics problem since 1.5, you were lucky if they worked in a clockwise direction where it would just be seen as solid. They always seemed to work anti clockwise, with a twist end higher than the begin
Tinker LaFollette
Dilettante
Join date: 6 Jan 2004
Posts: 86
04-09-2005 13:50
From: Kyim Quirk
My single biggest problem with SL 1.6 is that as I get more and more text into my chat history, the system starts to lag...

It's like the system is trying to process the whole of the chat history with every new line that comes in or something. It clogs things down in 2 hours of events such that the frame rate is way below 1.

If I relog... all is fine.
I'll bet this has something to do with support for Unicode (International) fonts. If they store the text internally as UTF-8, it would take a *lot* longer to do simple operations like calculating string-length: instead of simply counting bytes, you have to examine each byte to determine if it's part of a multi-byte sequence. Yuck.
Echo Dragonfly
Surely You Jest
Join date: 22 Aug 2004
Posts: 325
04-10-2005 06:27
I, as well as my GF, are experiencing the chat bug too, however ours seem to be a little different. After chatting on for a couple of hours, everytime we hit the enter key, the game will lag for a splitsecond and then return to normal. And if we are in a crowd, it does seem like the game is lagging allways, but I think it's the same thing, only everyone is chatting so it acts like it is constant lag.
BTW never had this problem untill the 1.6 update.
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Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-10-2005 23:34
Hrm, good call Tinker.

It is true that 1.6 now supports unicode and international standards, etc. Suppose if they had the option to strip or ignore convergiance of such fonts, or the ability to "force" one specific font (like in some messengers), might eliviate the problem, however would also subdue the upgrade therein. Can't think of too many other fixes however. I mean, the converging/translation of such text/fonts is going to suck up processor and a bit of bandwidth "juice", only way I could see would be if the server was to process text before it was spit back into output, instead of leaving it to be done client-side. Server-side translations would also allow built in Linden-filters... so no more griefers running around shouting immature obscenities perhaps? (Similar to the setup in Tribes where if you say a bad word, it auto-replaces the text with !@#! or something along those lines.) It would add to the server lag a bit, albeit hopefully not too much... if they could make a core server translation module to encase and handle the processing of it all, may not be too bad on the backbone of the server... but guess we'll see what they plan to do to fix it. :confused:
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
04-10-2005 23:50
Transferring inventory to other players fails so frequently as to suggest that they are best avoided, especially on no-copy objects.
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-11-2005 09:12
Yes, I've had the xfering problems too... have lost items and L$ this way...

Sometimes a good alternative, if it's copiable (or if you don't want the original), drop the item on the ground, and set the item for sale, set who's to buy it (if the option is there), set the price at 0, and have them buy it. (Can also set it to sell copies of the item if it'll allow it).

Hoping there might be a better alternative sometime to this. :rolleyes:
Tigeress Kitty
Registered User
Join date: 11 Jan 2005
Posts: 6
04-12-2005 07:24
ever since the upgrade i have been unabled to access my inventry objects.
basically when i go into the objects folder i get booted off the game closes
this also happens when i try to texture something or buy n recieve items.

its rather anoying as now there is no point me being in second life due to not being able to do anything. am seriously thinking of quitting now
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-12-2005 16:30
From: Tigeress Kitty
ever since the upgrade i have been unabled to access my inventry objects.
basically when i go into the objects folder i get booted off the game closes
this also happens when i try to texture something or buy n recieve items.

its rather anoying as now there is no point me being in second life due to not being able to do anything. am seriously thinking of quitting now


Hrm, I seem to have the same issue when trying to upload graphics... can upload sounds and animations fine. Best thing I could think of to remedy the situation may be to attempt rolling back your graphics drivers and/or then upgrading, or just upgrading your graphics drivers from where you're at.

Not sure why graphics drivers might effect inventory... but the rest of it might make sense. *ponders* If I think of any other options, will suggest them. Another thing to make sure of, check your free HDD space, make sure you have the same or more free space as defined in the "cache" in the SL options, I believe found under the "Network" tab. If it's trying to cache/buffer to room that's not available more than likely could cause such a crash, which would more than likely occur on said occurences above. :p
BlackAdder York
Charter Member
Join date: 22 May 2003
Posts: 283
04-12-2005 20:11
From: Piper Craven
has any one noticed a problem when trying to copy values form the objects proprites such as the x y and z
Yes indeed. I reported that bug in Preview. It's been acknowledged, and they're working on it.
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Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
Free Dragging
04-13-2005 05:21
If there is a God, or LL will do, please bring back free dragging or I will throw a wobbly. Having to move an object with the arrows is painful and is driving me completely mad.

Thank you

Alexa (and a lot of other people i know who want this back)
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-13-2005 12:32
From: Alexa Hope
If there is a God, or LL will do, please bring back free dragging or I will throw a wobbly. Having to move an object with the arrows is painful and is driving me completely mad.

Thank you

Alexa (and a lot of other people i know who want this back)


Hrm, I'd have to both agree and disagree here. Only because from personal experience while clicking another arrow, or trying to click something small, or if there's a processor or bandwidth hiccup... and you're clicking around your house... if the house is linked and not locked, you end up dragging your house here and there... if it's unlinked and not locked... heh, have fun trying to line it all back up. Now, if it's not locked, not linked, and has physics on the pieces, and you accidentally click something... well, now, that's just silly. :D

But it did have it's *handy* moments... I will suggest an alternative though... what about bringing back the dragability, however, placing it in the scroll wheel, or someplace off the wall... that way you have to hold the scroll wheel down to move it... can use the front/back and side/side of the mouse for directions, as well as the scroll wheel scrolling for up/down. :p
Rayne Stormwind
FuNkY1.2xTrEmE
Join date: 9 Nov 2004
Posts: 44
04-20-2005 08:43
Okay... I've been away, andf I'll admit, yes, that means I haven't been in SL for quite sometime... I just now today (20Apr05, Wednesday) downloaded the "update" for SL... and gonna' try a bit of fine-tweaking, but I kinda' noticed right after I did, I have no sound in SL now!? We're talking, no footstep sounds, no flying sounds, none of the sounds I've got set for my doors opening... and unfortunately SL doesn't have *that* much on sound setup, so joy, this oughta be fun! :confused:

PS - can't even hear the streaming music... it's like virtual deafness. :eek:

EDIT 01: Via extensive testing it's confirmed it's SECOND LIFE!!! When SL is running there's no sound ANYWHERE on the system... as soon as I exit SL though, I can hear sounds again... WTH!!! Sound was working FINE before the UPDATE!@#!

EDIT 02: FOUND THE PROBLEM... GRRRs @ SL... dunno if anybody else has this issue or if it's just me. But when I set sound settings from Quadrophonic to Desktop speakers, sound works while SL is running... but I can only use 2 of 6 speakers!!! I hated the fact I couldn't use quad in There... at least however in There, with Quad on I could still hear things (albeit it faintly and voices had an issue being heard)... as well as systems around the system... but now with SL it totally nerfs out sound if using quad!? Don't tell me we're going to have to start having SL-specific system setup too! I really don't want to have to reconfig everytime I want to run SL, not to mention drop down to just 2 speakers... COME ON!!! :mad: