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Why Does FPS Drop Based on Direction You View?

ReallyRick Metropolitan
Yes it's really me.
Join date: 4 Jun 2005
Posts: 691
10-29-2005 18:22
Okay smart people! Question for you. Why does your personal FPS vary depending on the direction you are facing in a sim?

The first picture you can see that I get 40+ FPS facing WEST.

Yet turning EAST I drop to 26 FPS?

Both are with everything turned on except shadows and all option sliders set to high.


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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-29-2005 18:24
It'd be interesting to see what your RenderGeom is with each of those directions, RR. Canya please do a Ctrl-Shift-2 and check? :)

I have been experiencing the following.
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
10-29-2005 18:28
I experience a similar anomaly. Everything is cached, and my FPS jumps from a high of 21 FPS down to around 7 or 8 FPS when I begin to turn my camera angle! =[
ReallyRick Metropolitan
Yes it's really me.
Join date: 4 Jun 2005
Posts: 691
10-29-2005 18:34
From: Torley Torgeson
It'd be interesting to see what your RenderGeom is with each of those directions, RR. Canya please do a Ctrl-Shift-2 and check? :)

I have been experiencing the following.


I am not sure what RenderGeom is but here are the pics.

WEST

EAST
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-29-2005 18:34
Gee, I dunno, could it be that in one scene you are only rendering 1 avatar and in the other scene you are rendering 4 plus a bunch of trees?
ReallyRick Metropolitan
Yes it's really me.
Join date: 4 Jun 2005
Posts: 691
10-29-2005 18:39
From: Eggy Lippmann
Gee, I dunno, could it be that in one scene you are only rendering 1 avatar and in the other scene you are rendering 4 plus a bunch of trees?


Well see that is why I asked Eggy. :D I am not all techie and shit. ;)
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-29-2005 18:42
That looks about right to me. RenderGeom = Render(ing?) Geometry, so the more complex things in one direction, the slower it should get, proportionally. Altho I've been experiencing some VERY bad slowdowns around mostly simple geometries like a bunch of cubes. Things like twisted tori will have a harder hit on your local FPS.
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