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32bit TGA = no transparancy

Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
09-22-2009 17:04
From: Robin Sojourner
Umm.. Abu, some of us were using drop shadows, emboss, etc. long before we ever heard of Kai. :D


Oh, now you got me curious. I got started seriously with PS 3.0 when Layers were first introduced. Layers made those things much easier. But prior to Layers, you had to use ChOps ala Kai to do those things.

I mean, if you were doing those things before hearing of Kai, how were you doing them?

Just curious to hear some of your history, Robin.

edit:

I use Advanced Blending all the time. The trick I use the most is turning seperate R, G, B channels on/off. Seriously constanting turning RGB on/off.

I use Blend If to make masks when compositing. I know a lot of folks that use Blend If to make quick work of masking sky photographs.
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
09-23-2009 12:04
/me tries to remember how she did things 20 years ago....

As I recall, we just did it all manually.

For drop shadows, we made a selection, copied it to the pasteboard, filled it with whatever shadow color we wanted, blurred it, and then pasted the original back in, and maneuvered it to wherever we wanted it above the shadow. Crude, but effective.

For type, of course, we just typed the thing twice, filling with two different colors and offsetting. Type back then was done in a special dialog box, and you didn't get to see what it looked like while you were doing it. It was all Chicago until you hit the OK button.

Emboss was much the same. It was all a matter of making a selection, copying, changing the still active selection on the desktop, pasting, and manipulating the pasted selection, repeating if the effect demanded it.

When PS 2 came out, and it had masks, and foreground and background colors, it was great. But I don't recall using the masks for anything like drop shadows etc., because I was so used to doing them the "normal" way, and it still worked.

The first I heard of Kai was the Stupid Kai Interface that was used on programs like Bryce and Poser. Then there were the Tools he made, which were brilliant. Too bad that he doesn't seem to grasp the fact that not everyone wants to play with the software. Some of us are trying to meet production deadlines, and would rather not "go into the Deep Texture Editor trying to get granite and emerge several hours later with glow-in-the-dark lark vomit" thank you very much. (That's a quote from memory, so probably less than word-for-word perfect, of something he said about Bryce, long ago.)

Fractal Designs Painter (now Corel Painter) was the first graphics program I know of that had layers. I still have the paint can that Painter 1 came in. :D They didn't work as smoothly as PS Layers eventually would; for one thing, they had these odd yellow and black striped outlines when selected. But you could take something, paste it in, move it around, and then (gasp) still move it later if you changed your mind! It was mind-boggling.

When PS 3 came out with layers, it revolutionized everything. That, as I recall, was also about the first time that I because aware of the Channels palette, and started to use it.

If memory serves, I'd played with channel operations briefly, as mentioned in the manuals, but wasn't hideously impressed. Of course, at that point in my career, I was still earning my living with RL brush and pen, not computer, so my PS time was more playing around for the sheer joy of it than anything else.

But, when 3 came out with layers, I started to do some of my composition work there, instead of with multiple scraps of tracing paper. It was easier to move things around and see what I was actually getting.

So, yeah, Kai is a genius, and I respect him deeply. But the man should never, ever, be allowed to design an interface. :D

I use Advanced Blending for lots of things, but what I do there more than any one other thing is enabling "Layer Mask Hides Effects" so that the layer style doesn't extend past the masked portion of the layer. I also do things with the Knockout.

I use Blend If constantly, for all kinds of things. I mean, it automatically hides part of the layer, based on value or color, and it blends the hidden part in or out. It's fantastic, and yet so often overlooked.

I should do a tut about this stuff, huh?

By the way, as long as we're doing a history lesson, if anyone wants to see what PS used to look like, take a peek at
http://www.guidebookgallery.org/apps/photoshop
to see screen shots from PS 1.0 through CS2. (I found it while trying to jog my memory.)
_____________________
Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-23-2009 12:29
From: Robin Sojourner

So, yeah, Kai is a genius, and I respect him deeply. But the man should never, ever, be allowed to design an interface. :D
I've used Bryce and I've used Blender, and I know which one I'd rather use.

I think people who design user interfaces need to be forced to explain them to their grandmother. And granny's drunk. And so are they. And there's a Russian Squat Dancer performing on top of their monitor.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

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Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
09-25-2009 08:37
Thanks for taking the time, Robin. I truly do adore hearing about these kinds of things.
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
09-25-2009 11:28
ROFL!

Good one, Argent!

I've used Bryce, and I've used Blender, and I'd rather use modo. :D

Blender wouldn't be so bad, if they just allowed people to set their own keyboard shortcuts (which is coming) and if they would include a choice to open a normal System Browser, System Color Picker, and so on. Just a few calls to the toolbox, and it would become quite usable.

(I say this after having spent all day yesterday writing the text for eight Blender tutorials, so maybe I am just getting used to it. :D)

My beef with Kai's interfaces is the huge, huge amount of wasted space.

Sure, they're very pretty, but I need to have a lot of tools quickly and easily available, not a lot of tools hidden on several different "pages" because there's not room among all the eye candy.

As I mentioned, they are designed for people who are playing with the software, not people who are meeting deadlines.
_____________________
Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
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