Using PSP to make clothes/tattoos
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
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02-17-2005 15:38
From: Marius Maelstrom bumpity bump bump. for those in my sitch  lol marius, that's one way to make it a "sticky"
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Nefertiti Anubis
~*Meow*~
Join date: 10 Jun 2004
Posts: 19
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02-17-2005 18:23
I had a horrible time as well trying to acheive transparent bliss on my images. Over and over I'd get all white space, until I blew my lid and posted here. Christiano and another great gal, of whom I cannot recall the name at the moment, informed me that an extra alpha channel might have been created when I started the project. By chooing Image => Delete Alpha Channel, you can see exactly what channels are being applied to your project. Indeed, a pure white layer was there, along with my desired alpha! I promptly deleted that sucker, and from then on I've been in transparency heaven! Oh yeah, I've had to delete it every time from then on as well. Now if I could get some artistic skills, I'd be in the next layer of clouds. 
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Skah Ramona
Registered User
Join date: 21 Jan 2005
Posts: 9
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02-18-2005 21:19
YES! Thank you, Nefertiti... Deleting the extra alpha channel was the final piece of the the puzzle.
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Alfador Stonebender
Registered User
Join date: 1 Feb 2005
Posts: 5
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02-18-2005 22:53
Odd...there was only one alpha channel there for me to delete: the one I'd created. *sigh* I'm probably going to just go ahead and get the Gimp for Windows to try and do transparencies. I only hope that that can load a file format compatible with PSP that allows transparency...PSP is what I'm used to for creating stuff. But I'll do that tomorrow. Just finished an insane amount of coding for robotics lab today...had to get an extension, but at least I'm not going to get a zero on it. 
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Alfador Stonebender
Registered User
Join date: 1 Feb 2005
Posts: 5
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02-19-2005 22:53
Okay...apparently, to load my Paint Shop Pro 7-created images in the GIMP, I need to export them as Photoshop--it doesn't load the .psp files correctly. However, once I did that, a little fooling around with the Channels window, and it saved nicely in .tga format. And correctly uploaded to Second Life! Sometime I'm going to figure out exactly what sort of fooling around I did in the Channels window to make it work (at first it would save only the alpha channel!) and write that up.
And wouldn't you know it? I opened the WORKING .tga file, the one that SUCCESSFULLY uploaded to SL, I opened it in PSP...and it didn't display the transparency properly. XD
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Cal Prefect
Dark Avenger
Join date: 5 Jan 2005
Posts: 160
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02-20-2005 02:04
YAY!!! Now you're one of us I swear, sometimes, while I still was banging my head on my keyboard trying to figure this thing out, it felt like PSP is a monster AI masked as a silly graphics editing program that wants to conquer our world by presenting insanly simple yet dififcult way to handle a virus called Alpha Channel to drive us mad with. Or that you have to fail so and so many times before it grows bored and let's you get on with it. But none of that matter now! You've got your alpha! Nothing can stop you now! Now go make some clothings! 
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Nikki Seraph
Registered User
Join date: 6 Jan 2005
Posts: 238
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02-22-2005 09:47
I was going to post this... just you know, in case anyone else ever found themselves confused by this, as I once was... If you save an image as a .tga in PSP with an alpha channel, and then close it, when you REOPEN it in PSP, you will not see transparency. But that doesn't mean it's not there - or it doesn't mean that the alpha channel isn't there. Once the image is flattened (and it has to be, when it is saved as tga), PSP will only display it that way. So, the fact that PSP doesn't show transparency when you reopen a saved tga file is NO indication of whether it HAS transparency or not. Easy way to check if a saved/reopened tga file has its alpha channel in tact? See if you can successfully "Load Selection from Alpha Channel." 
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Alexandria Gillespie
~.:.Crazy Chica.:.~
Join date: 30 Dec 2004
Posts: 5
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Ughhh
02-22-2005 11:20
OK so i was following Cristiano's steps.. everything going great.. until i got to the layer-new mask layer- etc...I am using Paintshop Pro Studio..and when i go into layers to create a new mask layer.. there is nothing leading to this.. does anyone know what i am doing wrong.. or what steps i need to go through .. to correct this issue? HELP ME PLEASE 
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Cal Prefect
Dark Avenger
Join date: 5 Jan 2005
Posts: 160
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02-22-2005 12:39
This might be a long shot, as I dont know PSP Studio, but try to right-click directly on the layer it self. It should give you a menu, and perhaps the option can be found there. This is at least the case in PSP 9. Hope it helps.
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Alexandria Gillespie
~.:.Crazy Chica.:.~
Join date: 30 Dec 2004
Posts: 5
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02-22-2005 22:03
unfortunately that didn't work.. and im still clueless.. this was a version before 9.. so if someone can explain the process of flattening the layers.. maybe that will work.. i know its longer.. but i can't seem to get the other way to work for me .. 
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