Welcome to SL!Sounds like you're well on your way to having a great time!
Anti's advice is right on the mark.
From your posting, its hard to tell what your level of comfort is, so I encourage you to plunge right in by keeping it simple. As your knowlege/skills progress, here are some thoughts that will make your game run faster. (but think of them as Version 2, for now

What's the application really need?
Textures are saved as powers of 2. So yours could be 128x256 each.
There's a 1024x1024 upper limit to the size of a texture in SL.
Each of your card textures can be very slow to load and get slower as they get larger.
So...one 'trick' to speeding up the load, reducing lag, and saving your Lindens, is to put multiple images on one Texture. (there are LOTS of threads on this in the forums and even a sticky or two, I think.)
Consider the following idea:
Paste your Card Images into a single image by putting them in 4 rows of 13 cards.
Then use, (under script control) OFFSET and Image Size or REpeats to make the desired portion of the single texture appear on the Prim as needed.
Presumably, you're running some script...to change 'suit' you'd just change the 'ROW'.
If the resolutioon isn't good enough, try 4 Textures (one per suit) but same idea.
The use of a single large texture will speed up game play and reduce lag for everyone.
**and some more thoughts...13 images across is gonna be difficult math. To make it easier, you might add some extra images on the right... (20 is easy math...but maybe too much white space. Perhaps you could use the extra space on the right for signage, or some other use.**
**Also, there may very well be IN WORLD playing cards already. I know I've seen TAROT decks... YOu could learn a LOT by starting to build your game using the existing card textures...substitute your own when you're ready.!