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SL male and female OBJ for zbrush

Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
05-09-2007 06:04
From: Silker Vacirca
By the way are you the guy who made those skins at Second Life skinning Lab or something like that. They look very good, You did a good job with those.
I'm not sure if that's my business you're referring to, but if you mean Second Skin Labs, thank you :)!
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
The Z-heads are coming!
06-01-2007 14:15
Here's an interesting link (http://www.zbrushcentral.com/zbc/showthread.php?p=363023#post363023) I discovered while browsing the linkbacks from my web site. It seemed relevant to this thread. Pardon the messy URL. I'll fix it after LL gets around to fixing the hotlinks for these forums.
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
06-15-2007 00:07
I'm using ZBrush 2 on my mac.

Thanks, Namssor, for your extremely useful ztool avatar meshes. I have figured out how to get the textures for head, torso and legs by hiding two of the three groups and using projection master on the visible group. This realy beats texturing in photoshop and matching those pesky shoulder seams.

I am wondering if it is possible to work on two of the three groups at once to match the neck or waist seams? I seem to be able to load only one texture at a time and that texture gets applied to any group that is visible. Am I missing something?
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
06-15-2007 03:06
From: Sylvia Trilling
I am wondering if it is possible to work on two of the three groups at once to match the neck or waist seams? I seem to be able to load only one texture at a time and that texture gets applied to any group that is visible. Am I missing something?
It is not possible to output a single comprehensive texture with those Ztools because the UVs overlap, but it is easy to remap the UVs using software that can edit the UV layout. YSG's original Ztools eliminated the UV overlap, but the placement was not precise. I have a personal set of Ztools made with Ultimate Unwrap3D for the male and female avatar that map the UVs in a similar way. Unfortunately, the alignment on those are not perfect either. UU3D is not able to handle that level of precision as far as I know, and I need to make corrections in Photoshop with actions to generate the exact size and correct placement of the UVs. What I wind up with after a few hacks is a 4096x4096 master file divided into 3 (not 4) areas with neutral space between them. I click on a single preview action in Photoshop and it automatically loads the head, upper, and lower textures into my previewer of choice. That takes care of all the seams.

If my remapped Ztools had perfect alignment I would post them, but they don't. If I ever fix them, then they'll go up on my web site as an alternative to the current ones.
Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
06-16-2007 07:04
Hi there, I tried going to the link to the male and female models for zbrush in the beginning of this thread but the link is broken. Any chance on them being available again? I would love to have a play with texturing in Zbrush with these models!
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
06-17-2007 07:09
From: Siddean Munro
Hi there, I tried going to the link to the male and female models for zbrush in the beginning of this thread but the link is broken. Any chance on them being available again? I would love to have a play with texturing in Zbrush with these models!


My link is working:

http://www.secondskinlabs.com/Downloads/downloads2.html
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