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Blender texture baking

Rico Kappler
Registered User
Join date: 17 Apr 2007
Posts: 20
02-17-2009 07:59
hello

i was just curious if anyone had any suggestions for texture baking with blender cause every time i upload a texture that i made for a sculpt in blender and apply it in world it looks really fuzzy and distorted and i am using the latest scripts and blender version ,also smoothing the ends of the sculpt itself before i bake the texture.

any help or maybe some hints/ideas would be awesome and not sure if there is another post like this but i didn't see one

Thanks Rico
Drifter Dreamscape
Registered User
Join date: 30 Mar 2008
Posts: 182
02-17-2009 08:19
My suggestions to someone else having similar problems:
/109/d3/306408/1.html
Rico Kappler
Registered User
Join date: 17 Apr 2007
Posts: 20
hi
02-17-2009 17:52
yea i learned from gia clarys tutorials but like alan its the same result what ive bin doin though kinda is after a bake i will bring the texture back in photoshop to clean it up some more to help it but that just takes more time doing it but other than that i have the latest scripts latest python and up to date blender

but thanks
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
02-17-2009 18:48
A newly created, unedited mesh has all the faces roughly the same size.
A texture on this looks perfect. Once you stretch a face or a vertex, the texture on the affected faces is stretched too, it's not tiled, it's stretched with the faces.
So you are seeing the stretching of the texture like a picture on a balloon. It gets fuzzier the bigger the balloon is blown.

But, keeping the faces roughly the same size will make the overall texture stretch overall and won't look bad. You can play around with the texture on the mesh before baking and tile it a bit so you squash the texture up so when it IS stretched it looks a little better.
Get it? Didn't think so.

Next......
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Rico Kappler
Registered User
Join date: 17 Apr 2007
Posts: 20
um
02-18-2009 09:47
yea i understand what your saying and will test it out