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Sharp Sculpties - Not deformed balloons

Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-02-2009 02:18
My understanding at the moment (please correct me if I'm wrong)

In the beginning (good start for a book!) LL created the sculptie and it was supposed to be (rough phrase here) a close approximation of an organic shape.

Apple, Orange, Banana (classics) but generally a sphere that's been pulled and pushed about a bit to give a general (not too precise) approximation of the original shape.

Cool, can handle that :)

Then I read that, soon after, due to some pressure/requests the sculptie (I'll use the work code even thought it's probably the wrong term) was tweaked to allow for the creation/display of more sharp/hard edged subjects.

Now, most (if not all) Sculptie guides pretty much cover the "let's push and pull a balloon about" method, which is great.

But as soon as you mention "Sharp" / "Crisp" / "Straight" The sky darkens, mysterious odd shaped clouds move in, and you think oh shit, I never should have spoken those words, I have made the gods angry !!!!!

I never get the feeling that someone asked how and you get a flood of answers back saying "yeah, sure, no problem, here's how you do it"

It all seems to be more. Voodoo Dolls, Naked Virgins and Goat Sacrifices than a normal simple answer.

Not sure why.

Either A: It's bloody hard to do or B: those who know how don't want to tell others, or C: Something else.

So, I'll ask (and duck under the sofa to avoid the wrath of satan for asking again the question)

How do you make a sharp sculptie.

Say using Maya as this seems to be a very preferred choice for such things.

A Box

A Steel Girder (simple extruded shape)

A set of steps

More advance: A Chair with say 4 legs, a seat and a back

I know they can be all done as I've seen them.
Together with window frames with many straight cross beams in the frame and much much more.
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
10-02-2009 05:00
Basically, it all boils down to doubling up adjacent vertices in order to eliminate the viewer's reliance on Gourard shading to smooth out the appearance of normals.

I will refer you to an article that I wrote for the Sculpt Studio wiki. It is not written for Maya but the concept is the same.

http://www.sculpties.info/mediawiki/index.php/Sharp_edges

Also look at my Flickr images to see some of my projects with sharp edges:

http://www.flickr.com/photos/13328042@N08/


It really isn't very hard to make sharp edged sculpties. It is harder to design sculpties that deal well with LOD, which really is a little like voodoo at times. :)
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
10-02-2009 05:10
From: Cheree Bury
Basically, it all boils down to doubling up adjacent vertices in order to eliminate the viewer's reliance on Gourard shading to smooth out the appearance of normals.

I will refer you to an article that I write for the Sculpt Studio wiki. It is not written for Maya but the concept is the same.

http://www.sculpties.info/mediawiki/index.php/Sharp_edges

Also look at my Flickr images to see some of my projects with sharp edges:

http://www.flickr.com/photos/13328042@N08/


It really isn't very hard to make sharp edged sculpties. It is harder to design sculpties that deal well with LOD, which really is a little like voodoo at times. :)


Thanks, I'll give those links a read later.
Yes, I've heard about the doubling (tripling?) up of points to create a sharp point, but whenever I attempt to do what I think this means, it really ends up a nasty mess when the shape is imported, so I'm not grasping what this actually means I think.

BTW, I have reposted my original question into the building forum as I have no idea how it ended up in Texturing tips.
Atila Blackmountain
Registered User
Join date: 22 May 2008
Posts: 2
11-02-2009 21:36
If you are having issues with sculpt making or are new to it.. definetly take Xenius Revere classes. No video tutorial or book comes close to the way he lectures and gives a profound understanding of what a sculptie is and what the limitations are. I was wandering for over a year breaking my head with tutorials, reading every letter Chosen wrote, but this class was the one that really gave me some serious maya skills.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-03-2009 07:02
Just so everyone knows, there's another thread with this exact same opening post, over on the Building Tips forum. It's got a lot of in-depth info, and even includes a discussion about Xunius's class. It's worth checking out for anyone interested in this topic.

/8/bf/343081/1.html
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
11-03-2009 07:10
Hi What you want is 3dbuildeasy
http://slurl.com/secondlife/3DBuildEasy/184/113/508
Here are some things I've made with it.


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