offstar Charming
Registered User
Join date: 26 Dec 2004
Posts: 22
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01-11-2005 11:55
I'm sure this is an easy question for anyone with experience making textures. What does a texture need to look like to be applied to a half-sphere or a sphere for that matter?
I tried making a texture as a circle, but the way SL seems to wrap it on it didn't look right.
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
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01-11-2005 12:15
one easy way to see how textures are applied to sphers is to create a grid texture. whether you do a 4x4 or more (cereal uses a 256 grid for making his cars), put the grid on the sphere (make sure it is 1x1 horiz/vertical) and you will be able to see how the texture wraps around the sphere (or other shapes)
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offstar Charming
Registered User
Join date: 26 Dec 2004
Posts: 22
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01-11-2005 12:17
Intersting, okay I'll give that a try.
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
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01-11-2005 12:23
IM me in-game this evening and i'll give you a copy of the 256 grid. Can be useful.
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offstar Charming
Registered User
Join date: 26 Dec 2004
Posts: 22
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01-11-2005 12:33
Okay, I will! 
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Apotheus Silverman
I write code.
Join date: 17 Nov 2003
Posts: 416
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01-13-2005 09:16
I have personally found photoshop's Polar Coordinates filter to be very useful in this area. It isn't perfect, but it does a better job than I have ever been able to eyeball.
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Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
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01-14-2005 02:52
Spider Mandala wrote an excellent tutorial on this very subject. I found it most useful.
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Spider Mandala
Photshop Ninja
Join date: 29 Aug 2003
Posts: 194
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01-14-2005 06:12
From: Pete Fats Spider Mandala wrote an excellent tutorial on this very subject. I found it most useful. *nods* thanks Pete 
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"There's an old saying in Tennessee, I know it's in Texas, probably in Tennessee, that says, fool me once... shame on... shame on you. You fool me, you can't get fooled again." -George W. Bush East Literature Magnet School, Nashville, Tennessee, Sep. 17, 2002
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