SL Avatar mannequins available for download
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
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01-07-2005 23:05
Thank you thank you thank you  Key things to get you going using Poser 5 to do this. Your texture maps have to be at 1450X1450 300 dpi for the image to fit right on the Poser figure. Go into the materials room and click the eye dropper onto the body part you want to use a texture map on and that brings up the Root Node for it, upper body for example. You will need to create a new node for the upper body by right clicking on the top of the Poser Surface box and selecting New Node, then 2D Textures then Image Map. The Image Map node needs to be connected to two places in the root node, Diffuse Color and Specular Color. You will then need to go to the new node and select the image you want to use as a map, click on image source and Brows to the image and open it. That should have your image mapped to the Poser figure in the window. I am writing this because the manual that comes wih Poser 5 does not tell you how to do this, in fact the manuel doesn't tell you much of anything really really helpful a lot of the time. It tells you how to create a node but nowhere does it tell you what connections are needed to get a specific result ie getting an image map onto a figure. Hopefully this will get you started.
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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01-08-2005 00:27
I have a non-pro version of Maya 6, which tbh, I haven't ever used. Now I have an excuse!  With that, does anyone know how to import the .obj file into Maya? The only file I can seem to import into Maya is the PNG file, and then, it displays the PNG only within the previewer. When I try to import the .obj or .bvh files, Maya throws an "unrecognized file type" error (or something to that affect). Thank yas!
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Ryntha Suavage
Kitten
Join date: 4 Jul 2004
Posts: 419
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01-08-2005 03:38
From: Kathmandu Gilman Thank you thank you thank you  Key things to get you going using Poser 5 to do this. Your texture maps have to be at 1450X1450 300 dpi for the image to fit right on the Poser figure. Go into the materials room and click the eye dropper onto the body part you want to use a texture map on and that brings up the Root Node for it, upper body for example. You will need to create a new node for the upper body by right clicking on the top of the Poser Surface box and selecting New Node, then 2D Textures then Image Map. The Image Map node needs to be connected to two places in the root node, Diffuse Color and Specular Color. You will then need to go to the new node and select the image you want to use as a map, click on image source and Brows to the image and open it. That should have your image mapped to the Poser figure in the window. I am writing this because the manual that comes wih Poser 5 does not tell you how to do this, in fact the manuel doesn't tell you much of anything really really helpful a lot of the time. It tells you how to create a node but nowhere does it tell you what connections are needed to get a specific result ie getting an image map onto a figure. Hopefully this will get you started. Thank you, this post was very helpful! Especially for us new to using Poser.
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Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
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01-08-2005 03:52
Very cool thank you 
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NFM Darkholme
Rubber Baby Buggy Bumpers
Join date: 7 Dec 2004
Posts: 102
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01-08-2005 06:54
Thanks for the help....I'll give that a try in a bit.
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NFM Darkholme
Rubber Baby Buggy Bumpers
Join date: 7 Dec 2004
Posts: 102
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01-08-2005 11:04
I gave it a try and it didn't work at all. Maybe I'm doing something wrong but I did EVERYTHING you said in your post. Maybe the file type is wrong...is it not supposed to be a .TGA file? I can see my image on the bottom of the Root Node...but nothing shows up on the model but a bland color. I might just be stuck paying the L$10 everytime...lol.
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Sezmra Svarog
Pointy-Eared Geek
Join date: 8 Jul 2004
Posts: 446
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01-08-2005 11:18
From: NFM Darkholme I gave it a try and it didn't work at all. Maybe I'm doing something wrong but I did EVERYTHING you said in your post. Maybe the file type is wrong...is it not supposed to be a .TGA file? I can see my image on the bottom of the Root Node...but nothing shows up on the model but a bland color. I might just be stuck paying the L$10 everytime...lol. To preview your texture on the model (without rendering), be sure to use "Texture Shaded" on the document display style menu(cute little balls at the bottom).
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
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01-08-2005 11:22
If the image shows up in the preview then it should work but try .jpg instead. If it is centered in the preview then it is sized correctly. Also you have to physically drag a connection from the Diffuse and Specular tabs to the node. You should see lines connecting to the two nodes together. If you look there is a plug icon on one side and a socket icon on the other, ya gots to plug 'em in.
Try that, I figgure that is the problem since I had a devil of a time with it myself.
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Azreal Rubio
PrimHead
Join date: 29 Jan 2004
Posts: 194
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01-09-2005 06:43
From: Paolo Portocarrero I have a non-pro version of Maya 6, which tbh, I haven't ever used. Now I have an excuse!  With that, does anyone know how to import the .obj file into Maya? The only file I can seem to import into Maya is the PNG file, and then, it displays the PNG only within the previewer. When I try to import the .obj or .bvh files, Maya throws an "unrecognized file type" error (or something to that affect). I have the same problem, I had a look on the alias website and it looks like you need the full version in order to load the plugin's neccessary to load .obj files. 
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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01-10-2005 13:44
From: Chip Midnight What I did was wear the UV templates as a skin. Then I made a 3 sided box and assigned a 12x12 grid texture to the sides. I attached it to my av and did screenshots from various angles in a davinci pose. I was able to use the box attachment as a reference grid for using the camera match utility in max to match the SL camera. Then I just had to move each vertex by hand so it was in the right place from 2-3 different screenshot angles. OCD run amok. To make the hi-rez templates I added a subdiv modifier to the mesh, assigned a wireframe material, and then used render to texture to export it. Worked like a charm.  chip, you are a crazy maniac.  i thought you were using a photogrametric software like Shapecapture or ImageModeler.
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Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
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01-10-2005 13:47
From: Azreal Rubio I have the same problem, I had a look on the alias website and it looks like you need the full version in order to load the plugin's neccessary to load .obj files.  Ah, crud! Guess I gotta go out and spend money, now. 
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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01-10-2005 14:06
From: Jauani Wu chip, you are a crazy maniac.  i thought you were using a photogrametric software like Shapecapture or ImageModeler. haha, nope. That would have been cheating (er, actually I hadn't thought of it) 
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 My other hobby: www.live365.com/stations/chip_midnight
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Mike Zidane
Registered User
Join date: 10 Apr 2004
Posts: 255
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01-11-2005 22:04
Anyone figured out how you can use these w/ poser 4? I imported the obj files but it seems to treat the figure like a prop rather than a figure. Anyone know of a converter(s) that I can use to use so I don't have to upgrade poser?
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I'm only faking when I get it right. - CC
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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01-12-2005 00:14
The obj files aren't what you want. Those are for use with other 3d apps. Follow the instructions in the readme for getting them working with poser. You just need to copy the folder into the right subfolder in your poser install  It should work the same for 4 as it does for 5.
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 My other hobby: www.live365.com/stations/chip_midnight
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Ariel Roentgen
Simply Me
Join date: 11 Apr 2004
Posts: 345
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01-12-2005 01:18
From: Govindira Galatea Now, I'm gonna have to get Poser to find our what in God's Good Name y'all're tawkin' about! It sounds ultra exciting, stuff I've wished for everytime I spent an afternoon getting a seam to match. Yaaaayyyyyyyyyyyyyyyyyyyyyyyy! hehe my thoughts exactly 
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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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01-12-2005 11:30
Im using DAZ (cause its free) but i cant apply a texture to it. All i can do is put a color. Or is there another program (free) that i would be able to add textures to make clothes?
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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01-12-2005 15:54
You can't make clothes using daz - you can just preview them. Daz doesn't allow you to export textures or save them. Its use seems to be to make pretty pictures.
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