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Help on DAZ/Poser for skinning. |
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Hollis Maine
Registered User
Join date: 15 Aug 2006
Posts: 1
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09-07-2006 10:31
I believe I have followed the steps properly for importing the avatar into Daz Studio including using poser sizing. But all I get is a big rectangle. Did I misread a step or perhaps there are changes in version 1.3? Thank You
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Nediam Mah
Registered User
Join date: 9 Sep 2006
Posts: 3
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directions for poser 6
10-10-2006 20:27
Please can u send me direction for poser 6
But of Course! Ummm... Poser 5 or Poser 6. Here's the instructions for Poser 5. If you need the ones for 6, let me know. ![]() Okay! It's a little complicated, but not hard. I'm going to tell you, without illos, to save time and download. But if you can't figure it out from this, and you want to see screenshots, let me know. 1. Open Poser, and make sure the correct figure is loaded, etc. 2. Click on the tab at the top that says, "Material." This opens the Material room, which looks a little different. Once there, you'll see a large window which is probably empty. At the top of it there is a menu which lists, "Object", "Material", and "Node Options." 3. Click on the Object menu in that window, and choose the correct figure from the drop down list. Probably Figure 1. The "PoserSurface" panel for one of the Materials will open. You'll be able to tell which one from the color at the top, since the default SL AV is, shall we say, brightly colored. 4. Click on the Material Menu, and choose the correct material from the list. They are named Material_Lowerbody, Material_Upperbody, and so on. You'll want the same name as the Template you were working on, of course. 5. Click on the Diffuse Color swatch, at the top of the PoserSurface panel, and change its color to white. This acts like a tint, and will affect the colors of your material. 6. Click on the little icon directly to the right of the Diffuse Color Swatch. It looks like a plug, or something. When you click on it, a menu will fly out, that says "Disconnect" (which is probably dimmed) and "New Node." 7. Mouse over "New Node," which will open another fly out. 8. Mouse over "2D Textures" (at the bottom) which will open another fly out. 9. Choose "image_map" from the last fly out. A new panel will appear, titled Image_Map, and connected to the Diffuse Color with a cyan line (although you probably won't see that unless you drag the window to the right.) 10. Click directly on the word "None" next to "Image_Source". It's in the first line of the Image_Map panel. Another dialog window opens, that has a drop down menu of all textures currently loaded (Probably "No Texture" and "Ground Default Texture'.) Below that is a button labeled "Browse." 11. Click the "Browse" button. 12. You will (finally!) get to a normal browser window. Find your texture, and Open it. Its name will appear in the dialog from step 11. 13. Click OK to accept the texture. It will appear on the AV, and also at the bottom of the PoserSurface window. 14. Repeat steps 3-13 for each Material. 15. Click on the "Pose" tab at the top of the window to return to the Pose Room, which is the one where you do the work in Poser. Yeah, I agree that all of that is much more complex than it needs to be; but it's set up to do a lot of stuff that we aren't using, when we're just checking image maps. And the complexity is for that (or so they tell me.) Also, it goes very quickly once you get used to it. So, let me know if you need screen shots! |
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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10-10-2006 23:51
Here. Just scroll down until you find them.
You know, if you'd used the Advanced Search, with "Poser 6" and my name in the fields, you wouldn't have had to wait for your answer. ![]() Note, by the way, that I don't have Poser 6, and the demo has long since expired, so I can't answer any additional questions. People who own the software will have to do that. _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
Rubina Stanwell
Queen of Sheeba
Join date: 14 Jun 2006
Posts: 128
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10-11-2006 11:34
Great instructions
![]() Whenever we try to import a texture for the upperbody it crashes, we're both using imac G5's ![]() _____________________
Stealing hearts and panties since the eighties...
--------------------------- ![]() http://adimusl.wordpress.com | Afrocentric Hairstyles for Men & Women in SecondLife |
Nediam Mah
Registered User
Join date: 9 Sep 2006
Posts: 3
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thank u so much
10-11-2006 19:28
Robin thank u so much - you rock!
Here. Just scroll down until you find them. You know, if you'd used the Advanced Search, with "Poser 6" and my name in the fields, you wouldn't have had to wait for your answer. ![]() Note, by the way, that I don't have Poser 6, and the demo has long since expired, so I can't answer any additional questions. People who own the software will have to do that. |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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11-01-2006 14:06
I've been asked questions that this thread contains answers for - by someone that can't access the forums.
What can people who want this information but can't access do? Not letting people access the content creation forums seems like a bad decision to me. _____________________
-
So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Azildin Furst
Registered User
Join date: 14 Jan 2007
Posts: 6
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DAZ|Studio Diffuse Issue
01-19-2007 08:19
When I follow the directions for the DAZ Studio, the end result shows a avatar with diffused colors which totally defeat my ability to see what my skins and clothings looks like color wise and make sure the seams are good. How can I remove the default diffuse?
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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01-19-2007 10:52
Hi Azildin,
Ummm.. you don't want to remove the Diffuse. If you did, your model would look completely black. Diffuse is the color of the pixels where beams of light hit them. (As opposed to Ambient, which is the color where the beams of light aren't hitting.) It gets very technical here, but you're probably not in the least interested in that. So, to cut to the chase, what you want to do is make the Diffuse tint White. That way, the textures you are applying to your model (which are also in the Diffuse channel) won't be tinted. It's exactly like changing the Color tint inside SL, which you're probably already familiar with. To do that, just set all three color numbers (in the field above the button that lets you choose your texture) to 255. (Click on them, and drag to the right.) I'm kind of surprised that you have to do this, though. The default is white. Are you sure that this is where you are having a problem? If it's not, perhaps you could post a screen shot, so that we can see what's actually going on. Hope this helps! _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
Raindrop Drinkwater
Globally Creative
![]() Join date: 28 Jun 2006
Posts: 240
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01-19-2007 14:17
Hmm does the texture on the avatar look solarized ? That's the way the edit mode looks like for me. The solution is to render the scene -- once rendered, it looks perfectly fine.
_____________________
![]() A2NZ : When creativity goes global. Latex, Casual, Club gear. blog.a2nz.org || Main store in Ufeus |
Azildin Furst
Registered User
Join date: 14 Jan 2007
Posts: 6
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01-19-2007 22:57
Hi Azildin, Ummm.. you don't want to remove the Diffuse. If you did, your model would look completely black. Diffuse is the color of the pixels where beams of light hit them. (As opposed to Ambient, which is the color where the beams of light aren't hitting.) It gets very technical here, but you're probably not in the least interested in that. So, to cut to the chase, what you want to do is make the Diffuse tint White. That way, the textures you are applying to your model (which are also in the Diffuse channel) won't be tinted. It's exactly like changing the Color tint inside SL, which you're probably already familiar with. To do that, just set all three color numbers (in the field above the button that lets you choose your texture) to 255. (Click on them, and drag to the right.) I'm kind of surprised that you have to do this, though. The default is white. Are you sure that this is where you are having a problem? If it's not, perhaps you could post a screen shot, so that we can see what's actually going on. Hope this helps! Nope that was it, it defaulted to blue, green and a gray each for a different part of the body (head, upper and lower). But changing the diffuse made the colors go away so I could see the skin. Thank you very much. |
Brad Ellsworth
Private Island Owner
Join date: 6 Aug 2006
Posts: 35
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help
02-16-2007 14:17
Okay i have poser 7... need help don't know what to do with it ... i would like to view chlothes on an sl av. I have already downloaded and imported the av into poser. Much thanks.
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Nediam Mah
Registered User
Join date: 9 Sep 2006
Posts: 3
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06-14-2007 21:44
How about Poser7
![]() But of Course! Ummm... Poser 5 or Poser 6. Here's the instructions for Poser 5. If you need the ones for 6, let me know. ![]() Okay! It's a little complicated, but not hard. I'm going to tell you, without illos, to save time and download. But if you can't figure it out from this, and you want to see screenshots, let me know. 1. Open Poser, and make sure the correct figure is loaded, etc. 2. Click on the tab at the top that says, "Material." This opens the Material room, which looks a little different. Once there, you'll see a large window which is probably empty. At the top of it there is a menu which lists, "Object", "Material", and "Node Options." 3. Click on the Object menu in that window, and choose the correct figure from the drop down list. Probably Figure 1. The "PoserSurface" panel for one of the Materials will open. You'll be able to tell which one from the color at the top, since the default SL AV is, shall we say, brightly colored. 4. Click on the Material Menu, and choose the correct material from the list. They are named Material_Lowerbody, Material_Upperbody, and so on. You'll want the same name as the Template you were working on, of course. 5. Click on the Diffuse Color swatch, at the top of the PoserSurface panel, and change its color to white. This acts like a tint, and will affect the colors of your material. 6. Click on the little icon directly to the right of the Diffuse Color Swatch. It looks like a plug, or something. When you click on it, a menu will fly out, that says "Disconnect" (which is probably dimmed) and "New Node." 7. Mouse over "New Node," which will open another fly out. 8. Mouse over "2D Textures" (at the bottom) which will open another fly out. 9. Choose "image_map" from the last fly out. A new panel will appear, titled Image_Map, and connected to the Diffuse Color with a cyan line (although you probably won't see that unless you drag the window to the right.) 10. Click directly on the word "None" next to "Image_Source". It's in the first line of the Image_Map panel. Another dialog window opens, that has a drop down menu of all textures currently loaded (Probably "No Texture" and "Ground Default Texture'.) Below that is a button labeled "Browse." 11. Click the "Browse" button. 12. You will (finally!) get to a normal browser window. Find your texture, and Open it. Its name will appear in the dialog from step 11. 13. Click OK to accept the texture. It will appear on the AV, and also at the bottom of the PoserSurface window. 14. Repeat steps 3-13 for each Material. 15. Click on the "Pose" tab at the top of the window to return to the Pose Room, which is the one where you do the work in Poser. Yeah, I agree that all of that is much more complex than it needs to be; but it's set up to do a lot of stuff that we aren't using, when we're just checking image maps. And the complexity is for that (or so they tell me.) Also, it goes very quickly once you get used to it. So, let me know if you need screen shots! |
Isiah Legend
Registered User
Join date: 9 Jan 2007
Posts: 0
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Bryce
06-21-2007 12:47
Could someone post isntructions on how to Use Bryce 5 to preview?
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Extropian Obviate
Registered User
Join date: 22 Nov 2006
Posts: 1
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Poser 7 Instructions.
08-19-2007 02:25
Modified Instructions originally posted by Robin Sojourner
For Poser 7: 1. Open Poser, and make sure the correct figure is loaded, etc. 2. Click on the tab at the top that says, "Material." This opens the Material room, which looks a little different. Once there, you'll see a large window with Object: and Material: at the Top Center. 3. Click on the Object menu in that window at the top, and choose the correct figure from the drop down list. Probably Figure 1. The "Material Preview" area will show the color of the Material you are currently looking at (If its bright green thats probably the lower body and if its Blue-ish then its probably the upper body) You'll be able to tell which one from the color at the top, since the default SL AV is, shall we say, brightly colored. 4. Click on the Material Menu, and choose the correct material from the list. They are named Material_Lowerbody, Material_Upperbody, and so on. You'll want the same name as the Template you were working on, of course. 5. Click on the Diffuse Color swatch (Rectangular area of color), at the top of the "Material Room" panel, and change its color to white. This acts like a tint, and will affect the colors of your material. 6. Click on the empty box directly below Diffuse Color Swatch. When you click on it, the "Texture Manager" window pops up and you can browse to your texture. For instance if you have the Material for Upper body selected you can browse for the upper_body texture. 7. Click the "Browse" button. 8. You will (finally!) get to a normal browser window. Find your texture, and Open it. (For instance to open the Upper_body_template_ver_1_1.psd, you would select that from the regular browse window.) 9. Click OK to accept the texture on the "Texture Manager" window. It will appear on the AV, and also at the bottom of the PoserSurface window. 10. Repeat steps 3-9 for each Material. 11. Click on the "Pose" tab at the top of the window to return to the Pose Room, which is the one where you do the work in Poser. |
Candy Aji
Registered User
Join date: 18 Jun 2006
Posts: 5
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Question about poser 7
08-19-2007 23:23
I check the forum time to to time and i see people talk about poser my question is what all can poser do. Like can u use it to make clothes ,skins ,ect. Also is there a link that teaches u how to use poser 7 one more question i seen a program called virtual fashion i was wanting to know can that program be used to make clothes for sl
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Node Troncon
Registered User
Join date: 18 Feb 2008
Posts: 1
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Poser help
03-06-2008 06:53
Hello to all...
LOL i think this is my first post lol. I have a poser model with skins and stuff how can i get it into SL as my avatar? |
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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03-06-2008 10:39
Hi Node, and welcome to the forums!
The short answer, sadly, is; you can't. In SL, we all have to use the same avatar (Ruth.) The differences you find are all from Slider Position, textures, and/or attached Prims. That's all we have. In any case, all the Poser content is copyrighted. Even if you could get it into SL, unless you made that content to start with, it wouldn't be legal for you to do so. We all wish that we could have a better avatar in world because, frankly, Ruth isn't that great. But we're pretty much stuck with her until the Lindens give us another Avatar. Sorry that I can't give you better news! _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
Fred Treves
Registered User
Join date: 2 Mar 2009
Posts: 1
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Download my avatar?
03-02-2009 07:51
How can I download my avatar from sl?
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