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LL's little April Fool?

Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
04-01-2006 12:48
Someone PLEASE tell me this is an April Fool?




Known Issues Update, April 1, 2006
We've worked hard to address many issues introduced in 1.9.0. We are working to resolve the following for our next release, 1.9.0(20), which will be released the week of April 3 (exact day not determined yet):

* Object is still animating me after standing up
* Second run_time_permissions event during llReleaseControls call
* Indicate when the agent will be able to log in again after logging out
* Dragging on an attachment moves cursor to unexpected spot
* Viewer crash when closing duplicate group IM session

The following issues have been identified in Second Life, and are on the list to be fixed in future versions:

* Cannot upload sounds using Mac Universal Binary alpha 1.9.0.18
* Vehicles rezzed on a prim will not work in all cases because they penetrate the prim
* Avatar partially remains in "teleporting" animation (fly up) after teleport
* Apply last-owner of parent objects to rezzed objects
* Attachments show up on different attachment point on login
* Inworld objects can't be selected when behind HUD object set transparent via llSetAlpha(0,ALL_SIDES)
* "Purchase" button for Buy Currency window not greyed out while transaction is being processed
* Second Life fails to start when path to settings file (settings.ini) includes special characters
* llSetName doesn't update the inventory name of an attachment
* Avatars with complex attachments (e.g. furries) rubber band on region crossing.
* Avatar sinks into the ground, then is ejected and bounces across the sim due to a physics issue
* No "you died" message on teleport home after death
* Graphic driver update button does not open a web browser
* Some name tags are invisible when you log in
* Flying state is incorrect after teleport
* IM goes to email if recipient is teleporting
* Your name tag disappears when you drag something from inventory
* HUD attachment change LOD
* It is difficult to select your prims near others's trees--tree bounding box blocks object selection?
* Improve viewer text field support for INSERT key
* ALT shows scripted overlay is z-buffering to the top
* Estate owners and managers sometimes bypass the telehub
* Water is invisible on machines with certain graphics cards
* Group voting history is blank
* Drag and drop item from inventory while performing inventory search and item will be deselected
* Delete when chat bar is open deletes selected item instead of text
* Faces of a hollowed out cube with alpha texture applied draw in the wrong order
* Opening the inventory takes your cursor focus
* Deleted gestures still work
* Fast timer stops after a few frames on dual AMD 64
* No copy objects lost on llGiveInventory() to a busy mode avatar
* Clicking for-sale land on World map should find the parcel in finder
* Changing the outfit on avatar is not reflected in the other avatar's view
* Attachments momentarily disappear on region crossing
* nVidia 5200 on Mac swaps texture mips
* Other user's classified ads are not visible in their profile
* Position, size, rotation changes are ignored while a single side is selected
* HUD attachment changes ground textures on Mac
* Objects are momentarily visible at <0,0,0> before moving to their correct position
* Popgun does not work after teleport to no-script land
* Lighting on avatar seems to flicker at times when you are in the dark
* Received Landmarks should open on login
* llTargetOmega does not work consistently on child prims
* llMapDestination is clamped to 255m Z
* Alt-zooming on an object makes it harder to select
* Texture Repeats double when switching from Default to Planar mapping
* Update IM to Email template to explain how to turn them off
* Selection silhouette appears in snapshots
* Estate messages bounce back from people in Busy mode
* Force sunrise and force sunset are reversed
* Zooming out from yourself and looking up, causes screen darkness - depends on position of avatar
* Object faces stay lit when focused on
* Opening notecard moves camera if Av is seated
* Error message for buying L$ has text overwritten by button
* Muted avatars can offer you teleports
* Tube with alpha always draws inside out
* You will receive offline notices after ejecting a group member
* Estate Tools: Detail Textures should not accept anything but 512x512 textures
* Sky not redrawing correctly for 30 seconds or so when SL brought back as front application
* Edit > Detach object will not show the name of the object until the inventory is opened
* Can't delete an object that was unlinked after selecting "Edit linked" parts
* Teleport puts you at telehub, even if increases travel distance
* Dollar sign icon not appearing on world map in an expected time frame after land set for sale
* Pushing an avatar across a region boundry is not smooth
* Name tags flicker on region cross
* Moving viewer window between two monitors causes fonts to look like barcodes; font width is ~ 3 px
* Zoomed in HUD doesn't un-zoom after exiting Edit mode if you detach all HUD objects
* An object's group says (waiting)
* $ sign covered by L$ button
* "Go look for First Land" hint should provide more details
* Tube of a certain shape has an incorrect collision bounding box
* "Unknown Source" dialog when when someone buys land for group from you
* Parcel names should be truncated when exceeding alloted space in menu bar
* Bubble chat: Chat shouted by an avatar should go to the Chat Console
* Safari does not handle secondlife URLs containing spaces
* Followcam jitters when backing up
* Hitting ctrl-m while chatting causes you to shout
* Create Landmark Here needs a first use dialog
* llTargetOmega does not change spin rate of attachments
* Grass is in front of alpha objects
* Black flashing rendering bug inside clouds
* IM window loses scroll bar on resize
* Changing Anisotropic Filtering or Shadows resizes the client
* llSetText on child prims disappears on attach
* Fix Start Gesture or remove it from World menu
* Mouse clicks on Preference tabs should register even if your framerate is slow
* Should be at the same relative height after p2p teleport
* Music control is in the wrong state after clicking the "Play Music" button
* Region Texture tool should block textures of incorrect size
* Texture picker's "apply automatically" unchecks when selecting the next object
* llSetText/Hover Text is scaled/fuzzy on HUD attachments
* Uploaded animations have incorrect name on the Mac
* Object scale jitters when scaled past 10m limit
* World map is at max zoom every session
* Viewer window reacts to cursor entering when not focused on Windows PC
* Cursor can go outside "Region" field in Map window after autocomplete
* Avatar and vehicle wind up in a spin and stuck in ground for a few seconds when quickly crossing regions in a vehicle
* Teleport home from an adjacent sim launches your avatar
* Texture all sides on multi prim object fails with latencey
* Some locations in sim have no about land information
* Cannot see another avatar's jacket's change of upper fabric until lower fabric selected
* Sim names are only allowed to be 35 characters, verify that this appears properly everywhere
* Build button should only highlight while edit tools are open
* Attachment prims 'go missing' when crossing region boundaries
* Should always allow entering keypad's period for object editing
* Viewer is offscreen after switching to windowed mode on Windows XP
* Sounds started by llLoopSound continue to play when task is moved over no script land
* You automatically sit when you approach a vehicle you fell off of
* Observers see you facing a different direction when sitting on the ground
* Rapidly clicking on linked physical object sometimes opens move menu
* Help menu obscures bug report screenshots
* User-entered text in message when adding groups does not wrap
* Ground/terrain stays lit after deleting light source
* Closing IM tab switches focus to the right, not the left
* Red line in Statistics Bar > Packet Loss when fully expanded
* Preferences > Network > clear cache > Apply starts parcel music stream
* Double stream of particles sometimes shown when editing an object
* Last letter of group name lost when naming group "GroupX" or "GroupY"
* Tools > Make Joint appears enabled when not building
* Inventory window treats Page Up and Page Down as End and Home for some users
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
04-01-2006 12:52
From: Doc Nielsen
Someone PLEASE tell me this is an April Fool?
Known Issues Update, April 1, 2006
We've worked hard to address many issues introduced in 1.9.0. We are working to resolve the following for our next release, 1.9.0(20), which will be released the week of April 3 (exact day not determined yet):


I'm 99.999996% certain it is. A bit subtle for me, though.

P2
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:cool:
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
04-01-2006 13:12
rolling I'm not believing anything today.

but! this shit is funny to watch. LOL
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:p
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
04-01-2006 13:14
Dont worry 1st of April end in 46 minutes then we all can go to sleep...

Opppsss sorry.. there are other time zones than Sweden:-)))) My my...

/Tina - zzzzzzzzzzzzzzzzzz zooon...
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
04-01-2006 13:16
I guess I'm not seeing where this would be considered a joke, except for the obviously shortened known bug list...
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~Mewz!~ :p
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
04-01-2006 13:20
Sadly, no. I personally reported this one after it broke my Colt 45s:
* Second run_time_permissions event during llReleaseControls call

and this one I've experienced a lot:
* Object is still animating me after standing up
_____________________
Hiro Pendragon
------------------
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Visit my SL blog: http://secondtense.blogspot.com
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
04-01-2006 14:11
They forgot about the Preferences > Adv.Graphics > Draw Distance changes making streaming music play if it is enabled and stopped :mad: What a lousy QA !



J/K ;)
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
April Fool
Registered User
Join date: 21 Jul 2004
Posts: 10
04-01-2006 14:13
This is an April Fool.
Steve Steed
Premium account
Join date: 2 Sep 2004
Posts: 420
04-01-2006 15:33
No This is not a April Fool joke.
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Second Life is based on the values of tolerance and free expression. Residents are asked to adhere to community standards that are based on the golden rule, but beyond those standards, there are few to no restrictions.
Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
04-01-2006 15:42
From: April Fool
This is an April Fool.


I know you are, but what am I?

;)
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kahruvel.com - Onward & Upward!
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-01-2006 16:33
From: PetGirl Bergman
there are other time zones than Sweden
true, but they don't really matter.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-01-2006 16:35
From: someone
We've worked hard to address many issues introduced in 1.9.0. We are working to resolve the following for our next release, 1.9.0(20), which will be released the week of April 3 (exact day not determined yet):




From: someone
I'm 99.999996% certain it is. A bit subtle for me, though.


The joke is this part: "We've worked hard to address many issues". ;)
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
04-01-2006 17:28
* Popgun does not work after teleport to no-script land


PRIORITY ONE!
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
04-01-2006 18:15
From: Michi Lumin
* Popgun does not work after teleport to no-script land


PRIORITY ONE!
Heheh. I remember seeing that one on the list weeks ago. I'm still baffled.

From: someone
We've worked hard to address many issues introduced in 1.9.0. We are working to resolve the following for our next release, 1.9.0(20), which will be released the week of April 3 (exact day not determined yet):

* Dragging on an attachment moves cursor to unexpected spot
Yay! They're fixing one of mine! Not that it does me much good without a way to make draggable HUD elements that actually behave right, but I'll take what I can get.

Now if only they'd get to my llTargetOmega submissions... :D
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-01-2006 19:24
From: Jesrad Seraph
They forgot about the Preferences > Adv.Graphics > Draw Distance changes making streaming music play if it is enabled and stopped :mad:
Is THAT what's doing it?
Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
04-01-2006 20:20
I can't even read that. PLEASE, people, Stop using orange against a blue background.
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Plonk
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
04-02-2006 08:48
Told you it wasn't a joke. =p
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Hiro Pendragon
------------------
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Visit my SL blog: http://secondtense.blogspot.com
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
04-02-2006 18:19
Which makes it all the more worrying...
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All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Aislin Wallaby
Registered User
Join date: 4 Mar 2005
Posts: 27
04-03-2006 16:12
From: Hiro Pendragon
Sadly, no. I personally reported this one after it broke my Colt 45s:
* Second run_time_permissions event during llReleaseControls call

and this one I've experienced a lot:
* Object is still animating me after standing up


I've noticed this too...as well as run_time_permissions being called randomly on a changed(CHANGED_LINK) event. I worked around it with some extra checks, but I think someone at LL has a strange fetish for that event or there's something I'm missing.
Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
04-03-2006 17:44
It's not a joke, it's the real sad state of affairs. Moore's law of computing power says it doubles every 18 months, SL's law should say that the list of bugs doubles with every updates.
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