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30+ Hours since patch stillf fubared?

Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
10-26-2005 13:40
From: Malachi Petunia
This so typifies the apologists who expect all the paying customers to learn from past experience but want to afford Linden Lab an excuse from doing the same.

And this is substantially worse of a release than all that preceeded it, if for no other reason than it affects significantly more customers than did any prior.

:p
It wasn't an apologist statement, Malachi - I was letting him know that I have been around long enough to go through many major releases and with each one there are bumps. Does this excuse LL from these actions? Certainly not. Do I think they should delay launches until they are satisfied they have resolved all known issues? Yes, I do.

What I was also trying to point out is that while some might be very upset over the current state of SL, the ongoing ranting about it will not speed up the release of a patch and simply adds more aggravation.

Oh, and I'm sorry, but 1.2 *was* a lot worse - I lost many of my builds with no way to recover them, as did others. 1.7 might be a PITA, but at least I didn't lose anything.
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
10-26-2005 14:09
From: Malachi Petunia
Okay I'll bite on this condescending tripe. What's wrong with being typical LL is that they make the same mistakes over and over and "thank you for your patience".

OK... once again... what mistakes over and over?
Are you a programmer or complex-systems analyst that you can divine the origin and nature of these bugs so easily that you can say they are the same as the ones before?
If so, why have you not assembled your findings and submitted them for review?

From: someone
When was the last time that they tried to roll out as many features as 1.7? Never; no point release has yet had so few features, most of the work was intended to be backend improvements that to all indications have worsened extant problems.

I never said anything about HOW MANY features. I asked about the features themselves. The answer of course is NEVER. THIS is the learning experience.

From: someone
Yes it looks worse and worse to them each time because - like all prototypes that have been patched to death - seemingly innocuous changes have dire results. It doesn't look the same to me, but you just made that up.

OK... You may be right; I may be speculating about your experience. I apologize.
If the rollouts DON'T look the same to you, then why DO you assume they are the same for LL?

From: someone

"We know that LL always manages to get their bugs under some kind of control in a reasonable period of time." Define "we",

Apparently, me and the mouse in my pocket!
In practice, you may assume that it is me and the rest of the apologists.
In actuality, you can accept that it is me and everyone else on these boards that have seen more than one subversion of SL go stable. I would think that yourself might be included in that group, or you would not still be here. You've been here since 2003 for pete's sake! If it's really as bad as you say...LEAVE!

From: someone
"under some kind", and "reasonable"

Meaning that there is no such thing as perfect software. Not economically feasable. Not for Microsoft, not for LL, not for anyone. The best we can hope for is "reasonably stable" and this term is somewhat subjective, based on the needs of the company at hand making the decision. If you cannot handle the fact that almost all software released since 1995 has had myriad bugs released onto the market and had a patch available for download before the discs hit the store shelves, then I suggest you pack up your machine and send it to a local school. Your life will be happier.

From: someone
, please. I'll grant they get the most egregious faults mitigated after up to a month, when they stop working on it.

Now it's my turn to ask you what level of fault qualifies as "most egregious" and what level of bug becomes acceptible?

From: someone

"We know that both tend to hang around long enough to make life on the forums miserable for at least a week after major revisions." Stop reading, then, or do you like the misery?

I have come to the personal conclusion that forum drama is good for me. It makes me appreciate my RL so much more.

From: someone
"everything eventually turns out more or less OK" meaning "when people simply accept the limitations and get tired of submitting bug reports that get ignored or walk away because it never works properly for them"

Linden Lab is a business, not a genie lamp.
As such, they are not really here to make your (or anyone's) wishes come true.
They are here to make money. There are certain decisions, like "how much $$ will we get back from our investment of manhours (which cost $$) by pursuing this minor bug?"
If the answer is "Less than we put in", the bugfix gets tabled until it can be pooled with other "quality of life" issues... to be worked on in quiet time, if any ever comes.

From: someone
Two last things: first of all, if you wish to snipe at someone who claims the King has no clothes, it might be considered cowardly to post from as an alt (or as someone who isn't an alt who has been registered for two months).

This was not a snipe.
All kings have no clothes.

I am neither cowardly...
Nor brand new.
Figure it out, if you're so smart.

From: someone

Secondly, it can be done better, they simply choose not to as a matter of hubristic policy.

And you know this how? Once again I will ask... Are you a software developer? Or are you talking out your back-end about something about which you know next to nothing?
I AM a software developer and have been for more than 20 years. I DO know about large scale complex systems releases; I manage a DB for billing and provisioning for one of the largest Cable companies in America. Whenever a version rollout happens, there is always a shakedown when it moves to production. Be glad LL doesn't take the system offline for a week.

From: someone

Was your "I told you so" gratifying?

I don't indulge in "I told you so"s
Did you?
Was yours?
_____________________
Alain Talamasca,
Ophidian Artisans - Fine Art for your Person, Home, and Business.
Pando (105, 79, 99)
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
10-26-2005 15:47
From: someone
Are you a programmer or complex-systems analyst that you can divine the origin and nature of these bugs so easily that you can say they are the same as the ones before?

If so, why have you not assembled your findings and submitted them for review?
Yes, yes, and yes, respectively. I have assembled and respectfully submitted my findings multiple times, and - as happens to almost everyone else who does so - was summarily dismissed with "you are wrong".

Linden Lab is particularly irksome because they:
  1. ask players to test their releases for them because of their unwillingness and inability
  2. bitch at their players for not having tested LL's product enough
  3. have publically posted "see we asked you to test but you didn't so we blame you"
  4. batch close preview bug reports with "we didn't look at this so will assume it fixed by release X.Y, please re-test and re-submit because we're too damn busy"
Why do I care? I've invested a lot of time and effort into this game, would love to see it succeed, and am annoyed that they repeatedly shoot themselves in the foot and make grandiose statements about how incredibly novel their system is as an excuse for bad planning, bad management, and atrocious execution.

Since you wanted to flop credentials out on the table, I have engineered (as in created from nothing) and deployed novel distributed systems of much greater complexity, higher node counts, tighter time constraints, much higher testability, and almost infinitely greater reliability. Things I didn't do were a) tell my customers that there weren't problems when there were b) ask them to be my primary testers for releases c) told them that they should be lucky to have anything at all. Were these systems bugless? Nope, of course not. One of the more memorable ones that took us a really long time to find was a counter that would overflow after 180 days of continual uptime thus causing fault alarms to be triggered; however the entire system would recover within 1500ms so one might call that a mere annoyance.

It can be done better, of that I am most certain. Why don't I bring my withering acumen to Linden Lab's service? There is no compensation that could cause me to associate myself with that firm. And in case you want to speculate, I expected far more of me and my staff than I do of LL, and did so when we were smaller and larger than LL as well.
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Alain Talamasca
Levelheaded Nutcase
Join date: 21 Sep 2005
Posts: 393
10-26-2005 16:54
From: Malachi Petunia
Yes, yes, and yes, respectively. I have assembled and respectfully submitted my findings multiple times, and - as happens to almost everyone else who does so - was summarily dismissed with "you are wrong".

Hmmm... things were not always so. You joined in 2003; you know this.
From: someone

Linden Lab is particularly irksome because they:
  1. ask players to test their releases for them because of their unwillingness and inability
  2. bitch at their players for not having tested LL's product enough
  3. have publically posted "see we asked you to test but you didn't so we blame you"
  4. batch close preview bug reports with "we didn't look at this so will assume it fixed by release X.Y, please re-test and re-submit because we're too damn busy"


One of these practices (having players perform betatesting) is common in the game development sphere. I have always questioned this practice, but since this is the industry I am trying to shift to, I need to at least get used to the fact that it is there.

The others, I have not seen, but I have been gone a long time, and was not really here for that long the first time.


From: someone
Why do I care? I've invested a lot of time and effort into this game, would love to see it succeed, and am annoyed that they repeatedly shoot themselves in the foot and make grandiose statements about how incredibly novel their system is as an excuse for bad planning, bad management, and atrocious execution.

I do not question your motives... merely your method.
If LL has been as abusive as you describe, the methods are understandable, if still inefficient.
I am reserving judgment on whether such abuses have actually transpired until I am able to complete a forum search on such topics as would reflect this kind of content.

From: someone

Since you wanted to flop credentials out on the table, I have engineered (as in created from nothing) and deployed novel distributed systems of much greater complexity, higher node counts, tighter time constraints, much higher testability, and almost infinitely greater reliability.


I did not think I was "Flopping" anything... though your metaphor certainly is colorful.

I am comfortable with your credentials. I did not know them, nor was there any way for me to know by your previous posts that you were not simply a detractor troll. You offered nothing in your posts in the way of measurable or concrete information, simply abstractions and inferences with no details. This format is common among the trolls to incite disarray and speculative agonizing in the forums.
I figured, if it talks like a duck...
I stand corrected. I hope that you will also consider the reasons why I may have considered you a troll.

From: someone

Things I didn't do were a) tell my customers that there weren't problems when there were b) ask them to be my primary testers for releases c) told them that they should be lucky to have anything at all.

a) is common in all businesses run by marketeers. Phillip is still in charge is he not?
b) is common in the game dev community (Unfortunate, but true, since most game developers are not system crackers or griefers by nature... and those are the people that should be testing the game systems.)
c) is a bad business practice anywhere... but again, I am holding back on my judgment here, since I haven't seen this in the forums yet.

From: someone
Were these systems bugless? Nope, of course not. One of the more memorable ones that took us a really long time to find was a counter that would overflow after 180 days of continual uptime thus causing fault alarms to be triggered; however the entire system would recover within 1500ms so one might call that a mere annoyance.

Impressive.

How much time and money was spent looking for this "mere annoyance"?
Modern practice would relegate this to a "quality of life" issue, unless that bug was attached to a RTOS mission critical system that could not afford the 1.5 secs of downtime every 6 months...
...or the customer was willing to pay the bughunters' time for this trivial issue.
This is current business practice. I do not set the standard; but to compete, I must adapt to the environment that allows it.

In my case, I have returned to the employed workforce under someone else's management instead of heading up contract teams of my own. This has provided a number of unexpected benefits... Like having free time again. And allowing me to enjoy game dev related pursuits. :)

[/quote]
It can be done better, of that I am most certain. Why don't I bring my withering acumen to Linden Lab's service? There is no compensation that could cause me to associate myself with that firm. And in case you want to speculate, I expected far more of me and my staff than I do of LL, and did so when we were smaller and larger than LL as well.[/QUOTE]
I, too, had a very high standard for myself and my team... but eventually had to bow to the reality that contractor teams with lower stnadards were making more money because the exacting standards I required cost more money for the quality I could provide, but the clientele was not willing to pay above a certain point for a product, with or without bugs (In economic terms, perfection was too elastic for their budgets.).

Essentially, they were willing to accept more bugs than I was, as long as the product was cheap enough. (On time is not an issue in these calculations. I was able to provide "on time delivery" ... My track-record is 97% of all assignments on time, measured by codevolume. The one late project was a BIG one, and the client kept cahnging spec on us. (On the order of: "Hey...I just heard about this nifty new technology... I want this dingus to have TELEPATHY too... ";). erg. If you are interested in the details, I will be happy to share them with you in PM.)
_____________________
Alain Talamasca,
Ophidian Artisans - Fine Art for your Person, Home, and Business.
Pando (105, 79, 99)
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-26-2005 17:30
Originally Posted by Gina Ganache
remember peoples!!! this is only a game!!!

From: Enabran Templar
Sorry, can't resist.

Take it away, David Linden...


I thought your statement was pretty ironic considering what I found in my email today. First paragraph of the SL official newsletter " The Second Opinion" reads;

We're in One-Point-Seven Heaven!
Version 1.7 of Second Life Goes Live, Offering Goodies and fixes Galore!

"After much anticipation, a new Second Life is here, featuring optimized frame rate and graphics (gamers rejoice!), an upgraded dynamic map lush with detail, and a function that lets you publish your SL profile directly to the Web, to let the outside world know who you are in here. Log in to automatically update your viewer, and find a more intuitive, more powerful interface, with new tools for creating an even better Second Life for yourself. "

--------------------------------------

"gamers rejoice" Why should gamers rejoice? This is not a game? Is it?

This is however exactly what I have been saying, if its not a game fine. BUT stop sending these mixed messages to ppl. Then expect the ppl to agree. A platform, ya sure it's not just somethig that's gonna make me rejoice.

:rolleyes:

Mar
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:p
Angela Rosebud
Registered User
Join date: 16 Apr 2005
Posts: 34
Forgive me, I'm not usually this catty :)
10-27-2005 12:56
I think I just need a nap. But I had to prove this point :)

From: Hiro Pendragon
I grow fond of these precious, precious anti-patch threads.

Give it another 24 hours, and we will have the more severe "quitting" threads. heheh


/invalid_link.html

Good timing, Hiro! :)

I shall go nap now and return a happier (and less obnoxious) Angela :)
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