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What will the grid look like in 6 months?

Ingrid Ingersoll
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Join date: 10 Aug 2004
Posts: 4,601
01-30-2006 06:51
From: Pham Neutra

Ingrid, after reading your original post again, another detail caught my eye. That made me question if we two are travelling the same grid. ;)What you are describing here is the initial, pristine state of the new sims. After they have been auctioned, cut up and sold, you usually only need to wait a few weeks and these sims look rather differently.


I know what you mean, but I think that the regions still retain their own feel even after people move in. If I tp to the snow sims, I know exactly where I am in relation to the rest of the grid. Same with the lake sims. Even the older areas of sl are identifiable by the road textures and ground textures.
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Maxx Monde
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01-30-2006 07:11
I guess this will boost the value of the 'core' sims and ones that are already terraformed and not flattened or 'stain glassed' in parcel pockmarks everywhere.

If its like blockland out there, then people won't stay, I guess. Or they will, who knows. I tried to lead the fight about aesthetics a long time ago, but honestly, nobody really cares. I still do, but I won't try to make people 'see' the light anymore.

I'm guessing realistically that the new land will just be accepted because its all the newbies will know, and some will stay there, not expecting anything different. We'll grumble about it, because we do know the difference.

That is my guess.
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Eggy Lippmann
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01-30-2006 07:18
From: Ingrid Ingersoll
Nice post Dianne. This sounds so much like Active Worlds. The idea doesn't appeal to me at all, I guess I'm just old fashioned but I love the idea of a continuous world, of being able to walk it, or fly it, on drive through sims on Linden roads through the various regions.

SL being more like AW is a GOOD thing, given the fact that AW was once extremely popular and also managed to survive for ten years.
The good thing about having complete freedom is that you have the freedom to keep doing what you always did. Namely, build themed sims with roads etc... also, the older sims arent going anywhere :)
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
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01-30-2006 07:35
From: someone
In the recent discussion on covenants Daniel Linden explicitly stated that this kind of vision was the future of SL. They see people eventually even owning the servers and other hardware to support their own individual worlds completely separate from the main grid and with (although this wasn't explicitly stated), rules that may have nothing to do with the TOS.
Nice "vision thing" but would being able to make their own system work be a necessary prerequisite to distributing it? Put another way, what rational customer would buy a mini-grid from a firm that said "yep, we wrote it, but even we can't figure out how to keep it operational, maybe you'll have better luck".
Margaret Mfume
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Join date: 30 Dec 2004
Posts: 2,492
01-30-2006 07:41
From: Pham Neutra
...
  1. The first thing many residents do is to kill any vegetation on their new land.
  2. Next, a few terraform the land to the max of the +4/-4 limit to get as near to tabletop-flat perfection as possible. Have a look at some of the sims in the north. You will find many pretty steps in the landscape there.
  3. And if the terrain textures do not fit the new owners taste, some 10x10 prims can go a long way to give you some "lush green grass" around your house.
  4. Those who want to live by the sea and don't want to pay the high prices for waterfront already have found a solution, too: simply buy some cheap water parcels and build your astroturf island with 10x10 prims - often completely blocking your neighbours access to the open water.

This rings very true to me. I can't work up a lot of angst over the loss of LL's landscaping efforts the beauty of which is so very fleeting. It is systematically aborted by the actions you described. To add a few points, consider the introduction of the snow sims and the Atoll continent. Both were greeted with the excitement of new terrains and landscapes. How long did it take before land values in snow sims dropped to the very bottom of the list and the Atoll was better known as Purina, and now the unusual land textures are more commonly described in a negative fashion. (A word of warning, Pham. You're walking on dangerous ground complaining about astroturf patches floating on water. :) )

I've never been interested in land holdings off the mainland so I wasn't too familiar with the endeavors on the estates. So I recently took a tour of Dreamland. Imo, it looks good. A variety of terrain and landscapes with reasonably suitable builds. Public spaces and commercial areas. There exists a vast community which is varied and achieves a balance that has rarely resulted from LL's efforts.

I can understand Ingrid's perspective in that she has stayed on the mainland and worked towards building a community there. To me, the many dots on the left side of the map represent a lot of people who have chosen isolation and escape from the community and the issues presented by the mainland. It reminds me of protests over the demolition of old buildings by those who have long abandoned the city in favor of the sequestered suburbs.

LL is faced with decisions regarding a limited number of manhours versus the many areas in which their efforts are to be deployed. That they streamline and focus their efforts on the infrastructure over costly and futile landscaped designs really can't be too unexpected.
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Pham Neutra
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01-30-2006 07:47
From: Maxx Monde
I guess this will boost the value of the 'core' sims and ones that are already terraformed and not flattened or 'stain glassed' in parcel pockmarks everywhere.
I very much hope, that at least some residents really will appreciate "quality terraforming". This would a boon to Second-Life-as-a-whole. I would not rule out the possibility that residents one day will start projects - large scale enough to really create a "world feeling", too - that might surpass the Lindens works in creativity and versatility. Why not?
From: Maxx Monde
[...] Or they will, who knows. I tried to lead the fight about aesthetics a long time ago, but honestly, nobody really cares. I still do, but I won't try to make people 'see' the light anymore.

I'm guessing realistically that the new land will just be accepted because its all the newbies will know, and some will stay there, not expecting anything different. We'll grumble about it, because we do know the difference.
Hmmm ... I can tell you from personal experience, that trying "to make people 'see' the light" is a job which only can satisfy you if you have some strong masochistic tendencies. "We'll grumble about it, because we do know the difference" is an attitude that is not uncommon with many a product or service in RL. (Ever watched a discussion between a Macintosh fan and a corporate Windows user? ;))I fall for it sometimes, too.

But, honestly, it's mostly personal preferencs. Who am I to tell others what's best or "better" ...
Pham Neutra
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Join date: 25 Jan 2005
Posts: 478
01-30-2006 07:59
From: Margaret Mfume
A word of warning, Pham. You're walking on dangerous ground complaining about astroturf patches floating on water. :)
I know. ;) And I usually don't tend to judge developments like that. Who am I ...

But (not only) in this case the behaviour often seems so terrible rude to me. Totally ignoring what damage it does to the neighbours. Saddens me sometimes, so I let my feelings show.
From: Margaret Mfume
I've never been interested in land holdings off the mainland so I wasn't too familiar with the endeavors on the estates. So I recently took a tour of Dreamland. Imo, it looks good. A variety of terrain and landscapes with reasonably suitable builds. Public spaces and commercial areas. There exists a vast community which is varied and achieves a balance that has rarely resulted from LL's efforts.
Now you should be careful. ;) Defending any of Anshe's works can demolish your reputation from 100 to 0 in a matter of minutes ...

From: someone
I can understand Ingrid's perspective in that she has stayed on the mainland and worked towards building a community there. To me, the many dots on the left side of the map represent a lot of people who have chosen isolation and escape from the community and the issues presented by the mainland. It reminds me of protests over the demolition of old buildings by those who have long abandoned the city in favor of the sequestered suburbs.
I can understand Ingrid's perspective very well and sympathize with it to a large extend. I am just not so pessimistic. I believe that, if only 10 percent of all residents really value the experience which Ingrid is describing, we will soon find it again - because SL will soon be 10 times as large as it is today. It will never encompass the whole "world" - but, honestly, I don't think it ever did; with the exception of a very months at the very beginning of Second Life maybe.
From: someone
LL is faced with decisions regarding a limited number of manhours versus the many areas in which their efforts are to be deployed. That they streamline and focus their efforts on the infrastructure over costly and futile landscaped designs really can't be too unexpected.
The decision by LL seems to be an inevitable one. There are many causes for it; "vision" being only one, "cost" probably another. I never occured to me before you mentioend it, but maybe futility is another.
Maxx Monde
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Join date: 14 Nov 2003
Posts: 1,848
01-30-2006 08:25
From: Pham Neutra
I very much hope, that at least some residents really will appreciate "quality terraforming". This would a boon to Second-Life-as-a-whole. I would not rule out the possibility that residents one day will start projects - large scale enough to really create a "world feeling", too - that might surpass the Lindens works in creativity and versatility. Why not? Hmmm ... I can tell you from personal experience, that trying "to make people 'see' the light" is a job which only can satisfy you if you have some strong masochistic tendencies. "We'll grumble about it, because we do know the difference" is an attitude that is not uncommon with many a product or service in RL. (Ever watched a discussion between a Macintosh fan and a corporate Windows user? ;))I fall for it sometimes, too.

But, honestly, it's mostly personal preferencs. Who am I to tell others what's best or "better" ...



Trust me, I'm totally beyond trying to force anyone to appreciate aesthetics :) It isn't so much saying 'this is better', just 'don't build like shit' that I was trying to get across for a while. Its subjective, in some ways, but in others it is technical execution (alignments, texture repeats, etc..).

Anyway, I'll just try to preserve my own sense of pride when I make something, and not really worry about anyone else.
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Ingrid Ingersoll
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01-30-2006 12:02
On a related note, here's an entry from Philip Linden's blog:

http://secondlife.blogs.com/philip/2005/12/country_or_plaf.html
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SuezanneC Baskerville
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01-30-2006 22:17
Jeffrey's is good but I think he overlooked something.
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Jeffrey Gomez
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Join date: 11 Jun 2004
Posts: 3,522
01-30-2006 22:19
From: SuezanneC Baskerville
Jeffrey's is good but I think he overlooked something.

Actually, I considered making islands that spelled "Impeach Bush!" - but I figured that'd be overdoing it. :p
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Forseti Svarog
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01-30-2006 22:30
i think we're already seeing results with the new auctions -- as you'd expect, there's diversity. Some have cut their sims up into lots of little flat islands because that sells reasonably well.

then again, others, like shaun altman, have put some real thought and effort into their terraforming and have created a rather interesting landscape

but yeah, I am talking about the raw, pre-sold land

(and jeffrey: nice 1 LOL)
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Jauani Wu
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01-30-2006 22:43
From: Forseti Svarog
then again, others, like shaun altman, have put some real thought and effort into their terraforming and have created a rather interesting landscape


the other day shaun gave me a tour of his project. i enjoyed how it was simultaneously breathtaking and commercially sensible. perhaps this auction experiment can work. given the alternative, i think gentle and meandering shorelines are much more appealing than flat grids of islands. it's good to see that that alternative is viable and available.
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Jauani Wu
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Jarod Godel
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01-31-2006 00:17
From: Eggy Lippmann
I hate to agree with Prok here but the dream of one single world is dead, and was always a bit silly in the first place.
Oh, gods... I've slipped into an alternate universe again!

Oooh. I wonder if I'm dating Natalie Portman in this one! I hope so.
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Jarod Godel
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Join date: 6 Nov 2003
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01-31-2006 00:22
From: Torley Linden
I don't know the technical details...
Let me take a wild stab:

1. vi

2. Edit coordinates.

3. :wq

That's my guess. But then, this is Linden Lab, where querying land logs isn't just a simple MySQL query, it requires an entire Python script. I suppose moving an island likely requires some ritual sacrifice.
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Moopf Murray
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Join date: 7 Jan 2004
Posts: 2,448
01-31-2006 01:32
From: Jarod Godel
Let me take a wild stab:

1. vi

2. Edit coordinates.

3. :wq

That's my guess. But then, this is Linden Lab, where querying land logs isn't just a simple MySQL query, it requires an entire Python script. I suppose moving an island likely requires some ritual sacrifice.


It's always stuck me that having such a high "moving" fee for private sims is explained by one of 2 things:

1. It's an out and out scam on the part of LL or,
2. Their system is so excrutiatingly poorly designed that changing the position of an arbitrary block of land isn't trivial.

I kind of go for a 50/50 split between those two.
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Cybin Monde
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terraforming and you
01-31-2006 02:13
one thing i would love to see happen is the mainland being "finished". or at least mostly so.. compared to Heterocera Atoll, the shorelines/sim edges are rather sloppy looking at the moment. a lot of work has gone into private islands and the Atoll, but the main grid has been stagnating because of it.

i'm sure the plan wasn't to leave abrupt edges where land just *SCREECH* stops. and i think it's high time those edges were brought to a reasonable shoreline.

as far as terraforming goes, i would LOVE to become a terraformer for hire. as a matter of fact, i should start working on some hypothetical RAWscapes. i made the one volcanic island and saw it transformed into a couple 3D models.. and honestly, it made me a bit lightheaded at the inferred possibilities.

on another note, i agree that private islands should be easier to migrate to new positions and i'm sure it would encourage at least a couple people to join together to form small islands/continents with common themes.

as far as seperate worlds go, i think it would be a bad idea. while it may alleviate some lag and overcrowding issues, it would also serve to sever the cohesivenss of our world. and would it be a duplicate of this gridverse? or would the mainland/etc. have a different form altogether? would we be able to teleport form one to the other.. or would we be tethered to one gridverse? i fear too many answers would seperate the world/s too much.
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Ingrid Ingersoll
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Join date: 10 Aug 2004
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01-31-2006 06:47
From: Cybin Monde
one thing i would love to see happen is the mainland being "finished". i'm sure the plan wasn't to leave abrupt edges where land just *SCREECH* stops. and i think it's high time those edges were brought to a reasonable shoreline.



Agreed
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Eggy Lippmann
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01-31-2006 06:59
From: Ingrid Ingersoll
Agreed

I don't think this is fair to people who paid premium rates for the low-lag, watery "edge of world" land. Namely me.
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
01-31-2006 07:02
From: Eggy Lippmann
I don't think this is fair to people who paid premium rates for the low-lag, watery "edge of world" land. Namely me.


We'll relocate you. You can live next to the watery edge of the fountain in Boardman Park.
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Jillian Callahan
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01-31-2006 07:08
From: Eggy Lippmann
I don't think this is fair to people who paid premium rates for the low-lag, watery "edge of world" land. Namely me.
I agree. And having recenly had my low-lag watery "edge of world" taken away, I demand compensation! :D
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Cybin Monde
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i hear ya..
01-31-2006 07:51
Eggy, i hear you loud and clear! i once had an "edge of the world" plot at the south-eastern edge of Baker. there were no sims to the east of any derivitive. granted, my land wasn't in danger of losing a shoreline, but if i go there now, that once empty expanse is now filled with the view of other sims.

this is also the reason that if i want to own land that ends at the water that i only look at land that lies at the edge of a shoreline instead of somewhere with an abrupt edge that looks like more "simmage" is highly probable somedy in the future.

*shrug* i'm just thinking of the aesthetic value of the continents.

(yes, i know i responded with a much more detailed post than necessary :p)
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Argent Stonecutter
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Join date: 20 Sep 2005
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01-31-2006 13:35
From: Blueman Steele
WOW look at all that room.... get some mountains people!
that was my reaction to seeing the the parcels in the north of Arches. I was psyching myself up to spend US$200+ to get an 8192 that was for sale there. Then I had a sudden rush of brains to my head and decided to rent from Tony and Alliez instead.

I recently went back, and... ugly platforms with prefab houses on them.

Just... just... DAMN.

More mountains! Steeper! More vertiginous! And since people want prefab houses, make prefab houses that look good on mountains!
Argent Stonecutter
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01-31-2006 13:43
From: Jillian Callahan
I agree. And having recenly had my low-lag watery "edge of world" taken away, I demand compensation! :D
Does this mean it's now possible to land on the airstrip at Phase 5 without angsting about bouncing off the edge of the universe? o_O!
Shaun Altman
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Join date: 11 Dec 2004
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01-31-2006 14:20
From: Forseti Svarong

i think we're already seeing results with the new auctions -- as you'd expect, there's diversity. Some have cut their sims up into lots of little flat islands because that sells reasonably well.

then again, others, like shaun altman, have put some real thought and effort into their terraforming and have created a rather interesting landscape


From: Jauani Wu

the other day shaun gave me a tour of his project. i enjoyed how it was simultaneously breathtaking and commercially sensible. perhaps this auction experiment can work. given the alternative, i think gentle and meandering shorelines are much more appealing than flat grids of islands. it's good to see that that alternative is viable and available.


All of us at Cyberland would like to take a moment to think you for your positive comments regarding our AquaTerra development, which spans the Antigua, Bermuda, St. Martin, Barbados and Montserrat regions! We've put considerable time and effort toards the goal of delivering residents a consistant, compelling, indeed simply breathtaking land mass. We do feel that we've succeeded in this goal due to the rapid pace that our land is being purchased at compared with competing land masses in the area, dispite being a little bit more expensive. We've recieved nothing but positive feedback on the AquaTerra development so far, and are thrilled that residents are enjoying our contribution to the mainland grid so much!

Like Jauani, we also believe that this experiment can work. We hope that it will continue to be available and continue to evolve, so that we can continue to deliver more top quality mainland grid regions to residents! We have even more great ideas to continue adding value to the Second Life mainland grid as this experiment continues! :)
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