Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Funny ways to handle griefers

Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-05-2006 09:16
This topic is to list *funny* ways to deal with griefers. To qualify, what you do has to be legal according to the SL ToS/CS, funny and effective. This therefore disqualifies responses such as shooting them back over no-damage land (which breaks the ToS, IIRC), and responses such as adding them to your enemy list so next time you see them over damage-enabled land you can just shoot them repeatedly.

I'll start by posting the very first griefer incident that happened on my new sim.
Someone flew around, rezzing junk objects all over the sim, tying up my prims and irritating my residents. Unfortunately for this person, he did not realise the estate owner (me) was standing in the middle of the sim in the crowd he was bombing with objects.
I flew around the sim, setting all the parcels to have a 1-minitue auto-return for 'other' objects. I then told everyone to ignore the objects being rezzed, as they were not doing any harm.
Many hundreds, probably thousands, of objects were rezzed all over the sim, before the sim's auto-return started kicking into effect. As soon as it did, I estate banned the griefer, and left him to suffer his objects being returned, a few at a time, to him for as long as it took the sim to return them all.
Of course, while we were waiting for them all to go away, I got all the residents to abuse report him. Not that I think it'll do anything - but so that LL are aware of the incident.

The effect of this attack was that my residents had fun cube-hunting, and I finding all the parcels to set 1-minitue auto-return on. The objects weren't scripted, so I couldn't return them all at once, even as an estate owner.
We did try IMing the guy dropping them, but he never responded.
I think he got the message when for the next 20 minitues or so he couldn't read anything at all in chat because it was scrolling off his screen too fast due to all the object return messages as the sim collected the objects off the various parcels.

I did what I could to handle the incident - there was no way of returning all the objects at once, so parcel return was indeed the most effective method. The two reasons I estate banned him in the end were because I want to make sure my residents diddn't have to suffer any inconvenience of having cubes on their parcels when they diddn't have to, and because I was a bit bored of this by now.

So, post your funny ways of dealing with griefers here :) Nothing vengeful, overly violent or otherwise damaging, please, just ways of making life inconvenient for the griefer which automatically end after they have stopped griefing.... and which, preferably, also ruin the fun they get from griefing (e.g. by turning the griefing incident into a fun 'cube hunt' in the above story, thus making the whole thing actually fun for the bored people he was trying to grief, and destroying the whole point of his griefing). Also, please remember to file ARs, and state that you did - to encourage other people to. This isn't because I think that filing ARs will get your issue resolved faster then, e.g. banning someone from your land will, but more because it helps LL get a handle on how much abuse is going on in SL. Also, try not to insult the griefers or try to demonstate their stupidty. It only makes them happy they're getting attention, and they do a pretty good job of doing that themselves, e.g. by object bombing an estate with the owner standing in the middle of it.
_____________________
Volunteer Portal (FAQs!) : https://wiki.secondlife.com/wiki/Volunteer_Portal

JIRA / Issue Tracker : http://jira.secondlife.com (& http://tinyurl.com/2jropp)
Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
07-05-2006 10:18
I work at a club in game. A griefer came in and started rezzing cages around the dancers and several patrons, on 28 Jun i think. He also started rezzing general trash around the club. As one of the 3 managers there that night, i went and confronted him. He tried to shoot at me several times and was suprised that his griefer gun was useless (attention griefers reading this: some of us do wear shields now, thanks to you). I placed him in an inescapable track & follow trap (not the cheapo griefer trash). I told him that i would only release him if he cleaned up the mess he had made.

After 10 minutes of alternately shooting at me some more, -TRYING- to escape and being a general twit, he finally gave up and cleaned up his mess.

I released him only afterwards (I had given my word). He then had the gumption to ask me for a job at my club and for me to teach him about my personal shields and weapons. I told him no to the job, but agreed to the teaching if he agreed to remain until the Linden i had summoned along with the AR i had already filed got there and he explain to the Linden why he felt he had the right to attack others. His response was to rez a nuke and flee. Not very bright. I simply no-scripted the area around it so it couldn't go off and waited for the Linden, who got a notecard transcript of the attack, and saw his nuke firsthand.

It's still humorous to think about it. He pretended not to be able to speak English well (he understood us just fine, especially the bit about waiting for a Linden). While a co-manager and i had fun with him speaking to him in roughly 6 languages besides English.... "to help him communicate" hehe
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-05-2006 10:28
My funniest moment involving a griefer was when I was building in a sandbox and the griefer decided to sit down on the item's chair to shoot a people as they passed by. I requested he stop a couple of times, a group of others requested he stop.. we all AR'd him. I got fed up, decided that since he wasn't going to allow me to link my seat to the rest of the object, I'd just take it out from under him.

*yank to inventory* Sent him flying and going, "WTF?! Wut happn?!"

My response: Welcome to the sandbox. Now go find some other FPS to play, kiddo.

I didn't realize that you could do the "take" into inventory and forcibly eject the person sitting on said item. And it pushed him the same distance as he was pushing people with the gun. If it's a bug, I really don't want LL to fix it.
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
Wrom Morrison
Validated User
Join date: 15 Apr 2006
Posts: 462
07-05-2006 10:33
From: Stephanie Abernathy
I work at a club in game. A griefer came in and started rezzing cages around the dancers and several patrons, on 28 Jun i think. He also started rezzing general trash around the club. As one of the 3 managers there that night, i went and confronted him. He tried to shoot at me several times and was suprised that his griefer gun was useless (attention griefers reading this: some of us do wear shields now, thanks to you). I placed him in an inescapable track & follow trap (not the cheapo griefer trash). I told him that i would only release him if he cleaned up the mess he had made.

After 10 minutes of alternately shooting at me some more, -TRYING- to escape and being a general twit, he finally gave up and cleaned up his mess.


I don't get that, unless you froze him with land tools, there is no way you can keep the average griefer around on your land when trapped etc. They would instantly tp out or go somewhere else. This is one of the first things these kids learn before they get their weapons.

The only way to really mess a griefer is to freeze him. You can count down after freezing him and re-freeze for a nice effect. When frozen he can only talk in IM's, he can't port out, or he can't move. During this time you can dictate the terms of his surrender and punishment... etc etc.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
07-05-2006 10:43
Not sure when this bug made its way in, but Avatars seem to ghost often now when performing a parcel Eject.

This means that the avatar is 'frozen' in place on your screen. Its not really there - its just a ghost.

So, we've taken some pleasure in occasionally 'dressing up' the ghosts of male griefers with sultry prim dresses & taking snapshots. :D
_____________________
------------------
The Shelter

The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
Wrom Morrison
Validated User
Join date: 15 Apr 2006
Posts: 462
07-05-2006 10:57
From: Travis Lambert
Not sure when this bug made its way in, but Avatars seem to ghost often now when performing a parcel Eject.

This means that the avatar is 'frozen' in place on your screen. Its not really there - its just a ghost.

So, we've taken some pleasure in occasionally 'dressing up' the ghosts of male griefers with sultry prim dresses & taking snapshots. :D


Instead of ejecting them.

Right click on them and freeze.

Then dress them up... lol. Much more humiliating when they are there and being messed with while they cant say anything or move around or tp out.
Jo Sapeur
Registered User
Join date: 27 Sep 2005
Posts: 46
07-05-2006 11:08
Is'n there a time limit for freezing avatars? When I play dress-up with someone, I need much time... =^.^=
Sunspot Pixie
dread heliotrope
Join date: 15 Jun 2006
Posts: 493
07-05-2006 11:18
I find the funniest thing to be simply sitting on a box, and continuing to do exactly what it was I was doing, while not acknowledging their presence in any way, shape, or form.

It drives them batshit insane, which I get immense satisfaction from, because that's what they were hoping to do to me.

It's even better if you have friends about, and they participate too, because you can laugh in IMs at the idiots.
Kristian Ming
Head Like A Hole
Join date: 5 Feb 2005
Posts: 404
07-05-2006 11:22
Yeah we were doing it just last night to a guy who dropped in with a gun and proceeded to show off it's prowess. We all just sat on the ground except for one guy who was AFK but had a personal protection system anyway.

We just kept talking about a deal we were working on and shooting the breeze about random stuff and soon enough he left.

Though I was tempted to quickly turn on damage and use my Katana on him.
_____________________
"When you're going through hell, keep going!" -- Winston Churchill
Wrom Morrison
Validated User
Join date: 15 Apr 2006
Posts: 462
07-05-2006 12:33
From: Jo Sapeur
Is'n there a time limit for freezing avatars? When I play dress-up with someone, I need much time... =^.^=


Yeah, freeze has a time limit, when it's over, you'd get a small notice saying something like "avatar has been unfrozen", when you see that, re-freeze him instantly and keep dressing him up.

It would be so much more fun if freeze was accessable from lsl. Then you could potentially make a timer and re-freeze the sucker automatically.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-05-2006 12:42
Well. When outside my home sim I spend alot more time sitting. As Live Help I've responded to a couple of attack calls where I'd get the attacker's name, enable TP Autoscan on my Yorick, TP to them...

Wait. That's still against TOS, nevermind...
_____________________
Raphael Rutherford
Resident Resident
Join date: 26 Mar 2004
Posts: 236
07-05-2006 12:50
My funniest moment as a griefer was when I .... wait... ooops wrong thread.
_____________________

Goodbye and thanks for all the prims.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-05-2006 13:02
I opt for psychological warfare. My little script toolkit includes an orbital strike laser for just such an occasion. Complete with warning dialog:

Griefer reads: "Something bad is about to happen."
Everyone else: "Orbital Strike detected! Please move away from <Person Targetted>"



I guarantee zapping someone with three-hundred meters worth of blue lasery death is enough to humble them. Especially in such a "polite" manner as warning them several seconds prior. ;)

Suffice it to say, it doesn't get used very often.



Another classic involved building on a friend's damage-enabled sim. I went off to eat, and returned to find I'd been "killed." Turns out someone thought it funny to shoot the builder. And happened to be there when I returned.

After politeness failed in a safe area of the sim, I constructed a physical sphere to follow me around (invisible). Sure enough, the dude came back and shot at me... only to have the bullets stop in midair. From the jerky avatar movements thereafter, I believe the doofus completely freaked out and fumbled for the teleport button.

He teleported away before I could construct a makeshift response, though. Pity. :p
_____________________
---
Stephanie Abernathy
Susan Ivanova Wannabe
Join date: 8 May 2006
Posts: 352
07-05-2006 14:06
From: Wrom Morrison
I don't get that, unless you froze him with land tools, there is no way you can keep the average griefer around on your land when trapped etc. They would instantly tp out or go somewhere else. This is one of the first things these kids learn before they get their weapons.

The only way to really mess a griefer is to freeze him. You can count down after freezing him and re-freeze for a nice effect. When frozen he can only talk in IM's, he can't port out, or he can't move. During this time you can dictate the terms of his surrender and punishment... etc etc.


Not my land, Wrom. I merely am one of the club managers so i don't have access to the land tools such as eject, or freeze. However good quality traps will hold a griefer. Remember most griefers don't know all the of the tricks. He found he could not move, he could not "sit" on the trap, he could not sit outside the trap, he could not fly out of it (stayed with him), he could not tp out of it using map tp (tracked him and re-imprisoned him instantly), he could not tp out then tp out of sim then back in because the trap was waiting for him and caught him 1 second after each tp. Maybe he could've escaped using a logout. But then -I- was still there waiting to re-trap in such a case, if he returned.

So my method took longer than freezing him. Who cares. He was the one doing all the work. My effort stopped after clicking the trap's target tracking system and setting it to him. On a more savy griefer, i would've.... shall we say, used other options.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-05-2006 14:10
From: Jeffrey Gomez
I opt for psychological warfare. My little script toolkit includes an orbital strike laser for just such an occasion. Complete with warning dialog:

Griefer reads: "Something bad is about to happen."
Everyone else: "Orbital Strike detected! Please move away from <Person Targetted>"


Can you hook me up with that?
_____________________
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
07-05-2006 14:48
I was building in a sandbox one time and this guy with a just born date was going around shooting at people and the things they were building, and generally being annoying. He finally got around to me and decided to sit on one of the prims in the middle of what I was building. So I simply set the prim Z elevation to 800 and sent him flying. I got a good chuckle out of imagining, if he was actually a newbie, his wondering why everyone/everything suddenly disappeared.
_____________________

VRchitecture Model Homes at http://slurl.com/secondlife/Shona/60/220/30
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=2240
http://shop.onrez.com/Archtx_Edo
Lynn Kukulcan
Registered User
Join date: 7 May 2006
Posts: 149
07-05-2006 15:16
I've had at least two people drop stuff on my land. Who knows? Maybe they were twin alts. Anyway ...

I just simply autoreturned their stuff while ignoring them. I don't think they figured I would do that, especially since my property has zero autoreturn, hence making it look like a great target for griefers.

Unfortunatley for these guys, I do check my parcel quite regularly for stray, alien objects.

If they spent a long time rezzing a thousand objects, then I take pity on them when they see whatever they're talking about fly off the screen when I finally get back.
Hermia Linden
Felicitations
Join date: 30 Mar 2006
Posts: 74
07-05-2006 16:45
May I confess something? This isn't quite the same thing but I once ported someone to me just a little distance away from Waterhead, where they were being less than nice in a helicopter. The person came to me. I heard the helicopter stutter and slowly descend with a sad little noise. I confess I laughed.
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
07-05-2006 16:48
yay hermia! heehee
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-05-2006 18:01
From: Hermia Linden
May I confess something? This isn't quite the same thing but I once ported someone to me just a little distance away from Waterhead, where they were being less than nice in a helicopter. The person came to me. I heard the helicopter stutter and slowly descend with a sad little noise. I confess I laughed.


Ummm ... you ported the pilot to you?

:D
Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
07-05-2006 18:03
At a place I like to hang out at, there is one of those in-SL-we-mean-business-lol mercenary sims not far from where we are -- Directly north in the sim above us. Well, it was down (I wonder why...) and one of the occupants thought he'd breeze over to our cluster of green dots and start some crap.

He was typical merc material; Dressed up in military gear and sported some generic looking rifle. So I had pegged him even before he announced he was bored and wanted to do something because his merc sim was down. He watched us as we talked and danced for a short while, then started asking some of us if we "doggies wanted to play catch". (Mind you, this was a furry area and a few canines were present.)

Nobody wanted to play along, so the guy was getting more and more fidgety. I knew he would open fire at any moment, so I decided to volunteer as a victim. But first, I rezzed my invisible sit-shield and sat on it...

My sit-shield is invisible, and overrides my animations so it looks like I am standing up. I can even walk or fly normally. It also shrinks down to a very small prim when in use. So, unless you happened to catch me suddenly sitting down and then standing up you wouldn't even know I was wearing it.

Anyway, he tossed some freebie grenade at my feet after shouting something along the lines of "fetch!" The grenade bounced off me and hit him, sending him high into the sky. When he landed in front of me he was completely flabbergasted, saying he'd never seen that happen before. When he asked how I did that, I just smiled.

After that, he cleared out the area fairly quickly, probably worried he would discover other godlike powers concealed by his would-be victims...
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-05-2006 18:15
From: Hermia Linden
May I confess something? This isn't quite the same thing but I once ported someone to me just a little distance away from Waterhead, where they were being less than nice in a helicopter. The person came to me. I heard the helicopter stutter and slowly descend with a sad little noise. I confess I laughed.

Oh no! The Lindens are human too! *gasp* :)
Seriously, relax... just because SL is part of your job doesn't mean you can't have a sense of humour :)
_____________________
Volunteer Portal (FAQs!) : https://wiki.secondlife.com/wiki/Volunteer_Portal

JIRA / Issue Tracker : http://jira.secondlife.com (& http://tinyurl.com/2jropp)
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-05-2006 18:50
I can imagine it now. The warrior... versus the little furry rabbit.
_____________________
Volunteer Portal (FAQs!) : https://wiki.secondlife.com/wiki/Volunteer_Portal

JIRA / Issue Tracker : http://jira.secondlife.com (& http://tinyurl.com/2jropp)
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
07-05-2006 19:40
From: Lynn Kukulcan
If they spent a long time rezzing a thousand objects, then I take pity on them when they see whatever they're talking about fly off the screen when I finally get back.


For people who think that returned objects generate a long list of notifications for the griefer. They actually don't. When theres excessive spam, it gets cut off and they don't actually see anything.

Also, as I recall, if the griefer happens to be sitting on a prim, freezing them only freezes their avatar. They can move the prim around and key in coordinates to run into a neighbouring parcel, away from your autoreturn. If the griefer is clever, the prim they are sitting on can even be scripted with functions to move about easily.

Another option for the griefer is to sit on the tip of a tall prim and rotate the prim 180 degrees and insert the prim into the earth. You will have trouble right-clicking on them or seeing them unless you turn off the land surface rendering using the debug menu or turn on 'show transparent' (their footshadows show up).

Just a suggestion for griefers - use several alts with hard to spell names like nmMmmNnnnNMmnnm so its hard to keep track of ARs.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-05-2006 20:02
From: Burke Prefect
Can you hook me up with that?

I'll consider it. ;)
_____________________
---
1 2