From: Cybin Monde
Coco, there are some valid points here.. to me the biggest one being removing Basic stipends. i don't know what the situation is on that, but if it's being removed then it's definitely a bad thing. sure, it may prompt a few people to move to Premium, but it will serve to frustrate those who don't.. making it that much harder to do anything besides creating their own stuff, which not everybody is good at, nor should they be expected to be.
as far as the remainder of the list goes, sure some things are a bummer on that list, but as has been pointed out, they were removed because they were being gamed and causing distress on the system and the community.
another point to consider is that SL is being increasingly put into the hands of the residents. this has always been the plan and the removal of many of things was spurred on by the gaming that was going on, but in order for the community to be self-sufficient they needed to be done anyway. we are being positioned to survive on our own instead of relying on LL pay-outs or extra-support. i believe the stipends are still a good way to help the community, maybe for good.. maybe just for another year or two. not sure on that one.
and your right that there are more things that could be added to both lists. i remeber when we had "Land Rushes" where it was first come, first serve when new land was released. or when auctions were enacted and that was a carrot in my view. i was here when streaming audio was introduced. we have been given more extensive building tools and more extensive land management. we have seen the advent of private islands, which originally were non-transferrable which created a big problem and essentially killed a really cool RPG that was in development at the time.. shortly thereafter, islands were made transferrable and while it was too late for that RPG, it was a great improvement for future island owners.
i have seen SL perform beautifully, i have also seen it perform horribly. it's a constant ebb and flow. currently were in a protracted ebb, but there are big forward steps to be had in the future. (not sure when, but eventually we're going to see massive improvements)
is there any one thing that you would like to see improved that would greatly improve SL? what's something, either related to what you've mentioned or not, that could make a major difference for you? and do you have any ideas on how that idea could be implemented? i love seeing suggestions and hearing critiques on our world, it's what makes it grow.
Well, I'm QUITE a bit mollified by realizing I had forgotten P2P. That was, overall, quite the nice carrot, with the exception of people who had bought telehub land, and the buy-back offer took some of the sting from that. Interesting questions you raise here, though.
1. The very first thing that sprang to my mind when I read your post was something I have thought from the beginning and never stopped thinking (though I have stopped talking about it):
New players need something productive to do. They just do. By productive, I mean a way to make some small amount of money, particularly since they generally can't make any through producing items for quite some time. Some way to start slow and build up. It keeps them engaged and busy. Gives them some reason to log on the next day.
My husband just got done writing a paper in which he said that one of the things he has learned as a teacher was that it was important that all students - both low- and high-achieving ones -
need to be able to see a goal, and to see a way of achieving that goal. It is harder now than it was when I joined to see a way to achieve one's goals, and it's discouraging enough without taking away basic stipends, and players now don't have the ratings bonuses, either. So that has left a vacuum. And you also need to be able to achieve something - even a little something - even before you formulate any firm goals, or even if you NEVER have any particular goals. You need a reason to log on every day or every weekend besides useless rubbernecking.
2.
Try tweaking before removing, as another poster suggested. Just wiping out everything that is being "gamed" (i.e., done legitimately, but in a way not intended, or in a way that doesn't provide much true value) leaves a vacuuum, and I have to simply admire the enterprising residents who always, ALWAYS come up with a way to fill that vacuum and don't give a damn whether some people think it's classy or not.
Hell, I cheer them ON. Camping chairs, for example. Now you can try to pull the rug out from under that, too, forever and a day, but - there is a need for new players to get money, and where there is a need, other players will ALWAYS figure out a profitable way to provide it, whether one approves of their methods or not, because people are admirably ingenuous that way.
So I would make sure that there are always ways new players can make money, whether its ratings bonuses or something else, plus basic stipends, and then we would be less likely to end up with things like camping chairs. I would go farther and even INSTALL some positive way for players to make money besides scripting and building.
Short of that, I would come up with a version of group tools, but call it
Business Structures, where there would be blanks a person could fill in for his various "employees," to get that going and working, and add some
economic incentive for more established players to hire others.
But at least stop trying to quash ideas players themselves come up with for giving new players ways to make money, just because they aren't very classy or compelling. Camping chairs ARE the players making their own world, whether we or the Lindens like it or not.
3. Now about the entertainers, the Spitooney Islands, and all that. LL really does need to
help ensure that some compelling content of that nature is always around, rather than making it harder for them to survive, as it has been doing of late.
Anything that makes life harder for the entertainment and service providers is bad for SL, because that's just a whole different bag from making and selling physical content successfully. Face it, we are virtual here, and that does make for very real differences. You can't charge for drinks, and no virtual amusement park is a real amusement park.
And yet no environment is compelling when it consists of little besides buying things, admiring things, and being social. (That was one of the problems with There.) And so MANY of the places that can't be charged for, and really aren't as good as the real deal, are the VERY things that are so exciting and/or charming and/or fascinating about SL.
But I believe I have copped to the Lindens' first effort to address this issue, and it isn't a bad one. It's the game opportunity announced in another thread. I didn't understand it altogether, but there is a sort of contest for games, after which the game gets to STAY on that land for six months. I'm certain this six-month part is being done so as to insure that there is still something fun to do in SL for at least that long.
However, it seems to be kind of messed up in the way the winners will be chosen by means of whoever's friends donate the most money to their game. On the other hand, it's kind of interesting, because the game makers themselves can set their own charges. (Overall, though, I'm pretty sure that winning spots can and will be bought, even with this little twist built in.)
So that's not outright giving away land or otherwise subsidizing favorite residents, and that's good. It's at least nicely murky. (To me, anyway, at this point.) My fear, though, is that ultimately it COULD become, "Yes, we need this entertainment, and no one will pay for it, and so we will choose those 'we feel' will do the best job at providing it, and who will provide the type of thing we would like to see, and let them do it, with our support." (While others who might do an even better job will have no way, unless they want to do it out of charity.) That I wouldn't like.
Nor have I closed my mind entirely to the fact that maybe history could set itself on its ear and people WILL pay to go to places like Spitooney, especially now that the game itself is free to play. But I would rather they had provided the more democratic built-in support like they once did (and unfortunately plan to do even less of in the future), of giving dwell, D.I., etc., simply - to those who attract the most residents. Let the unfortunate fads have their time in the sun. Stop trying to control it all.
And I sure don't want to see only state-subsidized, state-selected, and state-approved entertainment gain and hold sway, and it's looking like it's heading that way.
4. In any case, I fear this nut of trying to get people to pay for art museums and Backstage and whatnot just isn't going to work, not to mention the popular games that need cash prizes and are attractive to many players.
So maybe some sort of weighted traffic (and dwell) system would help, or otherwise have things
competing only in their own categories. After all, one would not expect people to spend as much time at a museum or ice skating as they spend playing Slingo. Similarly, one would not expect a person to spend as much time shopping for furniture as they would partying at their favorite club hang-out. That might have helped the D.I. system as well.
And if places are popular because they put out camping chairs or provide other means for players to make money, then obviously that is what players WANT because it is what they NEED. It just seems to me like the Lindens are always fiddling with parameters - not to allow us to run our own world, but to try to make us run our own world in the way they want to see it run.
And they make those changes without putting in any equivalent of camping chairs (or ratings bonuses) to allow that need any other route. And if they take away the 10% bonus, then they will be removing the underpinnings of the entire real estate business as well, and again, without putting in anything that would help, or encourage people to provide fine real estate, and so we will have less of that, too.
5.
Don't even think about getting rid of the stipends. Getting rid of basic players' stipends strikes me as going after a fly with a bulldozer, and they will lose more with such a move than will be gained. The idea that basic players don't help keep the game afloat is a fallacious one. Without basic players to buy our goods, content creators would have less incentive to create and sell them, and would tier down. Those revolving door players (which a great many of the basics are) help keep this whole shebang going, really, even though they may look like they're not doing anyone much good.
The fifty dollars basically primes the pump - gets them started buying, gets them wanting to buy more, gets them wanting to buy land to put what they've bought on, and gradually breaks down inhibitions toward buying Lindens.
As for premium stipends, I have never considered them to be a "payout" or "handout" or "welfare" in ANY way shape or form. That's part of what I pay my real-life money to the Lindens for each month. If they take away the premium members' stipends, then I will stop paying them money, and I figure lots of other players will, too.
6.
Zoning is another thing I would like to see. A way for people to have some control over their environment.
Blumfield had me VERY excited, and I thought it was a wonderful marketing device. I was dismayed, though, to discover that not only was it not going to be zoned, as Brown and Boardman are, but even when the people there asked for it to be, they were flat-out told no. I would like to see all new Sims offered with zoning - categories as simple as residential, commercial, and mixed residential and commercial would help - and that may be what the Lindens are hoping to get going eventually with the group tools and covenants ideas.
Meanwhile, they could at least do something about widespread grid problems that come from people taking advantage of the total lack of zoning or any rhyme and reason to the mainland, and there is ample language in the TOS to do so.
7. As for the fun things like Burning Man, there was also the Winter Festival which was also enjoyable, and the best part was anyone who wanted to could take part in it, just like Burning Man. And the Hippo thing. I think we have a good history of that kind of thing, and they AREN'T cutting those things out. They are already doing well on those fun things, but of course if they think up more, that would just be more of a good thing.
To sum up, I don't believe they put more things in our hands when they simply take away things we used to be able to manipulate in order to survive and prosper, while putting in no new options or incentives or strategies. I view the things in my original list as additional hardships, while what we can do, what we can effect, changes not at all - it merely diminshes.
I'm willing to be proven wrong about any and all of it, because I obviously don't want bad things to happen, or we will all suffer and I then wouldn't be able to continue having fun with my own business.
I'm not willing to be told I know nothing and can have no opinion or feelings about how things are going because I'm not Alan Greenspan. Economics don't occur in a petri dish, and economic theory that doesn't take psychology into account is no economic understanding at all.
And I have little to no patience for off-the-cuff attempts at unflattering psychoanalysis of posters used as rebuttal for any of the real - and obvious - issues posters are addressing.
coco