Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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03-20-2006 08:56
What I know:
1. It's in Linden Lab's favor to get more content on its server.
2. I believe each resident should be given a certain amount of server space. (which has little to do with size of inventory.) Especially with HTML coming, it could streamline showing web content.
3. The L$ payment is a nice economic sink for Linden Lab. If it's removed another sink will have to occur.
4. Logically, it would be more straightforward to allocate space for users according to tier, and pay for uploads above and beyond that.
5. Uploads should be scaled by size, not by quantity. A 64x64 picture is going to take a lot less bandwidth and server space than a 10 second wav file.
6. Scaling the prices by (5) would encourage people to be more efficient with their uploads, and consequently, a less laggy overall world.
7. Once we get HTML content, we really need a way to upload pictures and not have them be altered by JPEG2000 compression, otherwise web pages will be a mess to create in SL.
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Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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03-20-2006 08:58
From: FlipperPA Peregrine It does, but many people simply aren't educated in why using 1024x1024 textures on a 1 meter by 1 meter prim is a bad idea. As we've seen over and over again, unless you hit people in the pocketbook, they often won't have the impetus to learn to make things as efficient and lag-free as is possible.  Sure, but what I'm saying is, why shouldn't SL automatically downsample the texture if it can detect that its own scaling system can recreate the original adequately?
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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03-20-2006 09:04
From: Hiro Pendragon 7. Once we get HTML content, we really need a way to upload pictures and not have them be altered by JPEG2000 compression, otherwise web pages will be a mess to create in SL. I guess I'm missing something here but won't HTML on a prim simply allow you to give a URL to a prim to show the web page and interact with it? You seem to be suggesting that we'll be able to create HTML from within SL - is that happening?
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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03-20-2006 09:42
From: Yumi Murakami Sure, but what I'm saying is, why shouldn't SL automatically downsample the texture if it can detect that its own scaling system can recreate the original adequately? Right now, it doesn't; until they disabled the texture tool, you could see that SL was sending a full 1024x1024 graphic even on the tiniest of prims. They're only created one texture on the server, not downgrading to each size. Regards, -Flip
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-20-2006 09:44
From: Yumi Murakami Sure, but what I'm saying is, why shouldn't SL automatically downsample the texture if it can detect that its own scaling system can recreate the original adequately? Because that's one of those problems that requires strong AI to solve?
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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03-20-2006 09:49
From: Moopf Murray an inappropriate form of charge for uploading content. they should give everyone a certain amount of disk usage based on tier levels, and then charge for premium levels of disk usage above that.
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