protip: SL looks like ass because it's designed, built, and "run" by amateurs and their friends. My houses can't compare to a Quake level designed by the LeveLord.
Levelord was an amateur in 1994.
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Threat to SL: Letting Multiverse Beat Us |
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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02-15-2006 00:47
protip: SL looks like ass because it's designed, built, and "run" by amateurs and their friends. My houses can't compare to a Quake level designed by the LeveLord. Levelord was an amateur in 1994. |
Laukosargas Svarog
Angel ?
![]() Join date: 18 Aug 2004
Posts: 1,304
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02-15-2006 04:16
... I would be happy with JUST CSG being added. I don't care about mesh manipulation, it's usually not worth my time and effort to mess with it anyways (I usually end up with a mess of vertices instead of a viable torso, or face), but being able to subtract a prim from another prim is something anyone can understand regardless of technical knowledge given a few lessons. It's very a cool idea, bring it on! Along with large radii and some proper curve manipulation tools. That would possibly satisfy my lust for mesh ![]() |
AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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02-15-2006 13:21
the Multiverse middleware engine is to SL as Puzzle Pirates is to Unreal Tournament 2004. Even IF someone came up with some hot shit tech, ported it to Multiverse, rewrote the server code, and hosted it somewhere, there's not really any chance most (yes, most) users of SL would jump ship at it. For one, people are established here. This is a "place" to most people, not a "platform". SL will win for a looong time, even if they had feature freeze (which they don't), simply because they're the "first", the original, the ones people have to beat. Microsoft Windows XP isn't the best kid on the block, but it still has 90% market share. Even Though Apple has a better OS, and there's about 500 distros of Linux (all free!), and people have been making their own operating systems for years now. But it's the de facto standard. So is SL for social worlds. OMGNOTAGAMEPLATFORMDIGERATIPANTS meh, let's avoid the "what is SL" arguments. Multiverse isn't competition for SL, for the last time. And I'll bet $L100 that we won't see a social world developed with that software survive for more than six months. While Multivesrse itself isn't direct competition to everything SL does it does compete with some aspects of it. Stagecoach Island? That Terrorism traning simulator? Multiuser environments for purposes other than socialising are a growing sector and one that LL have declared interest in. Personally I don't see a single social world built with Multiverse to be a particular threat to SL unless it's done by a large enough company to give it a decent marketing clout or the coders are extremely talented - it's a lot of effort to make something like SL. What I do see as a threat though, is a group of dedicated people in the right places creating a set of protocols for relating assets to your avatar and taking them with you as you move between worlds built using Metaverse. |
Ordinal Malaprop
really very ordinary
![]() Join date: 9 Sep 2005
Posts: 4,607
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02-15-2006 13:30
What I do see as a threat though, is a group of dedicated people in the right places creating a set of protocols for relating assets to your avatar and taking them with you as you move between worlds built using Metaverse. I've said it before - an open-source protocol for setting up your own game servers, with people being able to seamlessly (or near-seamlessly, let's not go mad here) move between them would be an absolute SL-killer. It would take the free culture fans away to work on projects under their own auspices, it would take the hardcore geeks away to tinker with the details, it would take the social butterflies away because it would be free to join and the circle would be wider, it would take the builders away because they could start up their own sims at lower cost than SL charges by colocating servers and installing the software, it would take the scripters away because internal languages would doubtless be based on existing open languages. Only, it's a really massive task, and it would suffer from the same problems and squabbling as other open-source projects do. Agreeing common protocols is something that just doesn't happen very well without a unified driving force. |
AJ DaSilva
woz ere
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Posts: 1,993
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02-15-2006 13:38
Only, it's a really massive task, and it would suffer from the same problems and squabbling as other open-source projects do. Agreeing common protocols is something that just doesn't happen very well without a unified driving force. |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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02-15-2006 18:58
![]() ![]() This would give SL a run for its money: http://croquetproject.org/About_Croquet/screenshots.html _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-15-2006 19:02
![]() Nani? _____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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02-15-2006 19:08
Nani? No sorry ![]() _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-15-2006 19:15
No sorry ![]() Nani is Japanese for "what" That's interesting though, I hadn't looked over croquet's abilities all that much. _____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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02-15-2006 19:38
Nani is Japanese for "what" That's interesting though, I hadn't looked over croquet's abilities all that much. ![]() Cat _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-15-2006 19:57
We both have, apparently. I'll have to look over Croquet later.
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
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02-15-2006 20:45
![]() ![]() This would give SL a run for its money. One of the main problems with it seems to be characterized by this part of the mission statement "The primary goal of the Croquet Project is to deliver a system that is all-encompassing." ![]() |
Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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02-15-2006 21:02
I've played around with Croquet for a few hours. My opinion is that while it's interesting and has a few nice features that SL doesn't, I think it's likely that it will never become much more than an academic curiosity. I really hope LL has taken the time to take a good look at Croquet though, because it has some nice ideas.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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02-15-2006 21:24
I've played around with Croquet for a few hours. My opinion is that while it's interesting and has a few nice features that SL doesn't, I think it's likely that it will never become much more than an academic curiosity. I really hope LL has taken the time to take a good look at Croquet though, because it has some nice ideas. The colaboration abilities are what really struck me about this program. Say for educational purposes for example. Things that floored me were things like drawing a picture inside the world and that picture becomes a 3d object. I'm still looking it over. ![]() _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-15-2006 21:30
With Croquet being for academic efforts and collaboration, and SL having the Campus Second Life idea, I wonder if there's any thoughts about sharing code bases. That drawing things that become 3d thing is definantly high up there on my list of "OMGWTF" cool stuff.
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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02-15-2006 21:49
That would be interesting but Croquet does not rely on a central server. Its based on pier to pier. (no server costs weeee lol)
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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02-15-2006 21:51
With Croquet being for academic efforts and collaboration, and SL having the Campus Second Life idea, I wonder if there's any thoughts about sharing code bases. That drawing things that become 3d thing is definantly high up there on my list of "OMGWTF" cool stuff. The drawing thing is pretty cool, what is even cooler in my opinion is low level control that Croquet offers. It allows you to write OpenGL code to render objects for example. |
AJ DaSilva
woz ere
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Posts: 1,993
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02-15-2006 22:12
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Gus Plisskin
Registered User
Join date: 8 Feb 2005
Posts: 84
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02-15-2006 22:14
While I'm a firm believer that SL is a platform, the architecture of it, however, is very, very game-like. |
AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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02-15-2006 22:17
In what ways do you perceive SL to be architected like a game? |
Gus Plisskin
Registered User
Join date: 8 Feb 2005
Posts: 84
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02-15-2006 22:21
Well my view is that the employees at Linden Lab need to eat more cabbage. See! I'm far smarter than you lot. So I win this thread too. This important topic should probably be in it's own thread. ![]() |
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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02-15-2006 22:26
The drawing thing is pretty cool, what is even cooler in my opinion is low level control that Croquet offers. It allows you to write OpenGL code to render objects for example. I can see that as both a good thing and a bad thing. It runs counter to what SL exists for, a free exchange of ideas in a community setting. Giving that kind of access is like granting people the ability to upload custom meshes from Maya or what have you, a whole niche of people (programmers like myself) would suddenly dominate the market with stuff no one else but equally gifted people could hope to match. You'd see people staring in awe of the fantastic moving mosaics of colours and then complaining that scripting is too hard. That doesn't stop me from wanting it, but I know it won't happen because of that. There are people who think LSL is too complex as it is, and I'd rate it somewhere around Turing. o.O; But the painting a 3d object idea, that's rather visceral and intuitive. Anyone know how to paint a fish (to use the Croquet example) and the ability to make that into a fully realized 3d object would allow talented artists to draw detailed pictures and "pull them from the page" so to speak. But even if you are an art dunce, you can use that technology to make more useful and complicated shapes than simple prims could allow. _____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Laukosargas Svarog
Angel ?
![]() Join date: 18 Aug 2004
Posts: 1,304
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02-16-2006 03:55
I liked croquet's ideas but I thought the implementation leaves way too much to be desired but ... portals ... if only LL would implement portals...
Please vote or discuss |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-16-2006 06:21
I don't know about the practical side of creating and implimenting a protocol, but theoretically it seems pretty easy to me - I reckon I could sketch one out in less than half an hour. I totally agree about getting people to agree on a common one being difficult though. But, saying that, it still happens and having a single entity providing the core software means that should it decide to it can crowbar one in. Not without someone like Linus Torvalds or Jordan Hubbard who's both visionary geek *and* peacemaker. * The whole group was trying to come up with a "GIF killer", I was trying to see what could easily be implemented and open up a new niche. They split off the animation effort to a streaming animation format that got totally sideswiped by quicktime and mpeg-4, and now most of the flash applets on the web are simple layer animations... that would have been far smaller and more portable as animated PNGs. Speaking of which, why the hell can't you upload images to SL as PNG? |
Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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02-16-2006 06:51
I can see that as both a good thing and a bad thing. It runs counter to what SL exists for, a free exchange of ideas in a community setting. Giving that kind of access is like granting people the ability to upload custom meshes from Maya or what have you, a whole niche of people (programmers like myself) would suddenly dominate the market with stuff no one else but equally gifted people could hope to match. You'd see people staring in awe of the fantastic moving mosaics of colours and then complaining that scripting is too hard. That doesn't stop me from wanting it, but I know it won't happen because of that. There are people who think LSL is too complex as it is, and I'd rate it somewhere around Turing. o.O; But the painting a 3d object idea, that's rather visceral and intuitive. Anyone know how to paint a fish (to use the Croquet example) and the ability to make that into a fully realized 3d object would allow talented artists to draw detailed pictures and "pull them from the page" so to speak. But even if you are an art dunce, you can use that technology to make more useful and complicated shapes than simple prims could allow. I think people would rather want a world that looks cool and has lots of cool stuff, even if it was created by a minority, than to not have these things. And it's not like the current tools would go away so people could still make stuff like today. Anyway, if SL doesn't eventually implement things like meshes and a more low-level API then some competitor will, and if they manage to make a world where, unlike croquet project, there's actually something to do and some people, then I think lots of people would leave for that. |