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SL Roleplay

Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
04-23-2006 22:43
From: Aliasi Stonebender
Ah, well, one of my favorite games - I bring it up all the time, in these conversations, is Exalted. One of the features is a combat system where it's entirely possible to be rolling a couple dozen ten-sided dice for a powerful attack.

Some people do not like this, but I kind of enjoy the tactile feel of 20-some dice hitting the table, exploding like a clusterbomb, yea, even as my character's attack must be causing great pain to the opposition. :D


When rules add to the RP experience, they are good.

When rules detract from the RP experience, they are bad.

In my experience rules detract *far* more often than they add, which is why I prefer systemless or system light games. In your example the rules are adding to the game, so they are good for you (and probably your gaming group). They wouldn't be good for me, but that's why I don't play Exhalted. :-)

Likewise, rules about talking in third person can add to a RP setting (as they arguably do in Gor) or just be a pointless technicality that gets in way of good characterization.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
04-24-2006 01:55
For me, after dealing with a whole spectrum of roleplay types (from the deep type to the rules type) I think we can identify the common ground of what roleplaying is:

Roleplaying begins when the avatar (in-game character) has assumed a tangible and coherent personality. Whether the personality is that of the player or a creative fabrication is beside the point. It proceeds once the character has been given a motivation. The motivation can be anything like an objective or playing out internal dramas.

As to 3rd and 1st person play, that’s stylistic. Some want it one way, some want it the other way. Likewise stylistic is declaring only things that others will notice (non-omniscient), or declaring every little thing and thought (omniscient … and this is the type mentioned above as annoying). Usually, the style will be dictated by the group that you participate in.

On the matter of dice, some want more, some want less … who’s right? IMO, they all are.

Everyone has their own preferences. A lot of unhealthy heated debate has come from the different “schools” of roleplaying … this is better, that is better … blah I say .. there is no “best” approach.

In common with all the styles is that once your character is acting in accordance with a personality you’ve selected and is acting on motivations, you’re already roleplaying.


In MMOs my personal preference for roleplaying is just talking as my character would, using action descriptions only when needed.
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
04-24-2006 03:00
From: Aodhan McDunnough

Everyone has their own preferences. A lot of unhealthy heated debate has come from the different “schools” of roleplaying


*Readies her +12 keyboard of flaming in case anyone mentions GNS theory*
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
04-24-2006 13:36
From: Nepenthes Ixchel
*Readies her +12 keyboard of flaming in case anyone mentions GNS theory*


Who, me? *carefully kicks link to the Forge off under a rug*
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
04-25-2006 01:12
From: Richie Waves
dont we?

Negatory
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
04-25-2006 04:21
From: Nepenthes Ixchel
*Readies her +12 keyboard of flaming in case anyone mentions GNS theory*


GNS theory.

*rezzes a bar counter and hides behind it*
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