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News.com article on SL's scalability problems |
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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06-06-2006 09:53
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Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 09:55
That web page took quite a while to load, I wonder if News.com is having scalability problems..
I am also pretty sure this number is wrong: 2,579 servers. 2579 CPUs perhaps, but certainly not servers. Though... IANAL (I am not a Linden). cute quote by castronova: ""Regarding (their) business model, I have the anxiety of someone who went out to explore a river," he said, "and I'm already 200 miles further than I ever thought I would get and there's still more river. Scary, but I have to keep going" _____________________
http://ironperth.com - Games for SecondLife and more.
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Luciftias Neurocam
Ecosystem Design
Join date: 13 Oct 2005
Posts: 742
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06-06-2006 10:06
looking forward to designing my own client skin.
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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
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06-06-2006 10:12
This IS interesting...
'Linden Lab makes its money off of land-use fees, the sale of its virtual currency and monthly fees paid by land owners.' (my bolding) Now where exactly did they glean that gem of information? Could Phil have been getting a little ahead of himself perchance? Me opens huge can of wurms and settles down to enjoy... _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 10:16
Philip mentioned this in a recent podcast. The transcript is available in announcements, I am sure.
They are/will be selling L$ they get from sinks. _____________________
http://ironperth.com - Games for SecondLife and more.
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Blakar Ogre
Registered User
Join date: 18 Mar 2006
Posts: 209
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06-06-2006 10:16
They seem to mix things up quite a bit. It's servers nor CPU's per sim but cores. Basicly a 1U high unit with 2 dual core opterons can run 4 sims. In a 48U rack you can run hence 192 sims. If you'd move all current sims and other systems onto new servers you'd surely be doing fine with 7 racks of space. And as they say themself, the servers are supported by tier.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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06-06-2006 10:32
I found the fact that the CEO of the company that makes Puzzle Pirates was talking smack about SL, as if the two environments can remotely be compared.
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Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 10:37
Yeah, I can handle probably 50K concurrent users on a high end 1 CPU system for IRC.
Take that Pirate King! _____________________
http://ironperth.com - Games for SecondLife and more.
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
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06-06-2006 10:42
This seems like a poor article. There is little point comparing an extremely dynamic virtual world to a standard MMO, especially something like Puzzle Pirates which is 2D boardgames and chat. The best comparison would actually be to typical multiplayer games like CounterStrike, each server is pretty much only concerned about itself (Although that sells them short on the communication they have to do to work as a grid).
The peak usage statement is also extremely misleading, they say that SL can only support 3 users per server compared to 116 of EQ2 where everyone knows that sims run up to 40. However I do have doubts about SL's scaling. I don't think it's anywhere near efficient and optimised enough at the back end to cope with 10,000 users. Little about it seems "lightweight" and there should be far more distribution of processing to make full use of each node. He also acknowledged that "Second Life" has a difficult user interface that is an impediment to massive adoption and that Linden Lab has to work on that. He pointed to potential future plans to let users create their own "skins" for the interface, a step that would give control over the interface, like all other "Second Life" content, to users. It takes two years for anyone to acknowledge this? It should have been a priority since day 1. |
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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06-06-2006 10:56
I found the fact that the CEO of the company that makes Puzzle Pirates was talking smack about SL, as if the two environments can remotely be compared. _____________________
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Skippy Omlet
Witty custom title here
Join date: 12 Apr 2006
Posts: 38
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06-06-2006 11:14
In regards to the comment about "skinnable" user interfaces. I sure hope they don't do that. Didn't we learn anything from Winamp? Good design isn't about how something looks, it's about how it works. All skinning will do is make an already complicated and cluttered interface worse by making the experience different for everyone.
Skip |
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
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06-06-2006 11:26
That's the sloppiest hack-job of reporting I've seen outside of a high school remedial English class. I would have liked to have seen it before it was spell-checked, just for the laugh value. I'm glad the editor took out all the leet-speek, though.
As to skinnable UI, think more along the lines of WoW in that regard, and not Winamp. Winamp had too much skinning going on for something with relatively few controls. It's the more complex systems like SL and WoW where customizability becomes a boon. I'd love to help Linden Labs make that a reality, but I'm sure they will get it right in the end on their own. A lot of smart people there. _____________________
~ Tiger Crossing
~ (Nonsanity) |
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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06-06-2006 11:33
He said that most massively multiplayer online games, like "World of Warcraft" and "EverQuest II," are designed around a central database that does the heavy lifting of managing as many concurrent users per server as possible. Okay well there's no way to comment intelligently on this statement. Infinity and "like Google" were just funny but ^this^? Oh God the wora'uld is doomed. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 11:34
Yeah, Daniel Terdiman usually gets it right. He must have rushed this one out.
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http://ironperth.com - Games for SecondLife and more.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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06-06-2006 11:34
"My understanding of (Linden Lab's) back-end requirements are that they're absurd and unsustainable," said Daniel James, CEO of Three Rings, publisher of the online game "Puzzle Pirates." "They have (about) as many peak simultaneous players as we do, and we're doing it on four CPUs." I'm sure if SL was cut down to the crappy 2d graphics, limited user interface, 2d drop puzzles and basic chat, yeah, it could run on 4 cpus too. With server resources to spare. |
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Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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06-06-2006 11:37
In regards to the comment about "skinnable" user interfaces. I sure hope they don't do that. Didn't we learn anything from Winamp? Good design isn't about how something looks, it's about how it works. All skinning will do is make an already complicated and cluttered interface worse by making the experience different for everyone. Skip Since he was referring to useability, I believe he meant more than just a 'skin.' As it is, you can already change your UI colors. But I believe he means allowing people to actually *edit* the UI. Frankly, I don't see why this wasn't done a LONG time ago. Users already have proven they're more than capable and twice as willing to handle something like this, and it'd take a couple items off LL's To Do list. _____________________
J: You've been to the Factories? DW: Once J: Well they're gone now, destroyed. Main reactor went critical, vaporized the lot. DW: Like I said: Once. There's a banana grove there now. I like bananas. Bananas are good. Robot Lords of Tokyo, smile, Taste Kittens! |
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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Happy Happy Joy Joy!
06-06-2006 12:23
Zomg! No one beat me to it!
Allow me to yell, in my best Ren Hoek impersonation: "It is WE who have the scalable architecture!!!" mwaahahahahaa!!!! _____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
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06-06-2006 12:31
Philip mentioned this in a recent podcast. The transcript is available in announcements, I am sure. They are/will be selling L$ they get from sinks. Yes, but the article quote is present tense, not future tense. And the only L$ LL 'sell' are the L$2000 a month 'paid' to Premium accounts. As for getting L$ from sink income - do me a favour, you have looked at the figures? And yes, no more L$250 signup handouts and no more basic stipends for new signups - but look at the volume of L$ still being pumped in. All in all a very strange quote... _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 12:40
Yes, but the article quote is present tense, not future tense. And the only L$ LL 'sell' are the L$2000 a month 'paid' to Premium accounts. As for getting L$ from sink income - do me a favour, you have looked at the figures? And yes, no more L$250 signup handouts and no more basic stipends for new signups - but look at the volume of L$ still being pumped in. All in all a very strange quote... Indeed, I have looked at the figures: http://www.virtualfuturesmarket.com/futures/view/pages/cntrl2.jsp?pg=allgraphs Classifieds, "other", and Upload amount to about 20M L$ per month, or 60K USD per month, or 720K USD per year. _____________________
http://ironperth.com - Games for SecondLife and more.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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06-06-2006 12:42
Yes, but the article quote is present tense, not future tense. And the only L$ LL 'sell' are the L$2000 a month 'paid' to Premium accounts. As for getting L$ from sink income - do me a favour, you have looked at the figures? And yes, no more L$250 signup handouts and no more basic stipends for new signups - but look at the volume of L$ still being pumped in. All in all a very strange quote... Well given the volume of transactions they have, I am sure their credit card transaction fees are not as high as what they are charging sellers - that would be a way they are profitting off of the sales of L$. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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06-06-2006 12:46
Yes, it's probably higher now, because currency traders are charged 3.5% even though it's not coming from their credit card.
The lindex became a revenue source overnight while no one (well, some were looking._____________________
http://ironperth.com - Games for SecondLife and more.
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Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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06-06-2006 12:57
MOre than likely that line in the article was just a misunderstanding on the author's part of how the LindeX works. He probabaly assumed it was players buying from LL, instead of from other players.
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J: You've been to the Factories? DW: Once J: Well they're gone now, destroyed. Main reactor went critical, vaporized the lot. DW: Like I said: Once. There's a banana grove there now. I like bananas. Bananas are good. Robot Lords of Tokyo, smile, Taste Kittens! |
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Rasah Tigereye
"Buckaneer American"
Join date: 30 Nov 2003
Posts: 783
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06-06-2006 13:11
This IS interesting... 'Linden Lab makes its money off of land-use fees, the sale of its virtual currency and monthly fees paid by land owners.' (my bolding) Now where exactly did they glean that gem of information? Could Phil have been getting a little ahead of himself perchance? Me opens huge can of wurms and settles down to enjoy... By my estimates (which I posted on other forums) Lindex generates rouhly $1,500 to $1,700 in USD a day. That's probably what the article was talking about. |
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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06-06-2006 13:44
I'm sure if SL was cut down to the crappy 2d graphics, limited user interface, 2d drop puzzles and basic chat, yeah, it could run on 4 cpus too. With server resources to spare. Puzzle Pirates 2.0 will actually be renamed "Particle Pirates", then they can talk. _____________________
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
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06-06-2006 17:06
I found the fact that the CEO of the company that makes Puzzle Pirates was talking smack about SL, as if the two environments can remotely be compared. Puzzle Pirates? WTH? Never heard of it! Is that anything like Butt Pirates?? SL will never be as big as something like WoW. Warcraft is for kids, teens, adults. SL is for Adults. Not sure how many teens really are on the teen grid. And as ya'll have noticed- people want games. They're really confused on SL. I've had friends who wouldnt bother with SL for various reasons: Nothing to shoot at, no orcs, no dungeons, and the usual "I'm not a graphic artist/programmer". In a way this is good. That means those who want to be here will stay. Those looking for a gunfight/dungeon crawl will go elsewhere. I gave up on games like Guild Wars. Too many idiots. Too many kids. Too many people being uber-picky on who they let into a group. In SL I dont have to stand around going "pick me! Pick me!!" I can enjoy SL MY way. Not a game designers way. |