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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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03-21-2006 10:31
Also keep in mind that if they didn't charge for uploads, their database would instantly be inundated with 4000 .bvh animation files, 40,000 sound files, and 400,000 textures per second, per player.
No thanks. Their database is already on the dozen-Terabyte range, no need to exacerbate matters.
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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03-21-2006 10:35
From: Lordfly Digeridoo Also keep in mind that if they didn't charge for uploads, their database would instantly be inundated with 4000 .bvh animation files, 40,000 sound files, and 400,000 textures per second, per player.
No thanks. Their database is already on the dozen-Terabyte range, no need to exacerbate matters. Agreed. Maybe an L$1 per item per week asset fee would be a good idea also. This would allow people to either be responsible in their asset usage, or at their option, pay up for their irresponsibility.
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Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
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03-21-2006 10:48
From: Shaun Altman Texture uploads are way too cheap. They should be more like L$1,000 per texture, maybe L$10,000. It is rediculous how much money people make off of content for absolutely no measurable monetary expense. Maybe to offset mistakes, you could upload as many textures as you want for free, but they'd all vanish 5 or 10 minutes after the upload. Then once you get the final, you could right click and pay your fee to store it permanently. Capitalist.
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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03-21-2006 10:54
From: Jamie Bergman Capitalist. Guilty. 
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