Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Do you ever have local lighting on?

Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
02-23-2006 05:16
Is it really worth ever building anything using Light objects? Well, it's going to depend on whether people have local lighting on, really. Thus I would be obliged if you would tell the world whether you do or not, and under what circumstances.

(edit: due to poor poll option choices, if you only very occasionally use it e.g. if someone says "turn local lighting on!" or you want to take a portrait, and you'd never have it on for more than a minute or two, please vote "no";)
MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
02-23-2006 05:22
The only time I ever turn it OFF is when I am having SL Issues, such as constant crashing or when CPU resources are running low. Sometimes when designing and I have Photoshop open, I may turn it off to keep things running smoothly.

I enjoy seeing the lighting around SL. It gives the builds a realistic feel which I personally like to see.
Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
02-23-2006 05:25
Nope, couldn't if I wanted to. The option is grayed out.

coco
_____________________
Jackal Ennui
does not compute.
Join date: 25 May 2005
Posts: 548
02-23-2006 05:29
I used to, in 1.6 - had to give it up somewhere around 1.7 / 1.8 . (I don't recall when the fps problems became severe enough on my machine to make local lighting impractical to use.) That probably makes it a "no" on your poll.
_____________________
Lassitude & Ennui - Fine prim jewelry & footwear, Nouveau(60,60)

http://lassitudeennui.blogspot.com/
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
02-23-2006 05:37
Before "Full Bright" (i.e. please don't diminish the luminosity of this texture) "Light" was the only way to keep any object under even noon-day sun from being attenuated. Local lighting has always been a performance dog, especially in a world randomly scattered with "light" prims like sales boxes that will persist until the asset server tumbles into the sea.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
02-23-2006 06:12
Never use it..with a few exceptions. The art or special design I do.. other than that its just lag to me. I can understand why people would enjoy it though, and apprectiate its an option I can leave off.
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
02-23-2006 06:17
No never use it. My builds tend to rely on people not using local lighting because I often turn on fullbright and bake the shadows and lighting right onto the textures.
_____________________
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
02-23-2006 06:17
In a word, NOOOOOOOOOOOOOOO
_____________________
Visit the Fate Gardens Website @ fategardens.net
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
02-23-2006 06:21
My performance grinds to a halt with it on. So no.
Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
02-23-2006 06:44
From: Aimee Weber
No never use it. My builds tend to rely on people not using local lighting because I often turn on fullbright and bake the shadows and lighting right onto the textures.


Ditto Aimee :D

Although I tend to check how builds look with as many options on as possible to make sure it still looks ok to a wide range of people (suffering the lag is worth it for the short time this takes).
_____________________
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
02-23-2006 06:44
From: Jackal Ennui
I used to, in 1.6 - had to give it up somewhere around 1.7 / 1.8 . (I don't recall when the fps problems became severe enough on my machine to make local lighting impractical to use.) That probably makes it a "no" on your poll.


Same here. I used it from 1.2 to 1.-something, around 7/8, when SOMETHING broke... Now I can't use it. Sims craw along at 0.5 fps.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
02-23-2006 07:22
What a sad state of afffairs!

I use combinations of baked and local lighting.

Trouble with baked light is it can look out of place during the daytime unless it's in a permanently gloomy scene. Properly used, local light can enhance a build in a major way and gives a proper day/night dynamic to a scene.

People will stop using textures, with the excuse they cause too much lag, soon you wait. We've already got a precedent with many areas that never rez at all beyond the grey default ;)

Having said this, the recent builds of the client crawl to a halt with local lighting turned on in some places, but this is because people simply do not know enough about how to build and keep down the lag. If you're building using 100s of twisted tori think again about who you want to come to visit your build! Especially if you intend to use it as an event area. I recently attended a wedding in a sim which is famous for it's laggy build at the best of times... it took me 15 minutes ( no exaggeration) just to be able to move to a seat to sit down! This was with local light turned off!

I will continue to use local light wherever I think it works well.

And we need an option to toggle local lighting WITHOUT rebooting !


( My own personal action is to boycott areas that cause extreme lag due to extreme use of twisted prims and lighting, I refuse to not use a perfectly good option just because other people are ignorant about building )
Boliver Oddfellow
CEO Infinite Vision Media
Join date: 22 Sep 2005
Posts: 484
02-23-2006 07:28
I have it on 90% of the time the exception being those rare times when my system lags. I think it makes a world of visual difference
_____________________
Infinite Vision: Specialists in Virtual World Projects
http://infinitevisionmedia.com
Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
02-23-2006 07:37
My system isn't too great to begin with, so I keep it off all the time. I turned it on once and the increase in lag was pretty stunning. So now it's off and it stays off.
_____________________
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
02-23-2006 08:20
From: Aimee Weber
No never use it. My builds tend to rely on people not using local lighting because I often turn on fullbright and bake the shadows and lighting right onto the textures.


Same here. I love working with light and shadow in SL. Creating special texture affects is one of my passions in sl.

Cat
_____________________
:p
Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
02-23-2006 08:49
I've never liked laggy lighting because of the performance drain, and the fact that the light travels through walls and doesn't cast shadows. It looks really fake.
Sansarya Caligari
BLEH!
Join date: 25 Apr 2005
Posts: 1,206
02-23-2006 09:25
After I read this thread I tried turning it on. Turned off ripple water, changed to "some" terrain detail and lowered some other settings. Lo and behold, I have 30fps with local lighting, and I built something, used zoom on the camera and did NOT crash. :eek: Maybe the constant crashing problems and slow fps I've had since 1.8.x have had to do with NOT having local lighting on? Ripple water? Anyway, it's beeyootiful :)
Scarlett Echegaray
Registered User
Join date: 23 Dec 2005
Posts: 7
02-23-2006 09:27
I'd love to admire all these great buildings with local lighting on, but it makes my computer cry and crawl.
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
02-23-2006 09:58
From: Laukosargas Svarog
Trouble with baked light is it can look out of place during the daytime unless it's in a permanently gloomy scene.


This can be a MAJOR pain in the rear! For example, I have bright sunbeams drawn on the floor of my Rose Center model...



By DAY they they look dazzling, but by night they are completely confusing (where is all that light coming from?!)

I have started creating day and night textures which switch depending on the time. It pretty much doubles the work, so I only do it for paying contract customers.
_____________________
Lash Xevious
Gooberly
Join date: 8 May 2004
Posts: 1,348
02-23-2006 12:03
I like the textures with baked lighting effects way, WAY better than local lighting. Same for shadows. I last turned the option on in December 2004. Just doesn't wanna work with me.
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
02-23-2006 12:20
From: Marcos Fonzarelli
I've never liked laggy lighting because of the performance drain, and the fact that the light travels through walls and doesn't cast shadows. It looks really fake.


Y'got that right, I remember a while back right after I started I went to set up a satellite store and couldn't figure out why the store owner had this nauseating green light cast over everything, and asked him about it and he said he didn't know what I was talking about. We soon found out he had local lighting off, and that his neighbor had a few very thin (but 10m wide) green strips of light inside their building. :/
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
02-23-2006 12:26
From: Lash Xevious
I like the textures with baked lighting effects way, WAY better than local lighting. Same for shadows. I last turned the option on in December 2004. Just doesn't wanna work with me.


DOUBLE TRUE!

Every texture baked by Auntie Aimee...the secret ingredient is love. :D
_____________________
Thili Playfair
Registered User
Join date: 18 Aug 2004
Posts: 2,417
02-23-2006 12:58
Local Light make avatars look really nice, shaded ok now to bad you cant really use it unless youre in a pretty empty sim cause youll kill your pc with it on.

SHAME, 2006 and we still cant use hardware to do light/shadows ?, if you go to any older sims (?) with local light total grind cause of all the lightsources.

Baked textures are nice, to bad SL have to rely on using textures instead of actual light do to this properly, glowing see through walls anyone?.~.o

whens attachments back , so i can post a local light human vs a non local light : p ....major diffrence.
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
02-23-2006 13:01
Aimee is certainly the queen of texture baking (and so much more!), but baked textures realy only look good to me by the two or three people that do them right (Aimee included). A poorly done baked texture is worse than no lighting at all and even the best baked textures tend to look good only fom one or two angles IMO.

Local lighting was a really good option and should be used by everyone if they have the computing power for it. It can't be beat for many situations, especially romantic ones like talking late at night in the glow of a candle or lying in front of a glowing fire. For these reasons alone, if you haven't tried it (and you are able to) you should give it a go.

That being said, like everyone else I havent been able to use it since the 1.7 upgrade when local lighting was stabbed through the heart by whatever changes they made at that point.

I don't know enough technical stuff to know why, but since that upgrade it has been impossible to use local lighting unles you have the very best of machines. I have a fast farily recent laptop wth 1.25 Gigs of memory and I can't use local lighting at all.
_____________________
.
black
art furniture & classic clothing
===================
Black in Neufreistadt
Black @ ONE
Black @ www.SLBoutique.com


.
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
02-23-2006 13:24
I used to run light. Till 1.7(1.8) fuct it all up. (like many other things)

I now have EVERY graphic option turned off in order to try to get something near decent performance and it makes me sad. I like local light a lot of the time. Looks good on avs.

I suspect with 1.9 that i will have to run avatars in vertex, no ground textures and full left detail sliders.
1 2