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Gigakudos to the 1.9 Dev Team |
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Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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02-28-2006 05:27
Thanks for the info Runitai. Keep up the good work!
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-28-2006 10:51
Whoa ... this is good news indeed. I wonder if it will placate all the people who use the invisibility prim glitch, which doesn't work in the current preview anymore ![]() But it'll be real nice for architecture and natural builds. You can get some REALLY interesting effects from planar mapping on spheres and tori after you flatten X... |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-28-2006 10:52
What that means is it's only any good for flat or nearly flat things (sides of cubes, ends of cylinders, cut face of a sphere, etc.). This is mostly because things that aren't flat change which plane they lie on from one point to the next, making a severe warping effect (apply planar generation to a sphere, and you'll see what I mean). ![]() |
Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
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02-28-2006 22:57
Would this be as in when a cube side is reduced it creates a diagonal seam that distorts an applied texture? And now it doesn't? [EDIT: Just tested. The diagonal seam is gone. Outstanding.] *faints* |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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03-01-2006 06:42
*plans to rebuild quite a few things*
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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03-01-2006 07:54
I'll have to play with it, but if this is so... yay!
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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03-01-2006 08:44
Ok, cool to see people finally noticed it! We probably would have seen it earlier if it was in the release notes. |