1-
The first problem is moving large numbers of prims in a coordinated manner so that they don't 'explode'. Explode does not mean detonate across several sims in this case, but more of a tendency for prims to not move/rotate at the same speed at teh rest of the object. This leads to a form of annoying drift that can leave gaps in your structure.
Part of this seems to stem from packet loss and bandwidth restrictions. Simply put, every time you move something, it's sending data to and from your system and SL. This data is not transfered once per mouse move, but SEVERAL TIMES. With large structures, data-loss can be inevitable.
Solution: Link 30x30x30 meter sections of your build, and those sections will stay solid. Also, this seems to reduce the bandwidth needs, because it only has to send and recieve data for the MASTER PRIM. This can reduce the bandwith costs significantly, and make it much easier to move large scale objects.
(You would think the above is common sense, but hey, this is for new people too!)
The first problem is moving large numbers of prims in a coordinated manner so that they don't 'explode'. Explode does not mean detonate across several sims in this case, but more of a tendency for prims to not move/rotate at the same speed at teh rest of the object. This leads to a form of annoying drift that can leave gaps in your structure.
Part of this seems to stem from packet loss and bandwidth restrictions. Simply put, every time you move something, it's sending data to and from your system and SL. This data is not transfered once per mouse move, but SEVERAL TIMES. With large structures, data-loss can be inevitable.
Solution: Link 30x30x30 meter sections of your build, and those sections will stay solid. Also, this seems to reduce the bandwidth needs, because it only has to send and recieve data for the MASTER PRIM. This can reduce the bandwith costs significantly, and make it much easier to move large scale objects.
(You would think the above is common sense, but hey, this is for new people too!)
2-
When dealing with REALLY large sections, you will run into a problem that may not have occured to use: Edit Range.
Edit Range is when you try to select in edit mode something too far away. SL will only allow you to select things within a certain meter distance. I did not measure it, but it seems to be in the 100 meter range. Now, the problem with this is: If you are moving something 50+ meters in size, and you move past a certain distance into the Edit Range from your avatar, you 'drop' the objects your trying to move. Sometimes in a way that 'explodes' them (see above).
Annoying as hell. Really.
Well. I figured out how to fix that. Sit on the object. Since it's always within the Edit Range that way, you never drop it. Silly AND simple, aye?
When dealing with REALLY large sections, you will run into a problem that may not have occured to use: Edit Range.
Edit Range is when you try to select in edit mode something too far away. SL will only allow you to select things within a certain meter distance. I did not measure it, but it seems to be in the 100 meter range. Now, the problem with this is: If you are moving something 50+ meters in size, and you move past a certain distance into the Edit Range from your avatar, you 'drop' the objects your trying to move. Sometimes in a way that 'explodes' them (see above).
Annoying as hell. Really.
Well. I figured out how to fix that. Sit on the object. Since it's always within the Edit Range that way, you never drop it. Silly AND simple, aye?
Thanks for your time, and hope this info comes in handy!
