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How to solve the self-replicating problem once and for all

Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-29-2006 21:20
in retrospect, this is a fine idea. Just only make us pay on the grid. If I can rezz as much as I want on the island sandbox, and in private islands sims, I don't care how badly you guys screw up the mainland.

Enjoy yourselves.
Pixeleen Mistral
the strange
Join date: 19 Sep 2005
Posts: 253
04-29-2006 21:20
From: Myrilla Vixen
As it stands SL is a horrible place for newbs, when they come in they are confused, they get a slow and unresponsive movement system in a laggy and sometimes violently offensive area. Now you want to institute a system that makes them pay for exploring their new environment?! .


after they burn through a reasonable number of prims, yes. Set the free rezes at something that no normal noob is going to hit and they will never notice it... but the new alts that the griefers set up will not be able to take the grid down, since they will exhaust their resouces before they can fill a sim.

From: Myrilla Vixen
This is the kind of stupid idea which would hurt the established users alot, .


no. set the free rezes per day properly and 99.99% of the users will never notice because it is still free for them. We just need some sort of throttle on the out of control unbounded rezing of objects.

From: Myrilla Vixen
A throttle on prims is a worthless idea, you'd be ruining an important creative aspect for thousands of people just to make it a wee bit harder for griefers to grief..


We would be ruining the ability of griefers to choke the grid. That is the sort of "creativity" I have had more than enough of...
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
04-29-2006 21:31
From: Pixeleen Mistral
I beg to differ...

When the L$s in the bad boy's av's account are exhausted... no more replication happens. Then LL can use the L$ they harvested either as an L$ sink to counter inflation or to compensate the victims. No L$s... no more rezing. Build it into the system so we stop trying to clean up after the problem 2, 4, or 12 hours later when the grid finally comes back up. I'm tired of being locked out of SL for hours and hours with no compensation and not real hope this problem is going away.


I've seen this sort of griefer in action. It seems to me that the expense involved in being a pain in the ass is irrelevant. Equip your griefer av or multiple griefer avs with enough cash, and you can cause quite a bit of damage. Also, these attacks don't happen often enough to be a real money sink.

From: Pixeleen Mistral

What I am proposing is not after the fact fines... its something along the lines of after the first 1000 prims you rez in a day, you need to pay as you go for any further prims to be rezed. Doing it that way means it can be automated and the problem self-corrects without Linden intervention


The reason why I suggested RL fines is that the average P.I.T.A. grid killing griefer always spouts off about the rest of us not having "a life". They use this as some sort of justification for what they do. Hit their RL cash hard, and it hurts much more than losing a few thousand Lindens. Then again, if LL discovers the griefers are using stolen credit card numbers, the FBI might treat them as actual criminals. End result, griefers could actually do time.
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
04-29-2006 21:32
From: Pixeleen Mistral
after they burn through a reasonable number of prims, yes. Set the free rezes at something that no normal noob is going to hit and they will never notice it... but the new alts that the griefers set up will not be able to take the grid down, since they will exhauset their resouces before they can fill a sim....set the free rezes per day properly and 99.99% of the users will never notice because it is still free for them. We just need some sort of throttle on the out of control unbounded rezing of objects. We would be ruining the ability of griefers to choke the grid. That is the sort of "creativity" I have had more than enough of...
Makes sense ta me, but Ah still say that there should be a matching refund for de-rezes; else we`re back to th` Tax Revolt. Aftah all, there is th` occasional need for jes` folks to rez lots of stuff short-term; it`d be a shame if they lost L$ permanently for a temporary burst of rezing. Even if th` griefers de-rez their things ta get their fund$ back, that`s still reducing th` size of th` attack without seriously inconvenienceing most legit folk when they need ts rez bunches of stuff.

Toodle-oo!

...then again, Teeny Leviathan has a few good points, too!
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
04-29-2006 21:34
From: Pixeleen Mistral

We would be ruining the ability of griefers to choke the grid. That is the sort of "creativity" I have had more than enough of...


You would choke the life out of my business which depends heavily on rezzing vendors. 1000 prims a day is nothing. And lets add these griefers would hunt out people with rezzing vendors and just keep clicking till thier bank accounts were drained.

NO this is a HORRID idea.

throttle the time on rez so auto return has a prayer.
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Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-29-2006 21:40
From: Pixeleen Mistral
after they burn through a reasonable number of prims, yes. Set the free rezes at something that no normal noob is going to hit and they will never notice it... but the new alts that the griefers set up will not be able to take the grid down, since they will exhauset their resouces before they can fill a sim.


You fail to understand that a newb would not have the /perspective/ that comes with /experience/ in the game to understand the rules. If I was told to watch my rezzes because after a certain number I would have to pay, it would make me never want to rezz anything.

From: Pixeleen Mistral
no. set the free rezes per day properly and 99.99% of the users will never notice because it is still free for them. We just need some sort of throttle on the out of control unbounded rezing of objects.


There would still be ways around your rule. What if I rezzed 31 prim objects and them had them physics enable and unlink(simple scripting), I could still make 31000 objects freely. The whole problem with this is it would hurt alot of projects severely, and it wouldn't even make the griefers blink!

I have weapons, targets for weapons, my paintbrush(which needs to rezz target prims for the paint particles to interact with), furniture with poseball rezzers, my special effects belt, and a holographic vendor that all use rezz functions. I could blow through an easy 720 rezzes using a single temp on rez holo vendor. [Average lifespan on temp 2 mins, with 1440 minutes in a day]

This is just like when the futz over object to object transfers, saying that would keep self replicating objects from ruining the grid, all it did was force alot of honest scripters to completely change their projects and vendors, and we still crash weekly. Your idea has the exact same tone and righteous indignation that comes from a bad idea with no care for the people you're going to hurt. All you want is a useless sense of security.

What would you did if this idea was instituted, and then a month later the grid was crashed anyway? I never did find out what happened to the people who supported the O2O ban on land you don't own, did they apoligize for their hasty decision when it was proven that the new rules did /nothing/ to halt the grid crashes?

From: Pixeleen Mistral
We would be ruining the ability of griefers to choke the grid. That is the sort of "creativity" I have had more than enough of...


1 greifer, even once a week, does not neccesitate ruining valid functions like guns, poseball rezzers, and holographic vendors.

But as I said, you can screw the mainland over if you want, just leave the island sims out of it. They can't give prims enough space to crash the grid anyway, and it'd be an easy job for a sim owner to turn off object rez on their entire sim and be completely spam proof anyway.
Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-29-2006 21:45
I want to know exactly how your idea is supposed to work, anyway. If I shoot a gun, like my shield breaker than rezzes.. I think 51 bullets, would I get 51 dialog boxes asking if I would like to pay for them? Or would it be like when I upload a texture and I get the dialog box "you paid 10L for.." Or would we get really complex and add a new permission to scripting "PERMISSION_ALLOW_REZ" or some such nonsense.

Either way it's retarded, either I would need to be there whenever one of my objects is going to rezz another object, or I could lose thousands of lindens when I am not online.
Tikiman Ricardo
Registered User
Join date: 25 Apr 2006
Posts: 14
04-29-2006 21:52
If a limit was set and you had to pay linden's for each rez all you are doing is giving griefers something else to target.

Lets say a newb enters the game. Some guy gives the newb some free stuff. In this free stuff is a griefer object. Newb uses it. The object rezzes other objects. Soon the limit is reached and the newbs linden's are gone. Poor newb.

Who cares though it's not affecting you anymore.
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
04-29-2006 22:27
From: Myrilla Vixen
in retrospect, this is a fine idea. Just only make us pay on the grid. If I can rezz as much as I want on the island sandbox, and in private islands sims, I don't care how badly you guys screw up the mainland.....
The *good* thing about Pixel's idea is it would also stop all that crap at the Island Sandbox where idiots (sorry I mean boys), rez their gigantic 8,000 prim spaceships and leave them parked in the center of the sim for days at a time so we can all ooh and ah over their fabulous work. :rolleyes:

Perhaps the idea as she phrased it isn't so workable against griefers, but I think a "tax" on ridiculously high amounts of ressing of objects is a great idea regardless.

Why should everyone else have to suffer just cause some fool show-off cant get enough of their own handy-work?

The only legitimate complaint about it on this thread is Ordinal's and if the bullets de-rez after a bit then that isn't even a problem. Such a tax would only affect the irresponsible.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
04-29-2006 22:31
From: Darkness Anubis
You would choke the life out of my business which depends heavily on rezzing vendors. 1000 prims a day is nothing. ....
Wow, to me this is *another* BONUS! :) Kill off all those crappy laggy holovendors. Yes!
Good riddance.
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Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-29-2006 22:52
From: Dianne Mechanique
The *good* thing about Pixel's idea is it would also stop all that crap at the Island Sandbox where idiots (sorry I mean boys), rez their gigantic 8,000 prim spaceships and leave them parked in the center of the sim for days at a time so we can all ooh and ah over their fabulous work. :rolleyes:

Perhaps the idea as she phrased it isn't so workable against griefers, but I think a "tax" on ridiculously high amounts of ressing of objects is a great idea regardless.

Why should everyone else have to suffer just cause some fool show-off cant get enough of their own handy-work?

The only legitimate complaint about it on this thread is Ordinal's and if the bullets de-rez after a bit then that isn't even a problem. Such a tax would only affect the irresponsible.


Ok, I'll admit, silly to use the island sandbox as an example when I haven't been there in 3 months. I apoligize. I usually use the furnation sandboxes, sometimes LF, and on the rare occasions where I do do a 'gigantic' build(say a 400ish~ prim club) I go to someplace quiet like Newcomb.

Unrelated note: I am unclear as to if this tax is supposed to effect /objects/ rezzed or /prims/ rezzed, both are of course retarded, but the primcount one itself is worse.

I am sorry if you can't find a clean spot in a sandbox to play, but if you can't find one you aren't looking nearly hard enough. Furnation's sandbox is strictly(ok.. sorta strictly) policed and usually clean, and they have no problems with humans using it. Newcomb is also great because most gimmick happy newbs avoid it on account of the lack of fun scriptiness there. And of course you could always find some private land to work on :rolleyes: , instead of being visually assaulted by someone who carelessly left their oh so offensive prim spaceship out :rolleyes: .

Also if you think a holo vendor is laggy than you've got a serious screw loose. High texture bandwidth will kill your video card alot faster than any number of llTargetOmega clientside spins, and high pixelcount high texturecount stores are alot more prevalent, how about complaining about them instead. :rolleyes:
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
04-29-2006 23:10
From: Dianne Mechanique
Wow, to me this is *another* BONUS! :) Kill off all those crappy laggy holovendors. Yes!
Good riddance.


Come to my island we do not lag here. And there are ALOT of Holovendors.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-29-2006 23:25
No, even refunding on derez kills users. Thats 1000 L tied up in a 100 prim house..

There are over 1000 prims used on a permanent basis on my land..(we're not at max) . As we woul;dn't derez the house, pool, video area, store, etc that would be 10,000+ Lindens tied up..

No, ANY charge to rez prims is a horrible idea.
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Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-29-2006 23:39
From: Jonas Pierterson
No, even refunding on derez kills users. Thats 1000 L tied up in a 100 prim house..

There are over 1000 prims used on a permanent basis on my land..(we're not at max) . As we woul;dn't derez the house, pool, video area, store, etc that would be 10,000+ Lindens tied up..

No, ANY charge to rez prims is a horrible idea.



Gods I didn't even think of that! What about someone who's just bought a sim and wants to start putting stuff on it? At 15000 prims on a sim(if they go for broke and don't let anyone else put anything down, in one day.. a bit of a strech, yes) That'd be 140,000L in rez fees, on land they just bought and are paying for monthly.
Teeny Leviathan
Never started World War 3
Join date: 20 May 2003
Posts: 2,716
04-30-2006 03:44
From: Tikiman Ricardo
If a limit was set and you had to pay linden's for each rez all you are doing is giving griefers something else to target.

Lets say a newb enters the game. Some guy gives the newb some free stuff. In this free stuff is a griefer object. Newb uses it. The object rezzes other objects. Soon the limit is reached and the newbs linden's are gone. Poor newb.

Who cares though it's not affecting you anymore.


Best argument for not instituting rez fees. Considering the rate of new residents joining SL lately, there really is no way to warn them all about a griefer scam like this. Its not a question of how many newbies will fall for such a scam. It only takes a few to bring down the grid.
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
04-30-2006 04:03
Hmmm. The rezzers that spam the grid are rarely owned by the person that actually created it. A griefer would give the rezzer in a box to Miss Pandora and she would obviously open it up and find that it contains hell.

A rather expensive hell.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
04-30-2006 04:05
i would like that peoples that are proposing stupid ideas shut the F*** up instead of wanting technical solutions in place when they are totally clueless regarding the technical stuffs


maybe banning of the forum a bunch of whiners would solve the problem,

no complains, no problem
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
04-30-2006 05:23
From: Pixeleen Mistral
ok...so you LIKE not being able to play this game?
I'm still wating to hear a better proposal to solve this problem from you...


I like occasional grid crashes better than your stupid idea, let's put it that way.

Or, to put it another way, I like being able to play this game, flaws and all, more than I like your proposal to turn it into a harmless 3D chat program.

Or put yet another way, I don't believe in ruining the game for thousands of people because of the actions of a handful.

As for a better solution from me... guess what? Bad solutions are better than no solutions. I'm wise enough to realize I'm not going to come up with something the lindens haven't already thought. I'm not going to waste people's time by proposing hairbrained ideas that even five minutes thinking about reveals a half-dozen glaring, major, game-shattering flaws with.

Again, bad idea < no idea.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-30-2006 07:27
From: Jonas Pierterson
All that really needs done is 'anyone can build' needs to be set form default on to off.
That breaks so much cool content. I *hate* no-build land, I won't set ANY of my land no-build and I won't set autoreturn without a damned good reason.
From: someone
Then 75% of the grid only the owner can build..
So long as even 1 parcel every few sims can be built on, I could script a grid attack to use that.
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
04-30-2006 07:29
From: Reitsuki Kojima
I like occasional grid crashes better than your stupid idea, let's put it that way.

Or, to put it another way, I like being able to play this game, flaws and all, more than I like your proposal to turn it into a harmless 3D chat program.

Or put yet another way, I don't believe in ruining the game for thousands of people because of the actions of a handful.

As for a better solution from me... guess what? Bad solutions are better than no solutions. I'm wise enough to realize I'm not going to come up with something the lindens haven't already thought. I'm not going to waste people's time by proposing hairbrained ideas that even five minutes thinking about reveals a half-dozen glaring, major, game-shattering flaws with.

Again, bad idea < no idea.


I would much rather the occassional downtime than anything which resulted in hobbling functionality for scripters.

Your post reminded me of an RL experience. I ran a business that revolved around a community for years, it was a club magazine. It was the focal point for the club scene in my city, and the readers felt, in a similar way to users in SL tend to feel on a greater scale, that it was 'theirs' (and in a way, it was). Because people cared, and felt a part of it, they were always coming up with suggestions for things we needed to do. So often, it was something we were aware of, had thought of, and had already discounted for numerous reasons, but unless you were part of our business, you weren't seeing all the pieces.

I'm sure the Lindens have considered the problem at length, and considered many apparently 'obvious' solutions, and then seen the flaws in those solutions. If there was a simple, quick fix, that didn't involve crippling important functions, they probably would have done it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-30-2006 07:31
From: Teeny Leviathan
As a rule, all of my land is no build/no terraforming/no outside scripts and autoreturn is set for 1 minute.
Eeeek. That's as nasty as the Unwelcome Area!
From: someone
To date, no one has ever destroyed any of my builds.
All my land is no-terraform, but it's all build/script/no-auto. And to date, nobody has destroyed any of my builds.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-30-2006 07:32
From: Llauren Mandelbrot
Makes sense ta me, but Ah still say that there should be a matching refund for de-rezes; else we`re back to th` Tax Revolt.
There *was* a refund for de-rezzes.
Gydnew Goff
*blue*
Join date: 28 Mar 2006
Posts: 4
04-30-2006 07:41
I'm relatively new so my opinion comes with little experience behind it though I was here for the last two attacks.

I would find a charge per rezz frustrating. I don't have many $L so each and every one is spent very carefully.

I think limiting the number of items that can be rezzed per day per person is a better idea but in a tiered system based on age. There is no reason why someone 1 day old would ever rezz more than 100 objects. I was still trying to figure out how to get the box off my head on day 1. :D I certainly wasn't rezzing a 100 objects. I didn't even know what "rezzing was". Each day older you get, you are allowed a higher limit. After 90 days you are unlimited.

This would not put an end to the greifing but it might slow it down. It would limit how much damage a new person could do when duped into doing something stupid and it means that griefers themselves would have to nurse their own alts through the newbie 90 days.

Of course, this system would also limit anyone else's alt for the first 90 days.
Myrilla Vixen
Definitely Bloo
Join date: 11 Jun 2005
Posts: 143
04-30-2006 08:01
From: Gydnew Goff
I'm relatively new so my opinion comes with little experience behind it though I was here for the last two attacks.

I would find a charge per rezz frustrating. I don't have many $L so each and every one is spent very carefully.

I think limiting the number of items that can be rezzed per day per person is a better idea but in a tiered system based on age. There is no reason why someone 1 day old would ever rezz more than 100 objects. I was still trying to figure out how to get the box off my head on day 1. :D I certainly wasn't rezzing a 100 objects. I didn't even know what "rezzing was". Each day older you get, you are allowed a higher limit. After 90 days you are unlimited.

This would not put an end to the greifing but it might slow it down. It would limit how much damage a new person could do when duped into doing something stupid and it means that griefers themselves would have to nurse their own alts through the newbie 90 days.

Of course, this system would also limit anyone else's alt for the first 90 days.


I think you're coming at it from a different angle, and it may slow down the griefers a little. They could still get around it of course, but it's a nice idea. The biggest issue I have is that it'd be another of those 'ominous' things newbs worry about.

Also since yer new, and yer using the term 'items' I will assume you mean objects. ^^;.. Objects are made of Primitives linked together, you can get up to 255 Primitives in 1 Object.. And the way some people here are talking, they are saying a rezz limit on /prims/. Which means I could give you 1 object.. (hell I actually have a copy of my 400+ prim dance club in my inventory that I could drop as a single peice) which would make it so you couldn't do any building for the rest of the day.

And if you mean 100 objects, then you may not have played with alot of toy guns yet :D .. I could probably blow through 100 object rezzes using the default SL popgun in about 20 mins of harmless wet squishy noises.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
04-30-2006 08:18
Not to mention a lot of the linden freebies are pretty high prim.

But, heck... rez a bike, a hoverboard, and cart, all freebie newbie vehicles, and theres almost 100 prims right there.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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