AARP SL?
I can see it now:
"If you're aged 50 to 80 and thought it would be difficult to afford teir..."
I can see it now:
"If you're aged 50 to 80 and thought it would be difficult to afford teir..."
hehe
coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-03-2006 18:43
AARP SL? I can see it now: "If you're aged 50 to 80 and thought it would be difficult to afford teir..." hehe coco _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-03-2006 18:44
Now see I disagree, I think ther is a HUGE market of people who want to play 3d house and virtual legos. This is the most untapped market in gaming. For me the problem is that these are not looked on as strengths in SL, but pooh-poohed as silliness. Hear, hear! I totally agree. coco P.S. Snap to ruler function - I still wonder what that is. P.S. On topic - I would expect a buy-out to happen much sooner rather than later. _____________________
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Mag Caldera
Registered User
Join date: 25 Jun 2004
Posts: 12
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01-04-2006 17:34
I for one welcome our new Sony overlords. You never played SWG did you? SL is my escape from the ashes of that game. Please don't even entertain the thought of this happening to us. |
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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01-04-2006 23:05
Many have been saying the Sony is a good whiteknight for LLabs. EA well if they get us there is no telling what is going to happen. Sony atlease will stablize the poplualtion rate and do fixes to current problems. I myself have been saying this about sony and their ability to keep the game from falling off the edge.
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Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
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01-05-2006 04:37
Sony's track record? Well, they bought up Sonic Foundry and kept it's product line (Sound Forge, Acid) going with little more than a change of box label. One day, we'll log in and the logo may have changed to Sony Life. Hmmmm... the Japanese grid anyone?
One interesting development that could come out of a games developer snapping up SL is the possibility of a seamless environment where you'd move from one 'game' to another as easily as walking from one sim to another. _____________________
My stuff on Meta-Life: http://tinyurl.com/ykq7nzt
http://www.myspace.com/alazarinmobius http://slurl.com/secondlife/Crescent/72/98/116 |
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Obic Malaprop
Registered User
Join date: 19 Sep 2005
Posts: 122
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Soe
01-05-2006 05:11
is imho the worst mmorpg developer out there. Some of their single player games are great but their mmo's well just look at swg. I'd prefer NCsoft taking over myself.
But i don't see any other company wanting to buy SL as it exists now. They could build a better version for less money. |
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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01-05-2006 07:17
One day, we'll log in and the logo may have changed to Sony Life. Hmmmm... the Japanese grid anyone?. Japanese Grid thats a good one If Sony does buy LLabs I highly doubt the Japan grid will be any part of the game. Cutting fat is what is important for SL making it throu the hard times. Ok the japabese grid is good for learning about bug issues other grey area of the game. But think the japanese grid is going to increase the game LLabs better rethink this plan.Why doesnt LLabs explore a chinese grid more then a japanese grid? It makes more sence since the population is greater and with much much more RL time to play the game then japanese users (I MEAN REAL JAPANESE USERS). _____________________
Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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01-05-2006 07:20
Sony's track record? Well, they bought up Sonic Foundry and kept it's product line (Sound Forge, Acid) going with little more than a change of box label. One day, we'll log in and the logo may have changed to Sony Life. Hmmmm... the Japanese grid anyone? One interesting development that could come out of a games developer snapping up SL is the possibility of a seamless environment where you'd move from one 'game' to another as easily as walking from one sim to another. Japanese Grid thats a good one If Sony does buy LLabs I highly doubt the Japan grid will be any part of the game. Cutting fat is what is important for SL making it throu the hard times. Ok the japabese grid is good for learning about bug issues other grey area of the game. But think the japanese grid is going to increase the game LLabs better rethink this plan. Why doesnt LLabs explore a chinese grid more then a japanese grid? It makes more sence since the population is greater and with much much more RL time to play the game then japanese users (I MEAN REAL JAPANESE USERS). _____________________
Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
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01-05-2006 11:05
Your response seems a bit chaotic. Your are right about people playing solitaire. They would ignore playing house and legos in Second Life and play solitaire instead. I'm not familiar with spider solitaire, I am talking about the same old type of solitaire that one played on DOS machines. As for shopping, the cruddiness of shopping for SL goods in-world made a market place for slexchange.com, slboutique.net, and secondserver.net, because people don't want to go through the tedium of being in a pretend store that doesn't even have any directional signs must less a search function that directs you to the right aisle and spot on the virtual aisle to find what you are looking for. This market niche will probably vanish when LL makes uses of their OpenGLification of the Mozilla code and creates a decent in-world shopping system and skims off a tiny piece of the action. Then the stores and malls, for the most part, will serve no function. The playing house part currently has the hideous neighbor problem to deal with, that needs to get solved before playing house will be mass market. As for building, well, there are only so many people who will slide the cursor perpendicular to the direction they want to move or copy something to get to the ruler so the snap to ruler function actually functions every time they want to make user the ruler snap. People get tired of doing things so stupidly counter-intuitive and repetitive. Theny why do you still play solitaire? _____________________
ALCHEMY -clothes for men.
Lebeda 208,209 |
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Carefree Doolittle
Registered User
Join date: 25 Nov 2005
Posts: 16
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01-09-2006 17:43
The future of Second Life is, and this is just
opinion, 6 years away, and it began in France. It is there that a telecom company is working on a P2P version of the metaverse. In this futre senerio Microsoft has achieved it's conversion goals (your computer, console, television, entertainment center, cable box, radio) are all in indistinguashable product called a media center. SL as we know it may still exsist (not quite running Havoc 2 yet) but like a website on the internet it would be one region on a large scale world. Simply enter in a MVRL (MetaVerse Resource Language) into you MViewer and teleport into it. Whoever owns the servers deciides the law, economics, and physic of that individual reality. This would also include individuals who decide to set up their own personal 'sims' Wheither the SL format will survive is a matter of market preferences. I believe that it will. For one, it is based on an open market philosophy. This should allow the SL protocol to survive the transition by allowing the dynamic economy to freely shift into whatever the future develops. The second is that the physics engine is an older source and there hasn't been a Multi-Million dollor investment in content from an Owner Corporation. For the hosting powers to be spread to the P2P market of you and I open source physics engines and protocalling must be allowed. The Sony MV will be running a state of the art physics engine for which they will be paying a huge annual fee for the licensing. This is for them an investment which they will most likely see a return on. The same goes for any profit minded cooperation just as they did when investing in an infrastructure to build a web presence. The average nerd just looking to create his (or her - ps- there's nothing better in this world than a she-nerd) own little world will go for what's available and cheap, and for right now, it's the SL model. The only quetion remains as to the timing. If LL decides to embrace the futre the will begin beta testing when the technology is available (it's not right no, openen up would just throw all of SL into terrible lag) before slowly working out all of the technical, social and economic glitches that are sure to arise. If they don't, the good parts of SL will be taken and used in an underground movement started by all the best scripters in SL at the time untill it grows to a point where SL is losing to much business and is forced open. But we shall see... ps - sorry about the spelling. I was raised in the era of SpellCheck. |
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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01-09-2006 18:01
A very intelligent post Carefree. I wish I was sober enough to respond in a more useful way since you've hit on some points very close to my opinion of things, maybe tomorrow.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-10-2006 00:30
P.S. Snap to ruler function - I still wonder what that is. ![]() The ruler above, for use in aligning objects to the grid, was introduced in version 1.6. (This is an old picture, it may be different in detail). Near the top right of the object editor, shown below, are a checkbox labled "Use Grid" and to the right of that a button labled Options. Anyone who builds things with regularly spaced components should at least try using the grid. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Carefree Doolittle
Registered User
Join date: 25 Nov 2005
Posts: 16
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Solipsis by French Telecom
01-11-2006 18:30
I was just asked about my comments and I wanted to clarify. The Solipsis project is
being developed by French Telecom to produce an open source, P2P metverse. Right now your just an avatar floating in a 2D blue space, but the release notes show some recent progress. Here is their wiki http://solipsis.netofpeers.net/wiki2/index.php/Main_Page |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-11-2006 18:39
Ok, thanks, Suezanne! I think I already use this then.
You take your curser and move it TO that ruler, and it will move your prim to that length. And I can also set it at different things, like .01, .05, 1.0, etc. I do use this, but it isn't dreadfully useful. Sometimes one prim will have different intervals from another (same numbers, but just goes to a different place), etc. Thanks for clarifying! coco _____________________
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