Parcels now store look-at direction for landing points.
Cool. I was thinking I'd create one of those tourists cut outs so people appear with their heads on the top of funny bodies.
These forums are CLOSED. Please visit the new forums HERE
What Will Your Landing Point Be Like? |
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
12-05-2005 19:44
Parcels now store look-at direction for landing points. Cool. I was thinking I'd create one of those tourists cut outs so people appear with their heads on the top of funny bodies. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
|
12-05-2005 19:52
I'm going to make a large box around my landing point, alpha textured with lots of physical balls in it. People will land and be trapped in a transparent room with lots of bouncing balls. Welcome to Boardman! ![]() ' Clearly, it takes some balls to do that. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
|
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
|
12-05-2005 19:54
I suspect that putting a cage, jail, or other obstruction around the landing point will be considered a CS violation under the "objects which inhibit another residents ability to enjoy Second Life" clause. The same thing can be said about current Telehubs, your point? |
|
Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
|
12-05-2005 20:01
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
12-05-2005 20:04
I think this would be a better landing point: (semi work safe)
http://www.slboutique.com/index.php?&p=buy&itemid=24892 _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
|
12-06-2005 03:13
Inside one of those holodecks I saw around. Teleport... appear in a beautiful mountain scenery, or beach, or etc.
_____________________
Vincit omnia Chaos
Anyway, ignore me, just listen to the cow |
|
Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
|
12-06-2005 07:29
*sets landing point to Aimee Weber's Lap* BWA HA HA HA HA!!! ![]() _____________________
|
|
Kane Kent
Registered User
Join date: 2 Jan 2005
Posts: 185
|
12-06-2005 08:20
Heres my small runway I will have
![]() ![]() _____________________
Barrie, Ontario, Canada!
Check Out my Blog! http://kanehart.com Make Comments ![]() |
|
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
|
12-06-2005 08:23
Can you specify how high you want them? I presume so? I want to just tp people into midair as high as possible. Above nothing.
|
|
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
|
12-06-2005 08:31
Get a QTVR UV-map of any city and paste it on the inside of a phantom sphere. make the outside transparent.
Outside that, build a copy of the wasteland from The Matrix inside a similar UV-map of dirty clouds, and llSay "Welcome to the real world" when someone passes into the gap between the spheres. |