1.9.1 : Lights, Occlusion, Jigglyprims, Transparent Shiny
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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05-09-2006 05:33
From: Karen "I'm [i not perky, damnit!" Linden]We are planning a release on Wednesday, May 10, 2006 (pending final verification of all issues). Second Life will be unavailable from 7am to 12pm PT/SLT. A client software update will be required to use this version. [/i] I'll skip posting the release notes, we alread know that unless you're pimping next years ultimate computer spec, your nVidia card is going to be emitting whiper-like noises, if you're on ATI... I hope you have a fire extinquisher handy. 
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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05-09-2006 05:40
New features are going to be turned off here. I'll be enjoying my normal fps.
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Good freebies here and here I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride You killed My father. Your a-- is mine! - Hellboy
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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1.9.1 appears to be FASTER on my hardware...
05-09-2006 06:04
Now to be fair, I'm talking about a low-end laptop, which is where I've done most of my 1.9.1 testing. It doesn't even implement vertex shaders, so that whole set of eye candy is turned off. But I do get the new local lighting (nearby only) and the flexiprims, and my frame rates are visibly HIGHER than in 1.9.0.
I've tried the vertex shaders on my desktop system witn an NVidia FX5600, and they do slow it down pretty badly. But that's a known problem with that video card, so I'll just keep them turned off there too.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 08:43
Vertex shaders and shadows are gone as of 1.9.1.24.
So, no specular lighting/transparent shiny/shadows anymore.
1.9.1.23 still works for now though! Get your screenshots while you can!
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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05-09-2006 08:48
From: Michi Lumin Vertex shaders and shadows are gone as of 1.9.1.24. So, no specular lighting/transparent shiny/shadows anymore. 1.9.1.23 still works for now though! Get your screenshots while you can! Son of a bitch....... *cries*
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 08:50
Just wanna say, I guess its possible that this is a bum build. Nothing was mentioned of the removal in the release notes, which I find kinda odd.
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
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05-09-2006 08:51
I can't make my mind up. I don't know whether to keep upgrading my computer or just pay a nice Romanian chap to "play" Second Life for me.
Which would be the most cost effective?
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
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05-09-2006 08:52
Must the Romanian be nice? I find ill-tempered proxies to be the most effective.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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05-09-2006 08:52
From: Michi Lumin Vertex shaders and shadows are gone as of 1.9.1.24. So, no specular lighting/transparent shiny/shadows anymore. 1.9.1.23 still works for now though! Get your screenshots while you can! Really? I don't see this mentioned in the preview notes for 1.9.1(24): From: someone Bug fixes: - Internet Explorer sends correct SLURLs to Second Life
- Made changes to how fog renders distant terrain and objects
- Shiny ON/OFF setting is available when vertext shaders are off
- Turning this setting OFF is recommended for Geforce 4mx users
- Flexible objects phantom correctly when an avatar sits on them
- Granting/revoking modify rights now takes effect immediately
http://secondlife.com/tiki/tiki-index.php?page=Preview%20Release%20NotesAm I missing something here?
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 08:54
From: Moopf Murray Am I missing something here? Yes, you are. Try running 1.9.1.24. They've been removed. Really. No, the removal was not mentioned in the release notes. But they are rather quite gone.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 09:37
Well, it's official. Said graphics features have been removed, according to Milo Linden.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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05-09-2006 10:07
Well I guess it shouldn't suprise me. I mean, when have Linden Lab ever fully documented release notes.  Are full script controls for flexibility settings and light settings in 1.9.1(24) does anybody know? Last time I checked preview they weren't but a Linden promised they would be there for the full release of 1.9.1. Anybody know?
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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05-09-2006 10:12
From: Moopf Murray Well I guess it shouldn't suprise me. I mean, when have Linden Lab ever fully documented release notes. Are full script controls for flexibility settings and light settings in 1.9.1(24) does anybody know? Last time I checked preview they weren't but a Linden promised they would be there for the full release of 1.9.1. Anybody know? Last I looked (last night) - yesh.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 10:12
Update on the shader issue. From: someone Zero Linden: the changes in UI don't mean that we've scrapped all shaders - just some of the options are being delayed -- and in the end we may be able to deliver all those shaders without all that UI -- depends on how they test out on various PCs
Zero Linden: but, short answer: no, shaders aren't being permanently scrapped
Zero Linden: we are not permemnently removing shaders - only some of them got taken out o this release
Zero Linden: indeed - we just need to get them looking good in all cases!
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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05-09-2006 10:22
From: Jonas Pierterson New features are going to be turned off here. I'll be enjoying my normal fps. Same here, I also find it funny that 9/10ths of the new features are still grayed out on my new 256MB Ram Nvidia GeoForce 6600 card. Lindens, I think you crossed the line if such a good card as the one I have causes features to still be grayed out.
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
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new features removed
05-09-2006 10:57
The shadows were vertex-baked, most likely using a vertex shader. They were an interesting first attempt, but I'm sure we can look forward to a better shadow implementation. Real-time shadows are tricky to code and costly in GPU cycles.
I hope the next shadow implementation is pixel shader based. That could look so much better.
Who's working on the shadow shaders? Is it Runitai Linden? Hey, RL, the ripple water looks great in 1.9.1. Last time I looked, the water doesn't reflect lights other than the sun and moon, though. That would be a cool effect.
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REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
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Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
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05-09-2006 11:20
I didn't vote on the poll... becuase my answer is not up there.... I don't know becuase that is my boyfriends problem. He keeps the machines running. 
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Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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05-09-2006 12:19
Moving the lighting from the CPU to the GPU should actually improve framerates. As should Occlusion Culling. Those two features starnd to really improve framerates for everyone. 3D video cards from nVidia and ATi have been able to handle lighting on their own for nearly a decade now. If you have even the weakest card on the approved list, you're capable of taking advantage of hardware lighting. And Occlusion Culling (i.e. not rendering stuff you can't see), should help immensely.
However...
We'll see how well it's implemented.
And, once people see the benefits of lighting, we'll be seeing lights all over the place, which will probabaly bring the average FPS back down again..
*shrug* We'll see when it rolls live.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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05-09-2006 13:15
According to the announcement, 1.9.1 has been delayed but the system will be down for hardware updates
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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05-09-2006 15:26
I was still using 1.9.1.21... O.o I wander why it didn't ask me to download a update. Anyway i updated it from the website, and IMO 24 seems a lot smoother. I can now have ripple water and a acceptable skin tone. That outta make Frost White happy. He was complaining a lot about it. I still notice the sim border problem where you end up walking into the ground a few meters then bounce back. It was a problem in the welcome area. But i assume that problem is related to the preview grid using class2 servers hehe.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 16:05
From: Yiffy Yaffle I can now have ripple water and a acceptable skin tone. That outta make Frost White happy. That's not because anything was fixed, Yiffy, that's just because shaders are always off (read: not there) in .24.
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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05-09-2006 16:49
so many people so worried about million flexi-prim hair attachments. go try it on preview. 250 flexiprim strands of hair simply scales down the clientside flex animation quality, thus making the hair look like crap, but not your framerate. well done :3
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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05-09-2006 17:30
the Test works fine on my 9800xt..
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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05-09-2006 19:11
I wonder if LL would entertain allowing us to have shaders on through the INI file... much in the way they changed hovertip behavior...
Just tested with 1.9.1.23, they work fine on my 7900GTX and Liam's 7900GS...
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-09-2006 19:40
From: Michi Lumin I wonder if LL would entertain allowing us to have shaders on through the INI file... much in the way they changed hovertip behavior...
Just tested with 1.9.1.23, they work fine on my 7900GTX and Liam's 7900GS... Anyway for me to get a copy of 1.9.1.23? I went from .21 to .24.
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http://lindenlab.tribe.net/ created on 11/19/03.
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