From: Gwyneth Llewelyn
Hello sky! Yes, that's what I thought. I know suspect that even the count of active scripts is not right, since the rest of the stats are completely weird. Hmm. We should get a Concierge looking at the sim, and see what they can find out...
Just to add to the confusion...

Sky made an active script detector and we did a brief walkaround of one or two places in Nburg to see what we could see. Although it was just a test we found out:
- the door scripts are only active when they are opening and closing, so Nburgs default doors can be ruled out as culprits.
- things like the clock, and the gaslights, and the snow are all active scripts, but there is no way to tell if they are causing the lag without looking at the scripts individually. They could be perfectly fine.
- we didn't see the notary script at all, so it might not be the culprit either although we may not have walked close enough to its location.
Overal we did
not see tons of scripts being active (although there are a lot in the Platz, notably the bank machines, the display boards, and the holovendor). Also at least one store (the one right by mine) has a holovendor!

My own personal *tentative* conclusion is that we might be experiencing
texture lag as well as script lag. It will be interesting to see what the new estate tools in 1.9 show on the scripts however.
My reasoning on it being textures is that one thing we have always had in the Platz (which has always lagged) is the holovendor. The holovendor script is one of the scripts that shows as "active" and each item it resses also has an "active" script in it. It resses items once every few seconds it seems.
I don't know much about the workings of holovendors, so apologies if this is incorrect, but it seems to me that all those textures have to be ressed by any visitor arriving on the hub. These textures might even be preloaded in which case they have to load them all at once. If any of those objects have a larger texture, (or worse if they all do), thats quite a lot of megabytes of stuff to assualt a new visitor with, especially since most visitors wont actually go over there and look at the vendor anyway not look at the microscopically small texture displayed.
Similarly, sky and I found it hard to go anywhere in Nburg that wasn't within shouting distance of an Nburg billboard. The billboards also have an "active" script and also cycle textures that have to be loaded, even when the billboard itself cant be seen and is not being looked at. If any of these textures are huge ones, this also is a big drain on the client (maybe)?
Admittedly I dont know how much of this works, and I know "active" scripts are not necessarily bad, but this was my theory at 11:00 last night.
Someone please poke holes in it.
