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I made the tool which protects your sculpted prim from the stealing by screenshot.

Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
04-09-2009 09:56
From: Zoha Boa
Paint and notepad are also for free.
That doesn't mean that I can make clothes or scripted items.

That its true.
So...
Why the people pay for a tv instalation?
because they dont whant to do it by itself or are not intrested in learn it, just whatch the tv.

Why the people pay for food in a restaurant ?
because they dont whant to do it by itself or are not intrested in learn how to do it no time etc, just on eat it.

and plenty of examples....

So if Yuzuru Jewell make an tool to do it fast and easy for every one, why we have the right to Bringing Down his effort and time?

Another example is AviPainter, the creator charge for that program and there are a few alternatives that do the same thing or almost the same, but are not so easy and good than that program.I use it and save me a lot of time and $$ when im doing clothes for sl.
So if i whant the thing fast, easy and i dont whant to involve with how to do it by my self or manually i need to pay for that.

i allways says every one need to pay to stay comfy (that include me)

From: Gaia Clary
So teaching the basics without fuss should be of highest priority. I tend to add a video tutorial about why one would want to have an alpha channel on sculpties and how that can be achieved using photoshop or paintshop or blender "without fuss"...

edit: /me thinks of releasing her add on to Domino's sculptie scripts which include usage of alpha masking... Sorry for that, Yuzuru Jewell, but you really make me reflecting about the real value of "free contributions" ;-)

have fun
Gaia


Perfect if any one whant to do some tutorials ,do it i a new post not here smashing the Yuzuru Jewell post and effort, its very rude.

Please dont miss undestend me ,open source and free software are good but the people need $ to subsist.

PS: sorry if i create a debate on this or some offtopic comment Yuzuru Jewell, and keep doing a great job.
And sorry for my bad english too :p
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-09-2009 10:45
From: Papalopulus Kobolowski

So if Yuzuru Jewell make an tool to do it fast and easy for every one, why we have the right to Bringing Down his effort and time?
Because the tool is a double bacon broccoli fudge ripple cheeseburger: it's not good for you (it doesn't solve the problem), and it actually tastes bad (it makes things harder for your customers).

You WANT people stealing your sculpties by screen-shot from the texture window, instead of the better ways, because if they use a screen shot they'll end up with a product that isn't as good as yours and won't compete as effectively with yours. But if they [censored] they'll end up with one that's just as good as the one you're selling.
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Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
04-09-2009 10:46
From: Gaia Clary
Do you know when actually flexible sculpties will come to SL ? And where can i read about the implementation details ? So that we can start thinking how to support flexible sculpties in tools ?


Qarl Linden heads it up, during office hours you can often find him holding little discussions about it =) You need a client patch to test it.

http://jira.secondlife.com/browse/VWR-9203

Has the details and files to patch your client with to play with them. My concern is that if the alpha channel is used for "bones" and some sort of glitch is introduced through it, well, your product might "break" until they fix the glitch.

That means a whole lot of angry IMs or pleading IMs for help fixing it... do you really want to reupload sculpts without alpha and send them out to hundreds of customers? Would you even be willing to if the lindens said "We'll fix this so flexi sculpts is a toggle, so you may still use alpha protection"? (if you did, your customers would be stuck with broken products until fixed. )

So I guess my point is... Don't over complicate it because the more sub-systems you tie a product to, the more likely it is to break. As it is one can get at those sculpt maps with a third party viewer like one of many based off of lib-secondlife. Those that want to pirate it so very badly will probably be the same type willing to learn how to get around normal limitations.

In fact you can grab a UUID with a third party viewer of the sculpt then use a script to turn any other prim in the game into that sculpt.

So yeah... theft protection is kind've moot at this point. I don't blame you for wanting to since it does deter the most lazy of pirates.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-09-2009 10:51
From: Sirix Finesmith

Has the details and files to patch your client with to play with them. My concern is that if the alpha channel is used for "bones" and some sort of glitch is introduced through it, well, your product might "break" until they fix the glitch.
I brought this up when sculpties were originally introduced and he said that they wouldn't be automatically using Alpha for flexibility, you'd have to explicitly turn it on, so sculpties using Alpha for "protection" wouldn't be impacted.

Not to promote the idea that using Alpha for "protection" is a good idea, mind, just noting that this problem is understood and planned for.
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Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
04-09-2009 11:11
From: Argent Stonecutter

You WANT people stealing your sculpties by screen-shot from the texture window,


Of course i don't, i dont use the tool made it by Yuzuru Jewell because i use another ways to protect them, not just my sculpts , my clothes textures too.

The point is, if any one have another way to do it , "easy" and free , do it in another post with the tutorial ,not here.
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RAW terrain files - terraform your SIM!!
http://www.wishland.info/
PD:the wiki its your friend ;)
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Sirix Finesmith
Registered User
Join date: 23 May 2008
Posts: 29
04-09-2009 11:22
The main reason I'm against the alpha method is because of the fact that it inflates the load time for them. Glad to hear it was planned for and we wont log in one day to see all manner of furry faces, rocket launchers and hats going floppy on us.

I method I was thinking, and this may be crazy, but since we're only pulling 32x32 (or really 33*) from a map, couldn't you use the RGB between these data points to make some kind of a watermark or barcode that the sculpt engine will discard or not pull data from?

I'm probably wrong there and it'd be bad if they made the sculpty engine pull more data later, causing your sculpts to have your watermarks suddenly ruin them that day. *shrugs*

To be more on topic... Yuzuru makes good programs, they do as advertised. Still this section of the forums is for building tips, not product promotion.

From: Argent Stonecutter
I brought this up when sculpties were originally introduced and he said that they wouldn't be automatically using Alpha for flexibility, you'd have to explicitly turn it on, so sculpties using Alpha for "protection" wouldn't be impacted.

Not to promote the idea that using Alpha for "protection" is a good idea, mind, just noting that this problem is understood and planned for.



Honestly, I'd say if a texture is in your inventory, you get the classic preview... if it is in the build window, you get a 3D preview and the name of the sculpt instead. You can't screenshot that and it still gives a solid indication of what the map is.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-09-2009 11:22
From: Papalopulus Kobolowski
Of course i don't
So you're saying... if someone is going to rip you off anyway, you DON'T want them to make a bad copy?
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-09-2009 11:25
From: Papalopulus Kobolowski
The point is, if any one have another way to do it , "easy" and free , do it in another post with the tutorial ,not here.


Threads are a convenient way to follow an evolving conversation, not a straightjacket. If we were really going to be serious about imposing "rules" like the one you propose, then this entire thread would have to disappear. After all, the OP posted a note that should actually have been in the New Products forum. Thank goodness the "rules" are loose enough, however, that we can discuss an occasional off-thread topic without getting too bent out of shape about where it "ought" to be.
Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
04-12-2009 21:33
I personally find that the most effective way to prevent sculpty view is via no mod. Unless that is really broken, it should be greyed out so the issue is moot. And I fully expect that flexi or something else will consume the sculpty layer so using it for something else will break that sculpty.

As to the poor price point: I disagree. I find that her products are fairly priced. For the amount of hours and the service she puts into her programming, I believe that $8 is fair. I happily pay $20 for Tatara and rokuro. Why? because it does what is says it will do and more. I can vertex edit in tatara. I can warp mesh in tatara. Between that and my free copy of Hexagon 2.5(got it in the british version of 3d magazine $25) I am quite happy.

And there is one thing everything needs to remember, GLI ignores all that alpha fun so if someone wants it, they have it. So yeah, stop the lazy inferior people. But also don't be lazy yourselfs.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
04-12-2009 22:00
From: Thunderclap Morgridge
I personally find that the most effective way to prevent sculpty view is via no mod. Unless that is really broken, it should be greyed out so the issue is moot. And I fully expect that flexi or something else will consume the sculpty layer so using it for something else will break that sculpty.

This has been brought up before, the flexiness will likely not be automatic,but have to be chosen, so as to save those that have used alpha for map protection, since so many already have.
From: someone

As to the poor price point: I disagree. I find that her products are fairly priced. For the amount of hours and the service she puts into her programming, I believe that $8 is fair. I happily pay $20 for Tatara and rokuro. Why? because it does what is says it will do and more. I can vertex edit in tatara. I can warp mesh in tatara. Between that and my free copy of Hexagon 2.5(got it in the british version of 3d magazine $25) I am quite happy.

And there is one thing everything needs to remember, GLI ignores all that alpha fun so if someone wants it, they have it. So yeah, stop the lazy inferior people. But also don't be lazy yourselfs.

The main problem is that you're thinking in USD, whereas most SL consumers tend to think in L$, where it sounds much more expensive. In my opinion, it's not overly priced for the work that went into it, but to many it seems like a rather large investment.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-13-2009 03:09
From: Thunderclap Morgridge
I personally find that the most effective way to prevent sculpty view is via no mod.
That's also a great way to prevent sales.
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
04-13-2009 04:04
From: Thunderclap Morgridge
As to the poor price point: I disagree. I find that her products are fairly priced. For the amount of hours and the service she puts into her programming, I believe that $8 is fair. I happily pay $20 for Tatara and rokuro. Why? because it does what is says it will do and more. I can vertex edit in tatara. I can warp mesh in tatara. Between that and my free copy of Hexagon 2.5(got it in the british version of 3d magazine $25) I am quite happy.
Pricing in SL is an odd thing. As Keira mentioned, people thinking in L$ tend to find 1500 a huge price. People thinking in Euro would quickly find out that the advertised price is similar to the price of 2 cups of Capuccino (even less). Now that is not expensive at all. What concerns me more is the following:

Most people use free software to create their artwork. Many people here offer free services to the community. This is a free forum providing us with a platform for self service and customer to customer help... and i think you all agree, that here we can find some realy great and skillfull people who help others as much as they can.

So it is natural, if someone comes along with a commercial add, that this provocates answers like "You can do this (better) for free as follows..." It is a help forum, so it may be of help to know the alternatives. I consider such contributions not even rude or missplaced. If something is missplaced here, then it is the add itself! But as the advertiser has chosen this channel, maybe it was on purpose? I am sure, that the contributions given in this thread are of certain value for the thread creator himself, don't you think too ?

Anyways i do not blame anybody for making money with his/her work. It is just the wrong place to discuss it here...

BTW: This hole thing here would be completely avoidable if LL would scramble the sculptie image or just not display it at all. I never understood anyways, what help i could gain from looking at the sculptie map in the editor. I really would prefer to see the sculptie shape instead and it should be lightened in a bright light, not in a close to midnight lighting like it is done in the previewer (which i also never understood why they did not illuminate it with more light) and it should react an the sculptie type settings, eh... That would be something to discuss about, no ?
Prajna Vella
Registered User
Join date: 27 May 2008
Posts: 59
04-14-2009 03:52
From: Gaia Clary
BTW: This hole thing here would be completely avoidable if LL would scramble the sculptie image or just not display it at all. I never understood anyways, what help i could gain from looking at the sculptie map in the editor. I really would prefer to see the sculptie shape instead and it should be lightened in a bright light, not in a close to midnight lighting like it is done in the previewer (which i also never understood why they did not illuminate it with more light) and it should react an the sculptie type settings, eh... That would be something to discuss about, no ?



Ooooh yes! That would be much more useful Gaia. I have also found the preview to be dark and difficult to see. BTW, I agree with your comments about the thread too. (I am starting to sounds like a fan-boy :).)

p.s. can anyone say 'jira'? I'll vote for it.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-14-2009 04:10
From: Gaia Clary

BTW: This hole thing here would be completely avoidable if LL would scramble the sculptie image or just not display it at all. I never understood anyways, what help i could gain from looking at the sculptie map in the editor.
Because you can recognize the sculptie from the image, at least I can, seeing as it's usually one I created and uploaded myself.

And, again, copying the sculptie from the image using a screen shot of the editor window is a horribly ineffective and impractical method of cloning a sculpt. When people started doing it I played around with the technique, and it takes longer and is more work than [deleted], which doesn't even require any third-party software!
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
04-14-2009 04:57
From: Argent Stonecutter
Because you can recognize the sculptie from the image, at least I can, seeing as it's usually one I created and uploaded myself.
Do you say, that you can see from the sculptmap, how the shape will look alike ? Or you just see, whether it is a sculptie which was created by yourself ? How do you do that ? For me all sculptie maps look quite the same (ok i can see differences, but in most cases i could not tell which sculptmap will belong to which shape) Is there anything less efficient or less user friendly when the sculptmap image in the object editor would be replaced by for instance "the preview window in sculptite-mode" ?

From: Argent Stonecutter
And, again, copying the sculptie from the image using a screen shot of the editor window is a horribly ineffective and impractical method of cloning a sculpt. When people started doing it I played around with the technique, and it takes longer and is more work than [deleted], which doesn't even require any third-party software!
My personal primary goal for placing information in the alpha channel is to mark it for better recognition and for knowing, that it is one of my own sculpties. I do not care too much about scrumbling the sculptie. And after you mention that it is even easier to get the map from elsewhere i will care even less ;-)
Argent Stonecutter
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Join date: 20 Sep 2005
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04-14-2009 05:16
From: Gaia Clary
Do you say, that you can see from the sculptmap, how the shape will look alike ?
For most of the ones I make, I know what they will look like because I know what I was doing when I made them. Most of them I created using my own scripts, creating the texture directly, and sometimes modifying the result in Photoshop.

This is probably not the way most people make sculpts, I realize.
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