At the time of my last post I think I made some assumptions that were based on my familiarity with blender. On that cushion I had already subbed it a few times, my comments
were mainly about the hassle of adjusting my uv to cover. However it appears that you can
uv a basic shape and then go ahead and sub it and make other changes outside of the boundaries of the exporter and still succeed in producing a sculptie. Which is similar to what
blender allows you to do and also simplifies the process greatly.
So I made a random cylinder thing in both programs real quick just making sure to do certain operations outside of the boundaries of the exporter and once you have your wings add ons
correctly in place and set it really is a simple matter to bake a map. I got interrupted and was unable to finish the tests so I am uncertain of the parameters of my results so far.
But you are absolutely right there is definite potential in this approach. I hope my comment
didn't sound flip, it seems to now looking back on it.
I learned how to model in wings and am very fond of it. If the end result of the sculpt is as good as what I get in blender I'll be thrilled.
You have put a ton of effort into this btw, excellent work!
It makes me curious, do you work for Wings?
Either way I am happy to help wings get better if I can, I have certainly gotten my money's worth from that program!!
