Bushwood Country Club and Golf Course
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CODE
Build core game system
Clubs
Variable distance / pitch
Ball
Wind allowance
Cheat motion detection
Swing animations
Swing speed meter
Hook / Slice adjustment
Forward / Reverse spin
Putting system
Tee / Divot animations
Hole with ball detection system
Hole flags with animated waving flags
Script scoring system
Stroke count
Water hazard penalty / drop
Out of bounds penalty / drop
Landscape course
Tee boxes
Fairway
Rough
Green
Water hazards
Sand traps
9th hole Snack Shack
Condo areas
Build clubhouse
Bar
Event hall
Pro Shop
Leader board - lists tops scores / latest scores
Offices
Locker rooms with private lockers for members (with their names on them)
Pool
Exterior patio and landscaping
Build housing
Prebuilt models to maintain uniformity
Uniform landscaping
Determine rental prices
Write housing rules
No exterior modifications
Build advertisement boards
Place around greens
Automated - pay then drop texture - automatically deletes after time expires
Determine pricing
Fixed sign - seen 24x7
Texture rotating sign - shown for 30 seconds (rotating with others)
Script reservation system
Only allow paid customers on course
Guests are allowed only at clubhouse
Have a reservation computer kiosk at clubhouse
Allows prepayment and time reservation
Build carts
Player may rent a cart or carry clubs
Make club bag carry animation
Scorecard text
Distance to hole display
Wind speed / direction display
Lost ball finder
Different color models with club logo on them
Build a beer cart
Make clothing
All with club logo on them
Shirts
Pants
Caps
Shoes
Gloves
Club jacket
Skirts
Build club sets
Free basic set
At least 3 "Pro" sets with variable performance characteristics
Hit further will faster swing meter (less control)
Slower swing meter (more control) / less distance
Higher slice / hook settings
Custom putters with finer controls and possibly land pitch display
Plan grand opening
Hire planner
Invite Phillip to drive the beer cart
Determine pricing
Monthly / Quarterly / Annual membershiips
One time green fee
Free "Open Play" day once a week (Monday)
Plan marketing
Tournament events
Trophies
Club Jacket to winners
Possibly give out memberships to winners
Allow small vendor booths on clubhouse lawn during special events (rent these out)
Build driving range
Build automated Ball Rake vehicle
Build chip/putt area
Allow people to use driving range and chip/putt for free
Build ambient features
Birds flying around
Ambient insect noises
Fish / Turtles in water hazards
Gopher popping up randomly making gopher mounds (slight hazard)
Build Pro Shop inventory
Custom color balls
Custom color tees
Clubs
Clothes
Golf bags
Club covers
Cigars
Setup a "golf lesson" program
Train "Pros"
Allow them to offer lessons
Setup a "caddy" program
Train "Caddies"
Allow them to offer caddy services
Carry clubs
Help with club selection
Determine financial plan
Payout to sim investors
Payout to builders / scriptors / landscapers
Income:
Green fees
Memberships
Cart rental
Pro Shop sales
Advertising revenue
Housing revenue
Dwell
Developer's award
Staff
Event coordinator
Ranger
Kicks griefers
Manages reservation conflicts or 'play through' problems
General assistance
Pros
Caddies
Landscaper
Modifies pin positions
Builds new holes
Business manager
Maintains finances
Handles advertisers / vendors
Handles condo rentals
Determine governance
Who makes rules?
How are builder/owner memberships decided?